/* * CMainMenu.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMainMenu.h" #include "CCampaignScreen.h" #include "CreditsScreen.h" #include "../lobby/CBonusSelection.h" #include "../lobby/CSelectionBase.h" #include "../lobby/CLobbyScreen.h" #include "../gui/CursorHandler.h" #include "../windows/GUIClasses.h" #include "../gui/CGuiHandler.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../windows/InfoWindows.h" #include "../CServerHandler.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CVideoHandler.h" #include "../CPlayerInterface.h" #include "../Client.h" #include "../CMT.h" #include "../../CCallback.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/JsonNode.h" #include "../../lib/serializer/Connection.h" #include "../../lib/serializer/CTypeList.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/filesystem/CCompressedStream.h" #include "../../lib/VCMIDirs.h" #include "../../lib/mapping/CMap.h" #include "../../lib/CStopWatch.h" #include "../../lib/NetPacksLobby.h" #include "../../lib/CThreadHelper.h" #include "../../lib/CConfigHandler.h" #include "../../lib/GameConstants.h" #include "../../lib/CRandomGenerator.h" #include "../../lib/CondSh.h" #include "../../lib/mapping/CCampaignHandler.h" #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID) #include "../../server/CVCMIServer.h" #include #endif namespace fs = boost::filesystem; std::shared_ptr CMM; ISelectionScreenInfo * SEL; static void do_quit() { GH.pushUserEvent(EUserEvent::FORCE_QUIT); } CMenuScreen::CMenuScreen(const JsonNode & configNode) : CWindowObject(BORDERED), config(configNode) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared(config["background"].String()); if(config["scalable"].Bool()) background->scaleTo(GH.screenDimensions()); pos = background->center(); for(const JsonNode & node : config["items"].Vector()) menuNameToEntry.push_back(node["name"].String()); for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); //Hardcoded entry menuNameToEntry.push_back("credits"); tabs = std::make_shared(std::bind(&CMenuScreen::createTab, this, _1)); tabs->type |= REDRAW_PARENT; } std::shared_ptr CMenuScreen::createTab(size_t index) { if(config["items"].Vector().size() == index) return std::make_shared(this->pos); else return std::make_shared(this, config["items"].Vector()[index]); } void CMenuScreen::show(SDL_Surface * to) { if(!config["video"].isNull()) CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false); CIntObject::show(to); } void CMenuScreen::activate() { CCS->musich->playMusic("Music/MainMenu", true, true); if(!config["video"].isNull()) CCS->videoh->open(config["video"]["name"].String()); CIntObject::activate(); } void CMenuScreen::deactivate() { if(!config["video"].isNull()) CCS->videoh->close(); CIntObject::deactivate(); } void CMenuScreen::switchToTab(size_t index) { tabs->setActive(index); } void CMenuScreen::switchToTab(std::string name) { switchToTab(vstd::find_pos(menuNameToEntry, name)); } size_t CMenuScreen::getActiveTab() const { return tabs->getActive(); } //funciton for std::string -> std::function conversion for main menu static std::function genCommand(CMenuScreen * menu, std::vector menuType, const std::string & string) { static const std::vector commandType = {"to", "campaigns", "start", "load", "exit", "highscores"}; static const std::vector gameType = {"single", "multi", "campaign", "tutorial"}; std::list commands; boost::split(commands, string, boost::is_any_of("\t ")); if(!commands.empty()) { size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin(); commands.pop_front(); if(index > 3 || !commands.empty()) { switch(index) { case 0: //to - switch to another tab, if such tab exists { size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin(); if(index2 != menuType.size()) return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2); break; } case 1: //open campaign selection window { return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front()); break; } case 2: //start { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE); case 1: return []() { GH.pushIntT(ESelectionScreen::newGame); }; case 2: return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE); case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector>(), PlayerColor(1)); } break; } case 3: //load { switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) { case 0: return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE); case 1: return []() { GH.pushIntT(ESelectionScreen::loadGame); }; case 2: return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN); case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector>(), PlayerColor(1)); } } break; case 4: //exit { return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector>(), do_quit, 0, PlayerColor(1)); } break; case 5: //highscores { return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector>(), PlayerColor(1)); } } } } logGlobal->error("Failed to parse command: %s", string); return std::function(); } std::shared_ptr CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button) { std::function command = genCommand(parent, parent->menuNameToEntry, button["command"].String()); std::pair help; if(!button["help"].isNull() && button["help"].Float() > 0) help = CGI->generaltexth->zelp[(size_t)button["help"].Float()]; int posx = static_cast(button["x"].Float()); if(posx < 0) posx = pos.w + posx; int posy = static_cast(button["y"].Float()); if(posy < 0) posy = pos.h + posy; auto result = std::make_shared(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float()); if (button["center"].Bool()) result->moveBy(Point(-result->pos.w/2, -result->pos.h/2)); return result; } CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; type |= REDRAW_PARENT; pos = parent->pos; for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); for(const JsonNode & node : config["buttons"].Vector()) { buttons.push_back(createButton(parent, node)); buttons.back()->hoverable = true; buttons.back()->type |= REDRAW_PARENT; } } CMainMenuConfig::CMainMenuConfig() : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json"))) { } CMainMenuConfig & CMainMenuConfig::get() { static CMainMenuConfig config; return config; } const JsonNode & CMainMenuConfig::getConfig() const { return config; } const JsonNode & CMainMenuConfig::getCampaigns() const { return campaignSets; } CMainMenu::CMainMenu() { pos.w = GH.screenDimensions().x; pos.h = GH.screenDimensions().y; GH.defActionsDef = 63; menu = std::make_shared(CMainMenuConfig::get().getConfig()["window"]); OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; backgroundAroundMenu = std::make_shared("DIBOXBCK", pos); } CMainMenu::~CMainMenu() { boost::unique_lock lock(*CPlayerInterface::pim); if(GH.curInt == this) GH.curInt = nullptr; } void CMainMenu::update() { if(CMM != this->shared_from_this()) //don't update if you are not a main interface return; if(GH.listInt.empty()) { GH.pushInt(CMM); GH.pushInt(menu); menu->switchToTab(menu->getActiveTab()); } // Handles mouse and key input GH.updateTime(); GH.handleEvents(); // check for null othervice crash on finishing a campaign // /FIXME: find out why GH.listInt is empty to begin with if(GH.topInt()) GH.topInt()->show(screen); } void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector * names, ELoadMode loadMode) { CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names); CSH->screenType = screenType; CSH->loadMode = loadMode; GH.pushIntT(host); } void CMainMenu::openCampaignLobby(const std::string & campaignFileName) { auto ourCampaign = std::make_shared(CCampaignHandler::getCampaign(campaignFileName)); openCampaignLobby(ourCampaign); } void CMainMenu::openCampaignLobby(std::shared_ptr campaign) { CSH->resetStateForLobby(StartInfo::CAMPAIGN); CSH->screenType = ESelectionScreen::campaignList; CSH->campaignStateToSend = campaign; GH.pushIntT(); } void CMainMenu::openCampaignScreen(std::string name) { if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name)) { GH.pushIntT(CMainMenuConfig::get().getCampaigns()[name]); return; } logGlobal->error("Unknown campaign set: %s", name); } std::shared_ptr CMainMenu::create() { if(!CMM) CMM = std::shared_ptr(new CMainMenu()); GH.terminate_cond->setn(false); return CMM; } std::shared_ptr CMainMenu::createPicture(const JsonNode & config) { return std::make_shared(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float()); } CMultiMode::CMultiMode(ESelectionScreen ScreenType) : screenType(ScreenType) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared("MUPOPUP.bmp"); pos = background->center(); //center, window has size of bg graphic picture = std::make_shared("MUMAP.bmp", 16, 77); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 465, 440, 18), 7, 465)); playerName = std::make_shared(Rect(19, 436, 334, 16), background->getSurface()); playerName->setText(settings["general"]["playerName"].String()); playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1); buttonHotseat = std::make_shared(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this)); buttonHost = std::make_shared(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this)); buttonJoin = std::make_shared(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this)); buttonCancel = std::make_shared(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE); } void CMultiMode::hostTCP() { auto savedScreenType = screenType; close(); GH.pushIntT(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI); } void CMultiMode::joinTCP() { auto savedScreenType = screenType; close(); GH.pushIntT(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI); } void CMultiMode::onNameChange(std::string newText) { Settings name = settings.write["general"]["playerName"]; name->String() = newText; } CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode) : loadMode(LoadMode), screenType(ScreenType), host(Host) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared("MUHOTSEA.bmp"); pos = background->center(); //center, window has size of bg graphic std::string text = CGI->generaltexth->allTexts[446]; boost::replace_all(text, "\t", "\n"); textTitle = std::make_shared(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names for(int i = 0; i < inputNames.size(); i++) { inputNames[i] = std::make_shared(Rect(60, 85 + i * 30, 280, 16), background->getSurface()); inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1); } buttonOk = std::make_shared(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN); buttonCancel = std::make_shared(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 381, 348, 18), 7, 381)); inputNames[0]->setText(firstPlayer, true); #ifndef VCMI_IOS inputNames[0]->giveFocus(); #endif } void CMultiPlayers::onChange(std::string newText) { } void CMultiPlayers::enterSelectionScreen() { std::vector names; for(auto name : inputNames) { if(name->getText().length()) names.push_back(name->getText()); } Settings name = settings.write["general"]["playerName"]; name->String() = names[0]; CMainMenu::openLobby(screenType, host, &names, loadMode); } CSimpleJoinScreen::CSimpleJoinScreen(bool host) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; background = std::make_shared("MUDIALOG.bmp"); // address background pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212) textTitle = std::make_shared("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); inputAddress = std::make_shared(Rect(25, 68, 175, 16), background->getSurface()); inputPort = std::make_shared(Rect(25, 115, 175, 16), background->getSurface()); if(host && !settings["session"]["donotstartserver"].Bool()) { textTitle->setText("Connecting..."); startConnectThread(); } else { textTitle->setText("Enter address:"); inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535); buttonOk = std::make_shared(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN); inputAddress->giveFocus(); } inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true); inputPort->setText(std::to_string(CSH->getHostPort()), true); buttonCancel = std::make_shared(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE); statusBar = CGStatusBar::create(std::make_shared(background->getSurface(), Rect(7, 186, 218, 18), 7, 186)); } void CSimpleJoinScreen::connectToServer() { textTitle->setText("Connecting..."); buttonOk->block(true); GH.stopTextInput(); startConnectThread(inputAddress->getText(), boost::lexical_cast(inputPort->getText())); } void CSimpleJoinScreen::leaveScreen() { if(CSH->state == EClientState::CONNECTING) { textTitle->setText("Closing..."); CSH->state = EClientState::CONNECTION_CANCELLED; } else if(GH.listInt.size() && GH.listInt.front().get() == this) { close(); } } void CSimpleJoinScreen::onChange(const std::string & newText) { buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty()); } void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port) { #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID) // in single process build server must use same JNIEnv as client // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway) // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv()); #endif boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port); } void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port) { setThreadName("CSimpleJoinScreen::connectThread"); if(!addr.length()) CSH->startLocalServerAndConnect(); else CSH->justConnectToServer(addr, port); if(GH.listInt.size() && GH.listInt.front().get() == this) { close(); } } CLoadingScreen::CLoadingScreen(std::function loader) : CWindowObject(BORDERED, getBackground()), loadingThread(loader) { CCS->musich->stopMusic(5000); } CLoadingScreen::~CLoadingScreen() { loadingThread.join(); } void CLoadingScreen::showAll(SDL_Surface * to) { //FIXME: filling screen with transparency? BLACK intended? //Rect rect(0, 0, to->w, to->h); //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY); CWindowObject::showAll(to); } std::string CLoadingScreen::getBackground() { const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector(); if(conf.empty()) { return "loadbar"; } else { return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String(); } }