/* * api/Services.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Services.h" #include <vcmi/Artifact.h> #include <vcmi/Creature.h> #include <vcmi/Faction.h> #include <vcmi/HeroClass.h> #include <vcmi/HeroType.h> #include <vcmi/Skill.h> #include <vcmi/spells/Spell.h> #include "Registry.h" #include "../LuaStack.h" #include "../LuaCallWrapper.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { VCMI_REGISTER_CORE_SCRIPT_API(ServicesProxy, "Services"); const std::vector<ServicesProxy::CustomRegType> ServicesProxy::REGISTER_CUSTOM = { {"artifacts", LuaMethodWrapper<Services, decltype(&Services::artifacts), &Services::artifacts>::invoke, false}, {"creatures", LuaMethodWrapper<Services, decltype(&Services::creatures), &Services::creatures>::invoke, false}, {"factions", LuaMethodWrapper<Services, decltype(&Services::factions), &Services::factions>::invoke, false}, {"heroClasses", LuaMethodWrapper<Services, decltype(&Services::heroClasses), &Services::heroClasses>::invoke, false}, {"heroTypes", LuaMethodWrapper<Services, decltype(&Services::heroTypes), &Services::heroTypes>::invoke, false}, {"spells", LuaMethodWrapper<Services, decltype(&Services::spells), &Services::spells>::invoke, false}, {"skills", LuaMethodWrapper<Services, decltype(&Services::skills), &Services::skills>::invoke, false}, }; VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts"); const std::vector<ArtifactServiceProxy::CustomRegType> ArtifactServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<ArtifactService, decltype(&ArtifactService::getByIndex), &ArtifactService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(CreatureServiceProxy, "Creatures"); const std::vector<CreatureServiceProxy::CustomRegType> CreatureServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<CreatureService, decltype(&CreatureService::getByIndex), &CreatureService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(FactionServiceProxy, "Factions"); const std::vector<FactionServiceProxy::CustomRegType> FactionServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<FactionService, decltype(&FactionService::getByIndex), &FactionService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(HeroClassServiceProxy, "HeroClasses"); const std::vector<HeroClassServiceProxy::CustomRegType> HeroClassServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<HeroClassService, decltype(&HeroClassService::getByIndex), &HeroClassService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(HeroTypeServiceProxy, "HeroTypes"); const std::vector<HeroTypeServiceProxy::CustomRegType> HeroTypeServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<HeroTypeService, decltype(&HeroTypeService::getByIndex), &HeroTypeService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(SkillServiceProxy, "Skills"); const std::vector<SkillServiceProxy::CustomRegType> SkillServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<SkillService, decltype(&SkillService::getByIndex), &SkillService::getByIndex>::invoke, false} }; VCMI_REGISTER_CORE_SCRIPT_API(SpellServiceProxy, "Spells"); const std::vector<SpellServiceProxy::CustomRegType> SpellServiceProxy::REGISTER_CUSTOM = { {"getByIndex", LuaMethodWrapper<spells::Service, decltype(&spells::Service::getByIndex), &spells::Service::getByIndex>::invoke, false} }; } } VCMI_LIB_NAMESPACE_END