/* * ArtifactsUIController.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/constants/EntityIdentifiers.h" #include "../lib/networkPacks/ArtifactLocation.h" VCMI_LIB_NAMESPACE_BEGIN class CGHeroInstance; VCMI_LIB_NAMESPACE_END class ArtifactsUIController { size_t numOfMovedArts; size_t numOfArtsAskAssembleSession; std::set ignoredArtifacts; boost::mutex askAssembleArtifactMutex; public: ArtifactsUIController(); bool askToAssemble(const ArtifactLocation & al, const bool onlyEquipped = false, const bool checkIgnored = false); bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot, const bool onlyEquipped = false, const bool checkIgnored = false); bool askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot); void artifactRemoved(); void artifactMoved(); void bulkArtMovementStart(size_t totalNumOfArts, size_t possibleAssemblyNumOfArts); void artifactAssembled(); void artifactDisassembled(); };