#include "StdInc.h" #include "Graphics.h" #include "CDefHandler.h" #include "UIFramework/SDL_Extensions.h" #include #include "../lib/CThreadHelper.h" #include "CGameInfo.h" #include "../lib/CLodHandler.h" #include "../lib/VCMI_Lib.h" #include "../CCallback.h" #include "../lib/CTownHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CCreatureHandler.h" #include "CBitmapHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CDefObjInfoHandler.h" #include "../lib/CGameState.h" #include "../lib/JsonNode.h" #include "../lib/vcmi_endian.h" #include "../lib/GameConstants.h" #include "../lib/CStopWatch.h" using namespace boost::assign; using namespace CSDL_Ext; #ifdef min #undef min #endif #ifdef max #undef max #endif /* * Graphics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ Graphics * graphics = NULL; SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh) { char buf[15]; blueToPlayersAdv(hInfo,curh.owner); SDL_Surface * ret = SDL_DisplayFormat(hInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh.name,75,13,FONT_SMALL,Colors::Cornsilk,ret); //name blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait //army for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++) { blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); if(curh.details) { SDL_itoa((*i).second.count,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret); } else { printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret); } } if(curh.details) { for (int i = 0; i < GameConstants::PRIMARY_SKILLS; i++) { SDL_itoa(curh.details->primskills[i], buf, 10); printAtMiddle(buf,84+28*i,70,FONT_SMALL,Colors::Cornsilk,ret); } //mana points SDL_itoa(curh.details->mana,buf,10); printAtMiddle(buf,167,108,FONT_TINY,Colors::Cornsilk,ret); blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale } return ret; } SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh) { InfoAboutHero iah; iah.initFromHero(curh, true); return drawHeroInfoWin(iah); } SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh) { InfoAboutTown iah; iah.initFromTown(curh, true); return drawTownInfoWin(iah); } SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh ) { char buf[10]; blueToPlayersAdv(tInfo,curh.owner); SDL_Surface * ret = SDL_DisplayFormat(tInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); printAt(curh.name,75,12,FONT_SMALL,Colors::Cornsilk,ret); //name int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++) { //if(!i->second.second) // continue; blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret); if(curh.details) { // Show exact creature amount. SDL_itoa((*i).second.count,buf,10); printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret); } else { // Show only a rough amount for creature stacks. // TODO: Deal with case when no information at all about size shold be presented. std::string roughAmount = curh.obj->getRoughAmount(i->first); printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,Colors::Cornsilk,ret); } } //blit town icon if (curh.tType) { pom = curh.tType->typeID*2; if (!curh.fortLevel) pom += GameConstants::F_NUMBER*2; if(curh.built) pom++; blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret); } if(curh.details) { //hall level icon if((pom=curh.details->hallLevel) >= 0) blitAt(halls->ourImages[pom].bitmap, 77, 42, ret); if (curh.details->goldIncome >= 0) { SDL_itoa(curh.details->goldIncome, buf, 10); //gold income printAtMiddle(buf, 167, 70, FONT_TINY, Colors::Cornsilk, ret); } if(curh.details->garrisonedHero) //garrisoned hero icon blitAt(graphics->heroInGarrison,158,87,ret); } return ret; } void Graphics::loadPaletteAndColors() { std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER); playerColorPalette = new SDL_Color[256]; neutralColor = new SDL_Color; playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT]; int startPoint = 24; //beginning byte; used to read for(int i=0; i<256; ++i) { SDL_Color col; col.r = pals[startPoint++]; col.g = pals[startPoint++]; col.b = pals[startPoint++]; col.unused = pals[startPoint++]; playerColorPalette[i] = col; } neutralColorPalette = new SDL_Color[32]; std::ifstream ncp; std::string neutralFile = GameConstants::DATA_DIR + "/config/NEUTRAL.PAL"; ncp.open(neutralFile.c_str(), std::ios::binary); for(int i=0; i<32; ++i) { ncp.read((char*)&neutralColorPalette[i].r,1); ncp.read((char*)&neutralColorPalette[i].g,1); ncp.read((char*)&neutralColorPalette[i].b,1); ncp.read((char*)&neutralColorPalette[i].unused,1); } //colors initialization