/* * CBonusSystemNode.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBonusSystemNode.h" #include "Limiters.h" #include "Updaters.h" #include "Propagators.h" VCMI_LIB_NAMESPACE_BEGIN std::atomic CBonusSystemNode::treeChanged(1); constexpr bool CBonusSystemNode::cachingEnabled = true; #define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents) #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren) std::shared_ptr CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) { auto ret = bonuses.getFirst(selector); if(ret) return ret; FOREACH_PARENT(pname) { ret = pname->getBonusLocalFirst(selector); if (ret) return ret; } return nullptr; } std::shared_ptr CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) const { return (const_cast(this))->getBonusLocalFirst(selector); } void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */ { for(const auto * elem : parents) out.insert(elem); } void CBonusSystemNode::getParents(TNodes &out) { for (auto * elem : parents) { out.insert(elem); } } void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from) { for(auto * parent : parents) { out.insert(parent); parent->getAllParents(out); } } void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const { //out has been reserved sufficient capacity at getAllBonuses() call BonusList beforeUpdate; TCNodes lparents; getAllParents(lparents); if(!lparents.empty()) { //estimate on how many bonuses are missing yet - must be positive beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size())); } else { beforeUpdate.reserve(bonuses.size()); //at most all local bonuses } for(const auto * parent : lparents) { parent->getAllBonusesRec(beforeUpdate, selector); } bonuses.getAllBonuses(beforeUpdate); for(const auto & b : beforeUpdate) { //We should not run updaters on non-selected bonuses auto updated = selector(b.get()) && b->updater ? getUpdatedBonus(b, b->updater) : b; //do not add bonus with updater bool bonusExists = false; for(const auto & bonus : out) { if (bonus == updated) bonusExists = true; if (bonus->updater && bonus->updater == updated->updater) bonusExists = true; } if (!bonusExists) out.push_back(updated); } } TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const { bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node if (CBonusSystemNode::cachingEnabled && limitOnUs) { // Exclusive access for one thread boost::lock_guard lock(sync); // If the bonus system tree changes(state of a single node or the relations to each other) then // cache all bonus objects. Selector objects doesn't matter. if (cachedLast != treeChanged) { BonusList allBonuses; allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses cachedBonuses.clear(); cachedRequests.clear(); getAllBonusesRec(allBonuses, Selector::all); limitBonuses(allBonuses, cachedBonuses); cachedBonuses.stackBonuses(); cachedLast = treeChanged; } // If a bonus system request comes with a caching string then look up in the map if there are any // pre-calculated bonus results. Limiters can't be cached so they have to be calculated. if(!cachingStr.empty()) { auto it = cachedRequests.find(cachingStr); if(it != cachedRequests.end()) { //Cached list contains bonuses for our query with applied limiters return it->second; } } //We still don't have the bonuses (didn't returned them from cache) //Perform bonus selection auto ret = std::make_shared(); cachedBonuses.getBonuses(*ret, selector, limit); // Save the results in the cache if(!cachingStr.empty()) cachedRequests[cachingStr] = ret; return ret; } else { return getAllBonusesWithoutCaching(selector, limit, root); } } TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const { auto ret = std::make_shared(); // Get bonus results without caching enabled. BonusList beforeLimiting; BonusList afterLimiting; getAllBonusesRec(beforeLimiting, selector); if(!root || root == this) { limitBonuses(beforeLimiting, afterLimiting); } else if(root) { //We want to limit our query against an external node. We get all its bonuses, // add the ones we're considering and see if they're cut out by limiters BonusList rootBonuses; BonusList limitedRootBonuses; getAllBonusesRec(rootBonuses, selector); for(const auto & b : beforeLimiting) rootBonuses.push_back(b); root->limitBonuses(rootBonuses, limitedRootBonuses); for(const auto & b : beforeLimiting) if(vstd::contains(limitedRootBonuses, b)) afterLimiting.push_back(b); } afterLimiting.getBonuses(*ret, selector, limit); ret->stackBonuses(); return ret; } std::shared_ptr CBonusSystemNode::getUpdatedBonus(const std::shared_ptr & b, const TUpdaterPtr & updater) const { assert(updater); return updater->createUpdatedBonus(b, * this); } CBonusSystemNode::CBonusSystemNode(bool isHypotetic): bonuses(true), exportedBonuses(true), nodeType(UNKNOWN), cachedLast(0), isHypotheticNode(isHypotetic) { } CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType): bonuses(true), exportedBonuses(true), nodeType(NodeType), cachedLast(0), isHypotheticNode(false) { } CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other) noexcept: bonuses(std::move(other.bonuses)), exportedBonuses(std::move(other.exportedBonuses)), nodeType(other.nodeType), cachedLast(0), isHypotheticNode(other.isHypotheticNode) { std::swap(parents, other.parents); std::swap(children, other.children); //fixing bonus tree without recalculation if(!isHypothetic()) { for(CBonusSystemNode * n : parents) { n->children -= &other; n->children.push_back(this); } } for(CBonusSystemNode * n : children) { n->parents -= &other; n->parents.push_back(this); } //cache ignored //cachedBonuses //cachedRequests } CBonusSystemNode::~CBonusSystemNode() { detachFromAll(); if(!children.empty()) { while(!children.empty()) children.front()->detachFrom(*this); } } void CBonusSystemNode::attachTo(CBonusSystemNode & parent) { assert(!vstd::contains(parents, &parent)); parents.push_back(&parent); if(!isHypothetic()) { if(parent.actsAsBonusSourceOnly()) parent.newRedDescendant(*this); else newRedDescendant(parent); parent.newChildAttached(*this); } CBonusSystemNode::treeHasChanged(); } void CBonusSystemNode::detachFrom(CBonusSystemNode & parent) { assert(vstd::contains(parents, &parent)); if(!isHypothetic()) { if(parent.actsAsBonusSourceOnly()) parent.removedRedDescendant(*this); else removedRedDescendant(parent); } if (vstd::contains(parents, &parent)) { parents -= &parent; } else { logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)" , nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType); } if(!isHypothetic()) { parent.childDetached(*this); } CBonusSystemNode::treeHasChanged(); } void CBonusSystemNode::removeBonusesRecursive(const CSelector & s) { removeBonuses(s); for(CBonusSystemNode * child : children) child->removeBonusesRecursive(s); } void CBonusSystemNode::reduceBonusDurations(const CSelector &s) { BonusList bl; exportedBonuses.getBonuses(bl, s, Selector::all); for(const auto & b : bl) { b->turnsRemain--; if(b->turnsRemain <= 0) removeBonus(b); } for(CBonusSystemNode *child : children) child->reduceBonusDurations(s); } void CBonusSystemNode::addNewBonus(const std::shared_ptr& b) { //turnsRemain shouldn't be zero for following durations if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get())) { assert(b->turnsRemain); } assert(!vstd::contains(exportedBonuses, b)); exportedBonuses.push_back(b); exportBonus(b); CBonusSystemNode::treeHasChanged(); } void CBonusSystemNode::accumulateBonus(const std::shared_ptr& b) { auto bonus = exportedBonuses.getFirst(Selector::typeSubtype(b->type, b->subtype)); //only local bonuses are interesting //TODO: what about value type? if(bonus) bonus->val += b->val; else addNewBonus(std::make_shared(*b)); //duplicate needed, original may get destroyed } void CBonusSystemNode::removeBonus(const std::shared_ptr& b) { exportedBonuses -= b; if(b->propagator) unpropagateBonus(b); else bonuses -= b; CBonusSystemNode::treeHasChanged(); } void CBonusSystemNode::removeBonuses(const CSelector & selector) { BonusList toRemove; exportedBonuses.getBonuses(toRemove, selector, Selector::all); for(const auto & bonus : toRemove) removeBonus(bonus); } bool CBonusSystemNode::actsAsBonusSourceOnly() const { switch(nodeType) { case CREATURE: case ARTIFACT: case ARTIFACT_INSTANCE: return true; default: return false; } } void CBonusSystemNode::propagateBonus(const std::shared_ptr & b, const CBonusSystemNode & source) { if(b->propagator->shouldBeAttached(this)) { auto propagated = b->propagationUpdater ? source.getUpdatedBonus(b, b->propagationUpdater) : b; bonuses.push_back(propagated); logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName()); } FOREACH_RED_CHILD(child) child->propagateBonus(b, source); } void