/* * SelectionTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SelectionTab.h" #include "CSelectionBase.h" #include "CLobbyScreen.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CBitmapHandler.h" #include "../CPlayerInterface.h" #include "../CServerHandler.h" #include "../gui/CAnimation.h" #include "../gui/CGuiHandler.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../../CCallback.h" #include "../../lib/NetPacksLobby.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CModHandler.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/serializer/Connection.h" bool mapSorter::operator()(const std::shared_ptr aaa, const std::shared_ptr bbb) { auto a = aaa->mapHeader.get(); auto b = bbb->mapHeader.get(); if(a && b) //if we are sorting scenarios { switch(sortBy) { case _format: //by map format (RoE, WoG, etc) return (a->version < b->version); break; case _loscon: //by loss conditions return (a->defeatMessage < b->defeatMessage); break; case _playerAm: //by player amount int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA; playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0; for(int i = 0; i < 8; i++) { if(a->players[i].canHumanPlay) { playerAmntA++; humenPlayersA++; } else if(a->players[i].canComputerPlay) { playerAmntA++; } if(b->players[i].canHumanPlay) { playerAmntB++; humenPlayersB++; } else if(b->players[i].canComputerPlay) { playerAmntB++; } } if(playerAmntB != playerAmntA) return (playerAmntA < playerAmntB); else return (humenPlayersA < humenPlayersB); break; case _size: //by size of map return (a->width < b->width); break; case _viccon: //by victory conditions return (a->victoryMessage < b->victoryMessage); break; case _name: //by name return boost::ilexicographical_compare(a->name, b->name); case _fileName: //by filename return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI); default: return boost::ilexicographical_compare(a->name, b->name); } } else //if we are sorting campaigns { switch(sortBy) { case _numOfMaps: //by number of maps in campaign return CGI->generaltexth->campaignRegionNames[aaa->campaignHeader->mapVersion].size() < CGI->generaltexth->campaignRegionNames[bbb->campaignHeader->mapVersion].size(); break; case _name: //by name return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name); default: return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name); } } } // pick sorting order based on selection static ESortBy getSortBySelectionScreen(ESelectionScreen Type) { switch(Type) { case ESelectionScreen::newGame: return ESortBy::_name; case ESelectionScreen::loadGame: case ESelectionScreen::saveGame: return ESortBy::_fileName; case ESelectionScreen::campaignList: return ESortBy::_name; } // Should not reach here. But let's not crash the game. return ESortBy::_name; } SelectionTab::SelectionTab(ESelectionScreen Type) : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20} { OBJ_CONSTRUCTION; generalSortingBy = getSortBySelectionScreen(tabType); if(tabType != ESelectionScreen::campaignList) { sortingBy = _format; background = std::make_shared("SCSELBCK.bmp", 0, 6); pos = background->pos; inputName = std::make_shared(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0); inputName->filters += CTextInput::filenameFilter; labelMapSizes = std::make_shared(87, 62, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]); int sizes[] = {36, 72, 108, 144, 0}; const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"}; for(int i = 0; i < 5; i++) buttonsSortBy.push_back(std::make_shared(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true))); int xpos[] = {23, 55, 88, 121, 306, 339}; const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"}; for(int i = 0; i < 6; i++) { ESortBy criteria = (ESortBy)i; if(criteria == _name) criteria = generalSortingBy; buttonsSortBy.push_back(std::make_shared(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria))); } } int positionsToShow = 18; std::string tabTitle; switch(tabType) { case ESelectionScreen::newGame: tabTitle = CGI->generaltexth->arraytxt[229]; break; case ESelectionScreen::loadGame: tabTitle = CGI->generaltexth->arraytxt[230]; break; case ESelectionScreen::saveGame: positionsToShow = 16; tabTitle = CGI->generaltexth->arraytxt[231]; break; case ESelectionScreen::campaignList: tabTitle = CGI->generaltexth->allTexts[726]; type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too pos.w = parent->pos.w; pos.h = parent->pos.h; pos.x += 3; pos.y += 6; buttonsSortBy.push_back(std::make_shared(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps))); buttonsSortBy.push_back(std::make_shared(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name))); break; default: assert(0); break; } iconsMapFormats = std::make_shared("SCSELC.DEF"); iconsMapFormats->preload(); iconsVictoryCondition = std::make_shared("SCNRVICT.DEF"); iconsVictoryCondition->preload(); iconsLossCondition = std::make_shared("SCNRLOSS.DEF"); iconsLossCondition->preload(); for(int i = 0; i < positionsToShow; i++) listItems.push_back(std::make_shared(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition)); labelTabTitle = std::make_shared(205, 28, FONT_MEDIUM, EAlignment::CENTER, Colors::YELLOW, tabTitle); slider = std::make_shared(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE); filter(0); } void