/* * ObstacleHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ObstacleHandler.h" #include "BattleFieldHandler.h" #include "CModHandler.h" VCMI_LIB_NAMESPACE_BEGIN int32_t ObstacleInfo::getIndex() const { return obstacle.getNum(); } int32_t ObstacleInfo::getIconIndex() const { return iconIndex; } std::string ObstacleInfo::getJsonKey() const { return identifier; } std::string ObstacleInfo::getNameTranslated() const { return identifier; } std::string ObstacleInfo::getNameTextID() const { return identifier; // TODO? } void ObstacleInfo::registerIcons(const IconRegistar & cb) const { } Obstacle ObstacleInfo::getId() const { return obstacle; } std::vector ObstacleInfo::getBlocked(BattleHex hex) const { std::vector ret; if(isAbsoluteObstacle) { assert(!hex.isValid()); range::copy(blockedTiles, std::back_inserter(ret)); return ret; } for(int offset : blockedTiles) { BattleHex toBlock = hex + offset; if((hex.getY() & 1) && !(toBlock.getY() & 1)) toBlock += BattleHex::LEFT; if(!toBlock.isValid()) logGlobal->error("Misplaced obstacle!"); else ret.push_back(toBlock); } return ret; } bool ObstacleInfo::isAppropriate(const TerrainId terrainType, const BattleField & battlefield) const { const auto * bgInfo = battlefield.getInfo(); if(bgInfo->isSpecial) return vstd::contains(allowedSpecialBfields, bgInfo->identifier); return vstd::contains(allowedTerrains, terrainType); } ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); auto * info = new ObstacleInfo(Obstacle(index), identifier); info->animation = json["animation"].String(); info->width = json["width"].Integer(); info->height = json["height"].Integer(); for(const auto & t : json["allowedTerrains"].Vector()) { VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier){ info->allowedTerrains.emplace_back(identifier); }); } for(const auto & t : json["specialBattlefields"].Vector()) info->allowedSpecialBfields.emplace_back(t.String()); info->blockedTiles = json["blockedTiles"].convertTo>(); info->isAbsoluteObstacle = json["absolute"].Bool(); info->isForegroundObstacle = json["foreground"].Bool(); objects.emplace_back(info); return info; } std::vector ObstacleHandler::loadLegacyData() { return {}; } std::vector ObstacleHandler::getDefaultAllowed() const { return {}; } const std::vector & ObstacleHandler::getTypeNames() const { static const std::vector types = { "obstacle" }; return types; } VCMI_LIB_NAMESPACE_END