#include "StdInc.h" #include "CSpellWindow.h" #include "../../lib/ScopeGuard.h" #include "CAdvmapInterface.h" #include "GUIClasses.h" #include "InfoWindows.h" #include "CCastleInterface.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CMT.h" #include "../CPlayerInterface.h" #include "../CVideoHandler.h" #include "../Graphics.h" #include "../battle/CBattleInterface.h" #include "../gui/CAnimation.h" #include "../gui/CGuiHandler.h" #include "../gui/SDL_Extensions.h" #include "../widgets/MiscWidgets.h" #include "../widgets/CComponent.h" #include "../widgets/TextControls.h" #include "../../CCallback.h" #include "../../lib/BattleState.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CHeroHandler.h" #include "../../lib/spells/CSpellHandler.h" #include "../../lib/GameConstants.h" #include "../../lib/CGameState.h" #include "../../lib/mapObjects/CGTownInstance.h" /* * CSpellWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function funcL, int helpTextId, CSpellWindow * _owner) { addUsedEvents(LCLICK | RCLICK | HOVER); pos = myRect; onLeft = funcL; hoverText = CGI->generaltexth->zelp[helpTextId].first; helpText = CGI->generaltexth->zelp[helpTextId].second; owner = _owner; } void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState) { if(!down) onLeft(); } void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState) { adventureInt->handleRightClick(helpText, down); } void CSpellWindow::InteractiveArea::hover(bool on) { if(on) owner->statusBar->setText(hoverText); else owner->statusBar->clear(); } class SpellbookSpellSorter { public: bool operator()(const CSpell * A, const CSpell * B) { if(A->level < B->level) return true; if(A->level > B->level) return false; for(ui8 schoolId = 0; schoolId < 4; schoolId++) { if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId)) return true; if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId)) return false; } return A->name < B->name; } } spellsorter; CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells): CWindowObject(PLAYER_COLORED, "SpelBack"), battleSpellsOnly(openOnBattleSpells), selectedTab(4), currentPage(0), myHero(_myHero), myInt(_myInt) { OBJ_CONSTRUCTION_CAPTURING_ALL; //initializing castable spells mySpells.reserve(CGI->spellh->objects.size()); for(const CSpell * spell : CGI->spellh->objects) { if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell)) mySpells.push_back(spell); } std::sort(mySpells.begin(), mySpells.end(), spellsorter); //initializing sizes of spellbook's parts for(auto & elem : sitesPerTabAdv) elem = 0; for(auto & elem : sitesPerTabBattle) elem = 0; for(const auto spell : mySpells) { int * sitesPerOurTab = spell->isCombatSpell() ? sitesPerTabBattle : sitesPerTabAdv; ++sitesPerOurTab[4]; spell->forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop) { ++sitesPerOurTab[(ui8)school.id]; }); } if(sitesPerTabAdv[4] % 12 == 0) sitesPerTabAdv[4]/=12; else sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1; for(int v=0; v<4; ++v) { if(sitesPerTabAdv[v] <= 10) sitesPerTabAdv[v] = 1; else { if((sitesPerTabAdv[v] - 10) % 12 == 0) sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1; else sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2; } } if(sitesPerTabBattle[4] % 12 == 0) sitesPerTabBattle[4]/=12; else sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1; for(int v=0; v<4; ++v) { if(sitesPerTabBattle[v] <= 10) sitesPerTabBattle[v] = 1; else { if((sitesPerTabBattle[v] - 10) % 12 == 0) sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1; else sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2; } } //numbers of spell pages computed leftCorner = new CPicture("SpelTrnL.bmp", 97, 77); rightCorner = new CPicture("SpelTrnR.bmp", 487, 72); spells = std::make_shared("Spells"); spellTab = new CAnimImage("SpelTab", selectedTab, 0, 524, 88); schools = new CAnimImage("Schools",0,0,117,74); schoolBorders[0] = std::make_shared("SplevA.def"); schoolBorders[1] = std::make_shared("SplevF.def"); schoolBorders[2] = std::make_shared("SplevW.def"); schoolBorders[3] = std::make_shared("SplevE.def"); for(auto item : schoolBorders) item->load(); mana = new CLabel(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast(myHero->mana)); statusBar = new CGStatusBar(7, 569, "Spelroll.bmp"); SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this); temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this); temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this); temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this); temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this); temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this); temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this); temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this); temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this); temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this); temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y); new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this); //areas