SelectionTab::toggleMode() { if(CSH->isGuest()) { allItems.clear(); curItems.clear(); if(slider) slider->block(true); } else { switch(tabType) { case ESelectionScreen::newGame: inputName->disable(); parseMaps(getFiles("Maps/", EResType::MAP)); break; case ESelectionScreen::loadGame: inputName->disable(); parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME)); break; case ESelectionScreen::saveGame: parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME)); inputName->enable(); restoreLastSelection(); break; case ESelectionScreen::campaignList: parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN)); break; default: assert(0); break; } if(slider) { slider->block(false); filter(0); } if(CSH->campaignStateToSend) { CSH->setCampaignState(CSH->campaignStateToSend); CSH->campaignStateToSend.reset(); } else { restoreLastSelection(); } } slider->setAmount((int)curItems.size()); updateListItems(); redraw(); } void SelectionTab::clickLeft(tribool down, bool previousState) { if(down) { int line = getLine(); if(line != -1) { select(line); } #ifdef VCMI_IOS // focus input field if clicked inside it else if(inputName && inputName->active && inputNameRect.isIn(GH.current->button.x, GH.current->button.y)) inputName->giveFocus(); #endif } } void SelectionTab::keyPressed(const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int moveBy = 0; switch(key.keysym.sym) { case SDLK_UP: moveBy = -1; break; case SDLK_DOWN: moveBy = +1; break; case SDLK_PAGEUP: moveBy = -(int)listItems.size() + 1; break; case SDLK_PAGEDOWN: moveBy = +(int)listItems.size() - 1; break; case SDLK_HOME: select(-slider->getValue()); return; case SDLK_END: select((int)curItems.size() - slider->getValue()); return; default: return; } select((int)selectionPos - slider->getValue() + moveBy); } void SelectionTab::onDoubleClick() { if(getLine() != -1) //double clicked scenarios list { (static_cast(parent))->buttonStart->clickLeft(false, true); } } // A new size filter (Small, Medium, ...) has been selected. Populate // selMaps with the relevant data. void SelectionTab::filter(int size, bool selectFirst) { curItems.clear(); if(tabType == ESelectionScreen::campaignList) { for(auto elem : allItems) curItems.push_back(elem); } else { for(auto elem : allItems) { if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size)) curItems.push_back(elem); } } if(curItems.size()) { slider->block(false); slider->setAmount((int)curItems.size()); sort(); if(selectFirst) { slider->moveTo(0); callOnSelect(curItems[0]); selectAbs(0); } } else { slider->block(true); if(callOnSelect) callOnSelect(nullptr); } } void SelectionTab::sortBy(int criteria) { if(criteria == sortingBy) { sortModeAscending = !sortModeAscending; } else { sortingBy = (ESortBy)criteria; sortModeAscending = true; } sort(); selectAbs(0); } void SelectionTab::sort() { if(sortingBy != generalSortingBy) std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy)); std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy)); if(!sortModeAscending) std::reverse(curItems.begin(), curItems.end()); updateListItems(); redraw(); } void SelectionTab::select(int position) { if(!curItems.size()) return; // New selection. py is the index in curItems. int py = position + slider->getValue(); vstd::amax(py, 0); vstd::amin(py, curItems.size() - 1); selectionPos = py; if(position < 0) slider->moveBy(position); else if(position >= listItems.size()) slider->moveBy(position - (int)listItems.size() + 1); rememberCurrentSelection(); if(inputName && inputName->active) { auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME)); inputName->setText(filename.stem().string()); } updateListItems(); if(callOnSelect) callOnSelect(curItems[py]); } void SelectionTab::selectAbs(int position) { select(position - slider->getValue()); } void SelectionTab::sliderMove(int slidPos) { if(!slider) return; // ignore spurious call when slider is being created updateListItems(); redraw(); } void SelectionTab::updateListItems() { // elemIdx is the index of the maps or saved game to display on line 0 // slider->capacity contains the number of available screen lines // slider->positionsAmnt is the number of elements after filtering int elemIdx = slider->getValue(); for(auto item : listItems) { if(elemIdx < curItems.size()) { item->updateItem(curItems[elemIdx], elemIdx == selectionPos); elemIdx++; } else { item->updateItem(); } } } int SelectionTab::getLine() { int line = -1; Point clickPos(GH.current->button.x, GH.current->button.y); clickPos = clickPos - pos.topLeft(); // Ignore clicks on save name area int maxPosY; if(tabType == ESelectionScreen::saveGame) maxPosY = 516; else maxPosY = 564; if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371) { line = (clickPos.y - 115) / 25; //which line } return line; } void SelectionTab::selectFileName(std::string fname) { boost::to_upper(fname); for(int i = (int)curItems.size() - 1; i >= 0; i--) { if(curItems[i]->fileURI == fname) { slider->moveTo(i); selectAbs(i); return; } } selectAbs(0); } std::shared_ptr SelectionTab::getSelectedMapInfo() const { return curItems.empty() ? nullptr : curItems[selectionPos]; } void SelectionTab::rememberCurrentSelection() { // TODO: this can be more elegant if(tabType == ESelectionScreen::newGame) { Settings lastMap = settings.write["general"]["lastMap"]; lastMap->String() = getSelectedMapInfo()->fileURI; } else if(tabType == ESelectionScreen::loadGame) { Settings lastSave = settings.write["general"]["lastSave"]; lastSave->String() = getSelectedMapInfo()->fileURI; } else if(tabType == ESelectionScreen::campaignList) { Settings lastCampaign = settings.write["general"]["lastCampaign"]; lastCampaign->String() = getSelectedMapInfo()->fileURI; } } void SelectionTab::restoreLastSelection() { switch(tabType) { case ESelectionScreen::newGame: selectFileName(settings["general"]["lastMap"].String()); break; case ESelectionScreen::campaignList: selectFileName(settings["general"]["lastCampaign"].String()); break; case ESelectionScreen::loadGame: case ESelectionScreen::saveGame: selectFileName(settings["general"]["lastSave"].String()); } } void SelectionTab::parseMaps(const std::unordered_set & files) { logGlobal->debug("Parsing %d maps", files.size()); allItems.clear(); for(auto & file : files) { try { auto mapInfo = std::make_shared(); mapInfo->mapInit(file.getName()); // ignore unsupported map versions (e.g. WoG maps without WoG) // but accept VCMI maps if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())) allItems.push_back(mapInfo); } catch(std::exception & e) { logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what()); } } } void SelectionTab::parseSaves(const std::unordered_set & files) { for(auto & file : files) { try { auto mapInfo = std::make_shared(); mapInfo->saveInit(file); // Filter out other game modes bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN; bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1; switch(CSH->getLoadMode()) { case ELoadMode::SINGLE: if(isMultiplayer || isCampaign) mapInfo->mapHeader.reset(); break; case ELoadMode::CAMPAIGN: if(!isCampaign) mapInfo->mapHeader.reset(); break; default: if(!isMultiplayer) mapInfo->mapHeader.reset(); break; } allItems.push_back(mapInfo); } catch(const std::exception & e) { logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what()); } } } void SelectionTab::parseCampaigns(const std::unordered_set & files) { allItems.reserve(files.size()); for(auto & file : files) { auto info = std::make_shared(); //allItems[i].date = std::asctime(std::localtime(&files[i].date)); info->fileURI = file.getName(); info->campaignInit(); allItems.push_back(info); } } std::unordered_set SelectionTab::getFiles(std::string dirURI, int resType) { boost::to_upper(dirURI); CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return boost::algorithm::starts_with(mount, dirURI); }); std::unordered_set ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident) { return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI); }); return ret; } SelectionTab::ListItem::ListItem(Point position, std::shared_ptr iconsFormats, std::shared_ptr iconsVictory, std::shared_ptr iconsLoss) : CIntObject(LCLICK, position) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; labelName = std::make_shared(184, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE); labelName->setAutoRedraw(false); labelAmountOfPlayers = std::make_shared(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE); labelAmountOfPlayers->setAutoRedraw(false); labelNumberOfCampaignMaps = std::make_shared(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE); labelNumberOfCampaignMaps->setAutoRedraw(false); labelMapSizeLetter = std::make_shared(41, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE); labelMapSizeLetter->setAutoRedraw(false); // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise iconFormat = std::make_shared(iconsFormats, 0, 0, 59, -12); iconVictoryCondition = std::make_shared(iconsVictory, 0, 0, 277, -12); iconLossCondition = std::make_shared(iconsLoss, 0, 0, 310, -12); } void SelectionTab::ListItem::updateItem(std::shared_ptr info, bool selected) { if(!info) { labelAmountOfPlayers->disable(); labelMapSizeLetter->disable(); iconFormat->disable(); iconVictoryCondition->disable(); iconLossCondition->disable(); labelNumberOfCampaignMaps->disable(); labelName->disable(); return; } auto color = selected ? Colors::YELLOW : Colors::WHITE; if(info->campaignHeader) { labelAmountOfPlayers->disable(); labelMapSizeLetter->disable(); iconFormat->disable(); iconVictoryCondition->disable(); iconLossCondition->disable(); labelNumberOfCampaignMaps->enable(); std::ostringstream ostr(std::ostringstream::out); ostr << CGI->generaltexth->campaignRegionNames[info->campaignHeader->mapVersion].size(); labelNumberOfCampaignMaps->setText(ostr.str()); labelNumberOfCampaignMaps->setColor(color); } else { labelNumberOfCampaignMaps->disable(); std::ostringstream ostr(std::ostringstream::out); ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers; labelAmountOfPlayers->enable(); labelAmountOfPlayers->setText(ostr.str()); labelAmountOfPlayers->setColor(color); labelMapSizeLetter->enable(); labelMapSizeLetter->setText(info->getMapSizeName()); labelMapSizeLetter->setColor(color); iconFormat->enable(); iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second); iconVictoryCondition->enable(); iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0); iconLossCondition->enable(); iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0); } labelName->enable(); labelName->setText(info->getNameForList()); labelName->setColor(color); }