/* * JsonSerializer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "JsonSerializeFormat.h" class JsonNode; class JsonSerializer: public JsonSerializeFormat { public: JsonSerializer(JsonNode & root_); void serializeBool(const std::string & fieldName, bool & value) override; void serializeEnum(const std::string & fieldName, const std::string & trueValue, const std::string & falseValue, bool & value) override; void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector & standard, std::vector & value) override; void serializeLIC(const std::string & fieldName, LIC & value) override; void serializeString(const std::string & fieldName, std::string & value) override; protected: void serializeFloat(const std::string & fieldName, double & value) override; void serializeIntEnum(const std::string & fieldName, const std::vector & enumMap, const si32 defaultValue, si32 & value) override; void serializeIntId(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const si32 defaultValue, si32 & value) override; private: void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector & data); };