int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29), int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)}; for(int i=0;i<8;i++) { playerColors[i].r = kolory[i].x; playerColors[i].g = kolory[i].y; playerColors[i].b = kolory[i].z; playerColors[i].unused = 0; } neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray const JsonNode config(GameConstants::DATA_DIR + "/config/town_pictures.json"); BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) { townBgs.push_back(p["town_background"].String()); guildBgs.push_back(p["guild_background"].String()); buildingPics.push_back(p["building_picture"].String()); } } void Graphics::initializeBattleGraphics() { const JsonNode config(GameConstants::DATA_DIR + "/config/battles_graphics.json"); // Reserve enough space for the terrains int idx = config["backgrounds"].Vector().size(); battleBacks.resize(idx+1); // 1 to idx, 0 is unused idx = 1; BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) { battleBacks[idx].push_back(t.String()); idx++; } //initializing battle hero animation idx = config["heroes"].Vector().size(); battleHeroes.resize(idx); idx = 0; BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) { battleHeroes[idx] = h.String(); idx ++; } //initialization of AC->def name mapping BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) { int ACid = ac["id"].Float(); std::vector< std::string > toAdd; BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) { toAdd.push_back(defname.String()); } battleACToDef[ACid] = toAdd; } spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def"); } Graphics::Graphics() { slotsPos.push_back(std::pair(44,82)); slotsPos.push_back(std::pair(80,82)); slotsPos.push_back(std::pair(116,82)); slotsPos.push_back(std::pair(26,131)); slotsPos.push_back(std::pair(62,131)); slotsPos.push_back(std::pair(98,131)); slotsPos.push_back(std::pair(134,131)); CDefHandler *smi, *smi2; std::vector tasks; //preparing list of graphics to load tasks += boost::bind(&Graphics::loadFonts,this); tasks += boost::bind(&Graphics::loadTrueType,this); tasks += boost::bind(&Graphics::loadPaletteAndColors,this); tasks += boost::bind(&Graphics::loadHeroFlags,this); tasks += boost::bind(&Graphics::loadHeroPortraits,this); tasks += boost::bind(&Graphics::initializeBattleGraphics,this); tasks += boost::bind(&Graphics::loadWallPositions,this); tasks += boost::bind(&Graphics::loadErmuToPicture,this); tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp"); tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp"); tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp"); tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF"); tasks += GET_DEF_ESS(forts,"ITMCLS.DEF"); tasks += GET_DEF_ESS(luck22,"ILCK22.DEF"); tasks += GET_DEF_ESS(luck30,"ILCK30.DEF"); tasks += GET_DEF_ESS(luck42,"ILCK42.DEF"); tasks += GET_DEF_ESS(luck82,"ILCK82.DEF"); tasks += GET_DEF_ESS(morale22,"IMRL22.DEF"); tasks += GET_DEF_ESS(morale30,"IMRL30.DEF"); tasks += GET_DEF_ESS(morale42,"IMRL42.DEF"); tasks += GET_DEF_ESS(morale82,"IMRL82.DEF"); tasks += GET_DEF_ESS(halls,"ITMTLS.DEF"); tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF"); tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF"); tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF"); tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF"); tasks += GET_DEF_ESS(resources,"RESOUR82.DEF"); tasks += GET_DEF_ESS(un32,"UN32.DEF"); tasks += GET_DEF_ESS(un44,"UN44.DEF"); tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF"); tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF"); tasks += GET_DEF(smi,"CPRSMALL.DEF"); tasks += GET_DEF(smi2,"TWCRPORT.DEF"); tasks += GET_DEF_ESS(flags,"CREST58.DEF"); tasks += GET_DEF_ESS(abils32,"SECSK32.DEF"); tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF"); tasks += GET_DEF_ESS(abils82,"SECSK82.DEF"); tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF"); tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF"); const JsonNode config(GameConstants::DATA_DIR + "/config/creature_backgrounds.json"); BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) { const int id = b["id"].Float(); tasks += GET_SURFACE(backgrounds[id], b["bg130"].String()); tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String()); } CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); th.run(); for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y) { CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap); } //handling 32x32px imgs smi->notFreeImgs = true; for (size_t i=0; iourImages.size(); ++i) { smallImgs[i-2] = smi->ourImages[i].bitmap; } delete smi; smi2->notFreeImgs = true; for (size_t i=0; iourImages.size(); ++i) { bigImgs[i-2] = smi2->ourImages[i].bitmap; } //hack for green color on big infernal troglodite image - Mantis #758 SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE}; bigImgs[71]->format->palette->colors[7] = green; delete smi2; } void Graphics::loadHeroPortraits() { const JsonNode config(GameConstants::DATA_DIR + "/config/portraits.json"); BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) { std::string filename = portrait_node["filename"].String(); /* Small portrait. */ portraitSmall.push_back(BitmapHandler::loadBitmap(filename)); /* Large portrait. Alter the filename. Size letter is usually * third one, but there are exceptions and it should fix the * problem. */ for (int ff=0; ffformat,0,255,255)); } } void Graphics::loadWallPositions() { const JsonNode config(GameConstants::DATA_DIR + "/config/wall_pos.json"); BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) { int townID = town["id"].Float(); BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) { Point pt(coords["x"].Float(), coords["y"].Float()); wallPositions[townID].push_back(pt); } assert(wallPositions[townID].size() == 21); } } void Graphics::loadHeroAnims() { std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13), std::make_pair(2,14), std::make_pair(3,15); for(size_t i=0; i > &rotations, std::vector Graphics::*dst ) { CDefEssential *anim = CDefHandler::giveDefEss(name); (this->*dst).push_back(anim); int pom = 0; //how many groups has been rotated for(int o=7; pom<6; ++o) { for(int p=0;p<6;p++) { if(anim->ourImages[o].groupNumber == rotations[p].first) { for(int e=0; e<8; ++e) { Cimage nci; nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap); nci.groupNumber = rotations[p].second; nci.imName = std::string(); anim->ourImages.push_back(nci); if(pom>2) //we need only one frame for groups 13/14/15 break; } if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them o+=8; else //there is only one frame of 1/2/3 o+=1; ++pom; if(p==2 && pom<4) //group1 starts at index 1 o = 1; } } } for(size_t ff=0; ffourImages.size(); ++ff) { CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap); } } void Graphics::loadHeroFlags(std::pair Graphics::*, std::vector > &pr, bool mode) { for(int i=0;i<8;i++) (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i])); std::vector > rotations; //first - group number to be rotated1, second - group number after rotation1 rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12); for(int q=0; q<8; ++q) { std::vector &curImgs = (this->*pr.first)[q]->ourImages; for(size_t o=0; oformat, 0, 255, 255) ); } } } void Graphics::loadHeroFlags() { using namespace boost::assign; CStopWatch th; std::pair Graphics::*, std::vector > pr[4]; pr[0].first = &Graphics::flags1; pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"), ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF"); pr[1].first = &Graphics::flags2; pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"), ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF"); pr[2].first = &Graphics::flags3; pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"), ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF"); pr[3].first = &Graphics::flags4; pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"), ("AF05.DEF"),("AF06.DEF"),("AF07.DEF"); boost::thread_group grupa; for(int g=3; g>=0; --g) { grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true)); } grupa.join_all(); tlog0 << "Loading and transforming heroes' flags: "<ourImages[0].bitmap; else if (ID==-2) return smallIcons->ourImages[1].bitmap; else if (ID==-3) return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap; else if (ID>GameConstants::F_NUMBER || ID<-3) #ifndef __GNUC__ throw new std::exception("Invalid ID"); #else throw new std::exception(); #endif else { int pom = 3; if(!fort) pom+=GameConstants::F_NUMBER*2; pom += ID*2; if (!builded) pom--; return smallIcons->ourImages[pom].bitmap; } } void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player) { // if(player==1) //it is actually blue... // return; if(sur->format->BitsPerPixel == 8) { SDL_Color *palette = NULL; if(player < GameConstants::PLAYER_LIMIT && player >= 0) { palette = playerColorPalette + 32*player; } else if(player == 255 || player == -1) { palette = neutralColorPalette; } else { tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n"; return; } SDL_SetColors(sur, palette, 