/* * ResourceConverter.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once namespace bfs = boost::filesystem; // Struct for holding all Convertor Options struct ConversionOptions { bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png. bool deleteOriginals = false; // delete original files, for the ones splitted / converted. }; // Struct for holding all Resource Extractor / Converter options struct ExtractionOptions { bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder ConversionOptions conversionOptions; }; class ResourceConverter { public: // Splits def files that are shared between factions and converts pcx to bmp depending on Extraction Options static void convertExtractedResourceFiles(ConversionOptions conversionOptions); private: // converts all pcx files from /Images into PNG static void doConvertPcxToPng(bool deleteOriginals); // splits a def file into individual parts and converts the output to PNG format static void splitDefFile(const std::string& fileName, const bfs::path& spritesPath, bool deleteOriginals); // splits def files (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44) so that faction resources are independent // (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons, // hero speciality small icons, hero speciality large icons) static void splitDefFiles(bool deleteOriginals); };