/* * VCMI_Lib.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "VCMI_Lib.h" #include "CArtHandler.h" #include "CBonusTypeHandler.h" #include "CCreatureHandler.h" #include "mapObjects/CObjectClassesHandler.h" #include "CHeroHandler.h" #include "mapObjects/CObjectHandler.h" #include "CTownHandler.h" #include "CBuildingHandler.h" #include "spells/CSpellHandler.h" #include "CGeneralTextHandler.h" #include "CModHandler.h" #include "IGameEventsReceiver.h" #include "CStopWatch.h" #include "VCMIDirs.h" #include "filesystem/Filesystem.h" #include "CConsoleHandler.h" #include "rmg/CRmgTemplateStorage.h" #include "mapping/CMapEditManager.h" LibClasses * VLC = nullptr; DLL_LINKAGE void preinitDLL(CConsoleHandler *Console) { console = Console; VLC = new LibClasses; try { VLC->loadFilesystem(); } catch(...) { handleException(); throw; } } DLL_LINKAGE void loadDLLClasses() { VLC->init(); } const IBonusTypeHandler * LibClasses::getBth() const { return bth; } void LibClasses::loadFilesystem() { CStopWatch totalTime; CStopWatch loadTime; CResourceHandler::initialize(); logGlobal->infoStream()<<"\t Initialization: "<infoStream()<<"\t Data loading: "<infoStream()<<"\tMod handler: "<loadMods(); modh->loadModFilesystems(); logGlobal->infoStream()<<"\t Mod filesystems: "<infoStream()<<"Basic initialization: "<infoStream()<<"\t\t" << name << " handler: "< void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer) { handler = new Handler(); logHandlerLoaded(name, timer); } void LibClasses::init() { CStopWatch pomtime, totalTime; modh->initializeConfig(); createHandler(bth, "Bonus type", pomtime); createHandler(generaltexth, "General text", pomtime); createHandler(heroh, "Hero", pomtime); createHandler(arth, "Artifact", pomtime); createHandler(creh, "Creature", pomtime); createHandler(townh, "Town", pomtime); createHandler(objh, "Object", pomtime); createHandler(objtypeh, "Object types information", pomtime); createHandler(spellh, "Spell", pomtime); createHandler(terviewh, "Terrain view pattern", pomtime); createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?) logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff(); modh->load(); modh->afterLoad(); //FIXME: make sure that everything is ok after game restart //TODO: This should be done every time mod config changes IS_AI_ENABLED = false; } void LibClasses::clear() { delete generaltexth; delete heroh; delete arth; delete creh; delete townh; delete objh; delete objtypeh; delete spellh; delete modh; delete bth; delete tplh; delete terviewh; makeNull(); } void LibClasses::makeNull() { generaltexth = nullptr; heroh = nullptr; arth = nullptr; creh = nullptr; townh = nullptr; objh = nullptr; objtypeh = nullptr; spellh = nullptr; modh = nullptr; bth = nullptr; tplh = nullptr; terviewh = nullptr; } LibClasses::LibClasses() { //init pointers to handlers makeNull(); } void LibClasses::callWhenDeserializing() { // FIXME: check if any of these are needed //generaltexth = new CGeneralTextHandler; //generaltexth->load(); //arth->load(true); //modh->recreateHandlers(); //modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config } LibClasses::~LibClasses() { clear(); }