/* * SpellMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CSpellHandler.h" #include "BattleHex.h" class DLL_LINKAGE ISpellMechanics { public: struct DLL_LINKAGE SpellTargetingContext { const CBattleInfoCallback * cb; CSpell::TargetInfo ti; ECastingMode::ECastingMode mode; BattleHex destination; PlayerColor casterColor; int schoolLvl; SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest) : cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl) {}; }; public: ISpellMechanics(CSpell * s); virtual ~ISpellMechanics(){}; virtual std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const = 0; virtual std::set getAffectedStacks(SpellTargetingContext & ctx) const = 0; virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0; /** \brief * * \param * \return true if no error * */ //virtual bool adventureCast(const SpellCastContext & context) const = 0; virtual bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const = 0; protected: CSpell * owner; }; class DefaultSpellMechanics: public ISpellMechanics { public: DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){}; std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override; std::set getAffectedStacks(SpellTargetingContext & ctx) const override; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; //bool adventureCast(const SpellCastContext & context) const override; bool battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override; }; class ObstacleMechanics: public DefaultSpellMechanics { public: ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){}; }; class WallMechanics: public ObstacleMechanics { public: WallMechanics(CSpell * s): ObstacleMechanics(s){}; std::vector rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override; }; class ChainLightningMechanics: public DefaultSpellMechanics { public: ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){}; std::set getAffectedStacks(SpellTargetingContext & ctx) const override; }; class CloneMechanics: public DefaultSpellMechanics { public: CloneMechanics(CSpell * s): DefaultSpellMechanics(s){}; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; }; class DispellHelpfulMechanics: public DefaultSpellMechanics { public: DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){}; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; }; class HypnotizeMechanics: public DefaultSpellMechanics { public: HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){}; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; }; ///all rising spells class RisingSpellMechanics: public DefaultSpellMechanics { public: RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){}; }; ///all rising spells but SACRIFICE class SpecialRisingSpellMechanics: public RisingSpellMechanics { public: SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){}; ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; }; class SacrificeMechanics: public RisingSpellMechanics { public: SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){}; };