224, 32); //for(int i=0; i<32; ++i) //{ // sur->format->palette->colors[224+i] = palette[i]; //} } else if(sur->format->BitsPerPixel == 24) //should never happen in general { for(int y=0; yh; ++y) { for(int x=0; xw; ++x) { Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { if(cp[2]>cp[1] && cp[2]>cp[0]) { std::vector sort1; sort1.push_back(cp[0]); sort1.push_back(cp[1]); sort1.push_back(cp[2]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2; } } } else { if( (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) || ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40)) ) { std::vector sort1; sort1.push_back(cp[2]); sort1.push_back(cp[1]); sort1.push_back(cp[0]); std::vector< std::pair > sort2; sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2]))); sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1]))); sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0]))); std::sort(sort1.begin(), sort1.end()); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); if(sort2[1].first>sort2[2].first) std::swap(sort2[1], sort2[2]); if(sort2[0].first>sort2[1].first) std::swap(sort2[0], sort2[1]); for(int hh=0; hh<3; ++hh) { (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2; } } } } } } } void Graphics::loadTrueType() { bool ttfPresent = false;//was TTF initialised or not for(int i = 0; i < FONTS_NUMBER; i++) fontsTrueType[i] = NULL; std::string fontsFile = GameConstants::DATA_DIR + "/config/fonts.txt"; std::ifstream ff(fontsFile.c_str()); while(!ff.eof()) { int enabl, fntID, fntSize; std::string fntName; ff >> enabl;//enabled font or not if (enabl==-1) break;//end of data ff >> fntID;//what font will be replaced ff >> fntName;//name of truetype font ff >> fntSize;//size of font if (enabl) { if (!ttfPresent) { ttfPresent = true; TTF_Init(); atexit(TTF_Quit); }; fntName = GameConstants::DATA_DIR + ( "/Fonts/" + fntName); fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize); } } ff.close(); ff.clear(); } Font * Graphics::loadFont( const char * name ) { int len = 0; ui8 * hlp = bitmaph->giveFile(name, FILE_FONT, &len); if(!hlp || !len) { tlog1 << "Error: cannot load font: " << name << std::endl; return NULL; } int magic = SDL_SwapLE32(*(const Uint32*)hlp); if(len < 10000 || (magic != 589598 && magic != 589599)) { tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n"; std::string suspFName = "suspicious_" + std::string(name) + ".fnt"; std::ofstream o(suspFName.c_str()); o.write((const char*)hlp, len); } Font *ret = new Font(hlp); return ret; } void Graphics::loadFonts() { static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT", "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ; assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER); for(int i = 0; i < FONTS_NUMBER; i++) fonts[i] = loadFont(fontnames[i]); } CDefEssential * Graphics::getDef( const CGObjectInstance * obj ) { return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name]; } CDefEssential * Graphics::getDef( const CGDefInfo * info ) { return advmapobjGraphics[info->id][info->subid][info->name]; } void Graphics::loadErmuToPicture() { //loading ERMU to picture const JsonNode config(GameConstants::DATA_DIR + "/config/ERMU_to_picture.json"); int etp_idx = 0; BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) { int idx = 0; BOOST_FOREACH(const JsonNode &n, etp.Vector()) { ERMUtoPicture[idx][etp_idx] = n.String(); idx ++; } assert (idx == ARRAY_COUNT(ERMUtoPicture)); etp_idx ++; } assert (etp_idx == 44); } Font::Font(ui8 *Data) { data = Data; int i = 0; height = data[5]; i = 32; for(int ci = 0; ci < 256; ci++) { chars[ci].unknown1 = read_le_u32(data + i); i+=4; chars[ci].width = read_le_u32(data + i); i+=4; chars[ci].unknown2 = read_le_u32(data + i); i+=4; //if(ci>=30) // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl; } for(int ci = 0; ci < 256; ci++) { chars[ci].offset = read_le_u32(data + i); i+=4; chars[ci].pixels = data + 4128 + chars[ci].offset; } } Font::~Font() { delete [] data; } int Font::getWidth(const char *text ) const { int length = std::strlen(text); int ret = 0; for(int i = 0; i < length; i++) { ui8 c = text[i]; ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2; } return ret; } int Font::getCharWidth( char c ) const { const Char &C = chars[(ui8)c]; return C.width + C.unknown1 + C.unknown2;; } /* void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y ) { SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch, 224, 28, 3, 0); } */