for spells int xpos = 117 + pos.x, ypos = 90 + pos.y; for(int v=0; v<12; ++v) { temp_rect = genRect(65, 78, xpos, ypos); spellAreas[v] = new SpellArea(temp_rect, this); if(v == 5) //to right page { xpos = 336 + pos.x; ypos = 90 + pos.y; } else { if(v%2 == 0) { xpos+=85; } else { xpos -= 85; ypos+=97; } } } selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap; spellTab->setFrame(selectedTab, 0); int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap; // spellbook last page battle index is not reset after battle, so this needs to stay here vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1)); setCurrentPage(cp); computeSpellsPerArea(); addUsedEvents(KEYBOARD); } CSpellWindow::~CSpellWindow() { for(auto item : schoolBorders) item->unload(); spells->unload(); } void CSpellWindow::fexitb() { (myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab; (myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage; GH.popIntTotally(this); } void CSpellWindow::fadvSpellsb() { if (battleSpellsOnly == true) { turnPageRight(); battleSpellsOnly = false; setCurrentPage(0); } computeSpellsPerArea(); } void CSpellWindow::fbattleSpellsb() { if (battleSpellsOnly == false) { turnPageLeft(); battleSpellsOnly = true; setCurrentPage(0); } computeSpellsPerArea(); } void CSpellWindow::fmanaPtsb() { } void CSpellWindow::selectSchool(int school) { if (selectedTab != school) { if (selectedTab < school) turnPageLeft(); else turnPageRight(); selectedTab = school; spellTab->setFrame(selectedTab, 0); setCurrentPage(0); } computeSpellsPerArea(); } void CSpellWindow::fLcornerb() { if(currentPage>0) { turnPageLeft(); setCurrentPage(currentPage - 1); } computeSpellsPerArea(); GH.breakEventHandling(); } void CSpellWindow::fRcornerb() { if((currentPage + 1) < (pagesWithinCurrentTab())) { turnPageRight(); setCurrentPage(currentPage + 1); } computeSpellsPerArea(); GH.breakEventHandling(); } void CSpellWindow::show(SDL_Surface * to) { statusBar->show(to); } void CSpellWindow::computeSpellsPerArea() { std::vector spellsCurSite; spellsCurSite.reserve(mySpells.size()); for(const CSpell * spell : mySpells) { if(spell->combatSpell ^ !battleSpellsOnly && ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab)) ) { spellsCurSite.push_back(spell); } } if(selectedTab == 4) { if(spellsCurSite.size() > 12) { spellsCurSite = std::vector(spellsCurSite.begin() + currentPage*12, spellsCurSite.end()); if(spellsCurSite.size() > 12) { spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end()); } } } else //selectedTab == 0, 1, 2 or 3 { if(spellsCurSite.size() > 10) { if(currentPage == 0) { spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end()); } else { spellsCurSite = std::vector(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end()); if(spellsCurSite.size() > 12) { spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end()); } } } } //applying if(selectedTab == 4 || currentPage != 0) { for(size_t c=0; c<12; ++c) { if(c < spellsCurSite.size()) { spellAreas[c]->setSpell(spellsCurSite[c]); } else { spellAreas[c]->setSpell(nullptr); } } } else { spellAreas[0]->setSpell(nullptr); spellAreas[1]->setSpell(nullptr); for(size_t c=0; c<10; ++c) { if(c < spellsCurSite.size()) spellAreas[c+2]->setSpell(spellsCurSite[c]); else spellAreas[c+2]->setSpell(nullptr); } } redraw(); } void CSpellWindow::setCurrentPage(int value) { currentPage = value; schools->visible = selectedTab!=4 && currentPage == 0; if(selectedTab != 4) schools->setFrame(selectedTab, 0); leftCorner->visible = currentPage != 0; rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab(); mana->setText(boost::lexical_cast(myHero->mana));//just in case, it will be possible to cast spell without closing book } void CSpellWindow::turnPageLeft() { if (settings["video"]["spellbookAnimation"].Bool()) CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen); } void CSpellWindow::turnPageRight() { if (settings["video"]["spellbookAnimation"].Bool()) CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen); } void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key) { if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN) { fexitb(); return; } if(key.state == SDL_PRESSED) { switch(key.keysym.sym) { case SDLK_LEFT: fLcornerb(); break; case SDLK_RIGHT: fRcornerb(); break; case SDLK_UP: case SDLK_DOWN: { bool down = key.keysym.sym == SDLK_DOWN; static const int schoolsOrder[] = { 0, 3, 1, 2, 4 }; int index = -1; while(schoolsOrder[++index] != selectedTab); index += (down ? 