/* * IBonusBearer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Bonus.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE IBonusBearer { public: //new bonusing node interface // * selector is predicate that tests if Bonus matches our criteria IBonusBearer() = default; virtual ~IBonusBearer() = default; virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const = 0; int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const; bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const; bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const; TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const; TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const; std::shared_ptr getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches) //Optimized interface (with auto-caching) int valOfBonuses(BonusType type) const; //subtype -> subtype of bonus; bool hasBonusOfType(BonusType type) const;//determines if hero has a bonus of given type (and optionally subtype) int valOfBonuses(BonusType type, BonusSubtypeID subtype) const; //subtype -> subtype of bonus; bool hasBonusOfType(BonusType type, BonusSubtypeID subtype) const;//determines if hero has a bonus of given type (and optionally subtype) bool hasBonusFrom(BonusSource source, BonusSourceID sourceID) const; virtual int64_t getTreeVersion() const = 0; }; VCMI_LIB_NAMESPACE_END