/* * LoadProgress.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LoadProgress.h" using namespace Load; Progress::Progress(): _progress(std::numeric_limits::min()) { setupSteps(100); } Type Progress::get() const { if(_step >= _maxSteps) return _target; if(!_maxSteps) return _progress; return static_cast(_progress) + _step * static_cast(_target - _progress) / _maxSteps; } void Progress::set(Type p) { _progress = p; } bool Progress::finished() const { return get() == std::numeric_limits::max(); } void Progress::reset(int s) { _progress = std::numeric_limits::min(); setupSteps(s); } void Progress::finish() { _progress = _target = std::numeric_limits::max(); _step = std::numeric_limits::min(); _maxSteps = std::numeric_limits::min(); } void Progress::setupSteps(int s) { setupStepsTill(s, std::numeric_limits::max()); } void Progress::setupStepsTill(int s, Type p) { if(finished()) return; if(_step > std::numeric_limits::min()) _progress = get(); _step = std::numeric_limits::min(); _maxSteps = s; _target = p; } void Progress::step(int count) { if(_step + count > _maxSteps) { _step = _maxSteps.load(); } else { _step += count; } }