1 : -1); vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1); if(selectedTab != schoolsOrder[index]) selectSchool(schoolsOrder[index]); break; } case SDLK_c: fbattleSpellsb(); break; case SDLK_a: fadvSpellsb(); break; default://to get rid of warnings break; } //alt + 1234567890-= casts spell from 1 - 12 slot if(myInt->altPressed()) { SDL_Keycode hlpKey = key.keysym.sym; if(CGuiHandler::isNumKey(hlpKey, false)) { if(hlpKey == SDLK_KP_PLUS) hlpKey = SDLK_EQUALS; else hlpKey = CGuiHandler::numToDigit(hlpKey); } static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS}; int index = -1; while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey); if(index >= ARRAY_COUNT(spellSelectors)) return; //try casting spell spellAreas[index]->clickLeft(false, true); } } } int CSpellWindow::pagesWithinCurrentTab() { return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]; } CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner) { this->pos = pos; this->owner = owner; addUsedEvents(LCLICK | RCLICK | HOVER); spellCost = whichSchool = schoolLevel = -1; mySpell = nullptr; schoolBorder = nullptr; OBJ_CONSTRUCTION_CAPTURING_ALL; image = new CAnimImage(owner->spells, 0, 0); image->visible = false; name = new CLabel(39, 70, FONT_TINY, CENTER); level = new CLabel(39, 82, FONT_TINY, CENTER); cost = new CLabel(39, 94, FONT_TINY, CENTER); for(auto l : {name, level, cost}) l->autoRedraw = false; } CSpellWindow::SpellArea::~SpellArea() { } void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState) { if(!down && mySpell) { int spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero); if(spellCost > owner->myHero->mana) //insufficient mana { owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana)); return; } //battle spell on adv map or adventure map spell during combat => display infowindow, not cast if((mySpell->isCombatSpell() && !owner->myInt->battleInt) || (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt))) { std::vector hlp(1, new CComponent(CComponent::spell, mySpell->id, 0)); owner->myInt->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp); return; } //we will cast a spell if(mySpell->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open { ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(mySpell); switch (problem) { case ESpellCastProblem::OK: { owner->myInt->battleInt->castThisSpell(mySpell->id); owner->fexitb(); return; } break; case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED: { std::string text = CGI->generaltexth->allTexts[538], elemental, caster; const PlayerColor player = owner->myInt->playerID; const TStacks stacks = owner->myInt->cb->battleGetStacksIf([player](const CStack * s) { return s->owner == player && vstd::contains(s->state, EBattleStackState::SUMMONED) && !vstd::contains(s->state, EBattleStackState::CLONED); }); for(const CStack * s : stacks) { elemental = s->getCreature()->namePl; } if (owner->myHero->type->sex) { //female caster = CGI->generaltexth->allTexts[540]; } else { //male caster = CGI->generaltexth->allTexts[539]; } std::string summoner = owner->myHero->name; text = boost::str(boost::format(text) % summoner % elemental % caster); owner->myInt->showInfoDialog(text); } break; case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED: { //Recanter's Cloak or similar effect. Try to retrieve bonus const auto b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE)); //TODO what about other values and non-artifact sources? if(b && b->val == 2 && b->source == Bonus::ARTIFACT) { std::string artName = CGI->arth->artifacts[b->sid]->Name(); //The %s prevents %s from casting 3rd level or higher spells. owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[536]) % artName % owner->myHero->name)); } else if(b && b->source == Bonus::TERRAIN_OVERLAY && b->sid == BFieldType::CURSED_GROUND) { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[537]); } else { // General message: // %s recites the incantations but they seem to have no effect. std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name; text = boost::str(boost::format(text) % caster); owner->myInt->showInfoDialog(text); } } break; case ESpellCastProblem::NO_APPROPRIATE_TARGET: { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]); } break; default: { // General message: std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name; text = boost::str(boost::format(text) % caster); owner->myInt->showInfoDialog(text); } } } else if(mySpell->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle { const CGHeroInstance *h = owner->myHero; GH.popInt(owner); auto guard = vstd::makeScopeGuard([this] { (owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastTabBattle : owner->myInt->spellbookSettings.spellbookLastTabAdvmap) = owner->selectedTab; (owner->myInt->battleInt ? owner->myInt->spellbookSettings.spellbookLastPageBattle : owner->myInt->spellbookSettings.spellbokLastPageAdvmap) = owner->currentPage; delete owner; }); if(mySpell->id == SpellID::TOWN_PORTAL) { //special case //todo: move to mechanics std::vector availableTowns; std::vector Towns = owner->myInt->cb->getTownsInfo(false); vstd::erase_if(Towns, [this](const CGTownInstance * t) { const auto relations = owner->myInt->cb->getPlayerRelations(t->tempOwner, owner->myInt->playerID); return relations == PlayerRelations::ENEMIES; }); if (Towns.empty()) { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[124]); return; } const int movementCost = (h->getSpellSchoolLevel(mySpell) >= 3) ? 