CBonusSystemNode::unpropagateBonus(const std::shared_ptr & b) { if(b->propagator->shouldBeAttached(this)) { bonuses -= b; logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName()); } FOREACH_RED_CHILD(child) child->unpropagateBonus(b); } void CBonusSystemNode::newChildAttached(CBonusSystemNode & child) { assert(!vstd::contains(children, &child)); children.push_back(&child); } void CBonusSystemNode::childDetached(CBonusSystemNode & child) { if(vstd::contains(children, &child)) children -= &child; else { logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)" , child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType); } } void CBonusSystemNode::detachFromAll() { while(!parents.empty()) detachFrom(*parents.front()); } bool CBonusSystemNode::isIndependentNode() const { return parents.empty() && children.empty(); } std::string CBonusSystemNode::nodeName() const { return std::string("Bonus system node of type ") + typeid(*this).name(); } std::string CBonusSystemNode::nodeShortInfo() const { std::ostringstream str; str << "'" << typeid(* this).name() << "'"; return str.str(); } void CBonusSystemNode::deserializationFix() { exportBonuses(); } void CBonusSystemNode::getRedParents(TNodes & out) { FOREACH_PARENT(pname) { if(pname->actsAsBonusSourceOnly()) { out.insert(pname); } } if(!actsAsBonusSourceOnly()) { for(CBonusSystemNode *child : children) { out.insert(child); } } } void CBonusSystemNode::getRedChildren(TNodes &out) { FOREACH_PARENT(pname) { if(!pname->actsAsBonusSourceOnly()) { out.insert(pname); } } if(actsAsBonusSourceOnly()) { for(CBonusSystemNode *child : children) { out.insert(child); } } } void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant) { for(const auto & b : exportedBonuses) { if(b->propagator) descendant.propagateBonus(b, *this); } TNodes redParents; getRedAncestors(redParents); //get all red parents recursively for(auto * parent : redParents) { for(const auto & b : parent->exportedBonuses) { if(b->propagator) descendant.propagateBonus(b, *this); } } } void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant) { for(const auto & b : exportedBonuses) if(b->propagator) descendant.unpropagateBonus(b); TNodes redParents; getRedAncestors(redParents); //get all red parents recursively for(auto * parent : redParents) { for(const auto & b : parent->exportedBonuses) if(b->propagator) descendant.unpropagateBonus(b); } } void CBonusSystemNode::getRedAncestors(TNodes &out) { getRedParents(out); TNodes redParents; getRedParents(redParents); for(CBonusSystemNode * parent : redParents) parent->getRedAncestors(out); } void CBonusSystemNode::exportBonus(const std::shared_ptr & b) { if(b->propagator) propagateBonus(b, *this); else bonuses.push_back(b); CBonusSystemNode::treeHasChanged(); } void CBonusSystemNode::exportBonuses() { for(const auto & b : exportedBonuses) exportBonus(b); } CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const { return nodeType; } const TNodesVector& CBonusSystemNode::getParentNodes() const { return parents; } void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type) { nodeType = type; } BonusList & CBonusSystemNode::getExportedBonusList() { return exportedBonuses; } const BonusList & CBonusSystemNode::getExportedBonusList() const { return exportedBonuses; } void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const { assert(&allBonuses != &out); //todo should it work in-place? BonusList undecided = allBonuses; BonusList & accepted = out; while(true) { int undecidedCount = static_cast(undecided.size()); for(int i = 0; i < undecided.size(); i++) { auto b = undecided[i]; BonusLimitationContext context = {*b, *this, out, undecided}; auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default if(decision == ILimiter::EDecision::DISCARD) { undecided.erase(i); i--; continue; } else if(decision == ILimiter::EDecision::ACCEPT) { accepted.push_back(b); undecided.erase(i); i--; continue; } else assert(decision == ILimiter::EDecision::NOT_SURE); } if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state return; } } TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const { auto ret = std::make_shared(); limitBonuses(allBonuses, *ret); return ret; } void CBonusSystemNode::treeHasChanged() { treeChanged++; } int64_t CBonusSystemNode::getTreeVersion() const { return treeChanged; } VCMI_LIB_NAMESPACE_END