/* * CSavingScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CSavingScreen.h" #include "SelectionTab.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../gui/CGuiHandler.h" #include "../widgets/Buttons.h" #include "../widgets/TextControls.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/mapping/CMapInfo.h" CSavingScreen::CSavingScreen() : CSelectionBase(ESelectionScreen::saveGame) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; center(pos); // TODO: we should really use std::shared_ptr for passing StartInfo around. localSi = new StartInfo(*LOCPLINT->cb->getStartInfo()); localMi = std::make_shared(); localMi->mapHeader = std::unique_ptr(new CMapHeader(*LOCPLINT->cb->getMapHeader())); tabSel = std::make_shared(screenType); curTab = tabSel; tabSel->toggleMode(); tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1); buttonStart = std::make_shared(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s); buttonStart->assignedKeys.insert(SDLK_RETURN); } const CMapInfo * CSavingScreen::getMapInfo() { return localMi.get(); } const StartInfo * CSavingScreen::getStartInfo() { return localSi; } void CSavingScreen::changeSelection(std::shared_ptr to) { if(localMi == to) return; localMi = to; localSi = localMi->scenarioOptionsOfSave; card->changeSelection(); } void CSavingScreen::saveGame() { if(!(tabSel && tabSel->inputName && tabSel->inputName->text.size())) return; std::string path = "Saves/" + tabSel->inputName->text; auto overWrite = [this, path]() -> void { Settings lastSave = settings.write["general"]["lastSave"]; lastSave->String() = path; LOCPLINT->cb->save(path); close(); }; if(CResourceHandler::get("local")->existsResource(ResourceID(path, EResType::CLIENT_SAVEGAME))) { std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite? boost::algorithm::replace_first(hlp, "%s", tabSel->inputName->text); LOCPLINT->showYesNoDialog(hlp, overWrite, nullptr); } else { overWrite(); } }