200 : 300; if(h->movement < movementCost) { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[125]); return; } if (h->getSpellSchoolLevel(mySpell) < 2) //not advanced or expert - teleport to nearest available city { auto nearest = Towns.cbegin(); //nearest town's iterator si32 dist = owner->myInt->cb->getTown((*nearest)->id)->pos.dist2dSQ(h->pos); for (auto i = nearest + 1; i != Towns.cend(); ++i) { const CGTownInstance * dest = owner->myInt->cb->getTown((*i)->id); si32 curDist = dest->pos.dist2dSQ(h->pos); if (curDist < dist) { nearest = i; dist = curDist; } } if ((*nearest)->visitingHero) owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[123]); else { const CGTownInstance * town = owner->myInt->cb->getTown((*nearest)->id); owner->myInt->cb->castSpell(h, mySpell->id, town->visitablePos());// - town->getVisitableOffset()); } } else { //let the player choose for(auto & Town : Towns) { const CGTownInstance *t = Town; if (t->visitingHero == nullptr) //empty town and this is { availableTowns.push_back(t->id.getNum());//add to the list } } auto castTownPortal = [this, h](int townId) { const CGTownInstance * dest = owner->myInt->cb->getTown(ObjectInstanceID(townId)); owner->myInt->cb->castSpell(h, SpellID::TOWN_PORTAL, dest->visitablePos()); }; if (availableTowns.empty()) owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[124]); else GH.pushInt (new CObjectListWindow(availableTowns, new CAnimImage("SPELLSCR",mySpell->id), CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41], castTownPortal)); } return; } if(mySpell->id == SpellID::SUMMON_BOAT) { //special case //todo: move to mechanics int3 pos = h->bestLocation(); if(pos.x < 0) { owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat. return; } } if(mySpell->getTargetType() == CSpell::LOCATION) { adventureInt->enterCastingMode(mySpell); } else if(mySpell->getTargetType() == CSpell::NO_TARGET) { owner->myInt->cb->castSpell(h, mySpell->id); } else { logGlobal->error("Invalid spell target type"); } } } } void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState) { if(down && mySpell) { std::string dmgInfo; int causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero); if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included dmgInfo = ""; else { dmgInfo = CGI->generaltexth->allTexts[343]; boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast(causedDmg)); } CRClickPopup::createAndPush(mySpell->getLevelInfo(schoolLevel).description + dmgInfo, new CComponent(CComponent::spell, mySpell->id)); } } void CSpellWindow::SpellArea::hover(bool on) { if(mySpell) { if(on) owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level])); else owner->statusBar->clear(); } } void CSpellWindow::SpellArea::showAll(SDL_Surface * to) { if(mySpell) { //printing border (indicates level of magic school) if(schoolBorder) schoolBorder->draw(to, pos.x, pos.y); CIntObject::showAll(to); } } void CSpellWindow::SpellArea::setSpell(const CSpell * spell) { schoolBorder = nullptr; image->visible = false; name->setText(""); level->setText(""); cost->setText(""); mySpell = spell; if(mySpell) { schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool); spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero); image->setFrame(mySpell->id); image->visible = true; schoolBorder = owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->getImage(schoolLevel,0); SDL_Color firstLineColor, secondLineColor; if(spellCost > owner->myHero->mana) //hero cannot cast this spell { static const SDL_Color unavailableSpell = {239, 189, 33, 0}; firstLineColor = Colors::WHITE; secondLineColor = unavailableSpell; } else { firstLineColor = Colors::YELLOW; secondLineColor = Colors::WHITE; } name->color = firstLineColor; name->setText(mySpell->name); level->color = secondLineColor; if(schoolLevel > 0) { boost::format fmt("%s/%s"); fmt % CGI->generaltexth->allTexts[171 + mySpell->level]; fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6 level->setText(fmt.str()); } else level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]); cost->color = secondLineColor; boost::format costfmt("%s: %d"); costfmt % CGI->generaltexth->allTexts[387] % spellCost; cost->setText(costfmt.str()); } }