/* * constants/StringConstants.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN /// /// String ID which are pointless to move to config file - these types are mostly hardcoded /// namespace GameConstants { const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = { "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril" }; const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = { "red", "blue", "tan", "green", "orange", "purple", "teal", "pink" }; const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"}; const std::string DIFFICULTY_NAMES [5] = {"pawn", "knight", "rook", "queen", "king"}; } namespace NPrimarySkill { const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" }; } namespace NSecondarySkill { const std::string names [GameConstants::SKILL_QUANTITY] = { "pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5 "navigation", "leadership", "wisdom", "mysticism", "luck", // 10 "ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15 "airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20 "artillery", "learning", "offence", "armorer", "intelligence", // 25 "sorcery", "resistance", "firstAid" }; const std::vector levels = { "none", "basic", "advanced", "expert" }; } namespace EBuildingType { const std::string names [46] = { "mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5 "tavern", "shipyard", "fort", "citadel", "castle", // 10 "villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15 "resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20 "ship", "special2", "special3", "special4", "horde2", // 25 "horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30 "dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35 "dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40 "dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7", "dwellingLvl8", "dwellingUpLvl8" }; } namespace NFaction { const std::string names [GameConstants::F_NUMBER] = { "castle", "rampart", "tower", "inferno", "necropolis", "dungeon", "stronghold", "fortress", "conflux" }; } namespace NArtifactPosition { const std::string namesHero [19] = { "head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5 "rightRing", "leftRing", "feet", //8 "misc1", "misc2", "misc3", "misc4", //12 "mach1", "mach2", "mach3", "mach4", //16 "spellbook", "misc5" //18 }; const std::string namesCreature[1] = { "creature1" }; const std::string namesCommander[6] = { "commander1", "commander2", "commander3", "commander4", "commander5", "commander6", }; const std::string backpack = "backpack"; } namespace NMetaclass { const std::string names [16] = { "", "artifact", "creature", "faction", "experience", "hero", "heroClass", "luck", "mana", "morale", "movement", "object", "primarySkill", "secondarySkill", "spell", "resource" }; } namespace NPathfindingLayer { const std::string names[EPathfindingLayer::NUM_LAYERS] = { "land", "sail", "water", "air" }; } namespace MappedKeys { static const std::map BUILDING_NAMES_TO_TYPES = { { "special1", BuildingID::SPECIAL_1 }, { "special2", BuildingID::SPECIAL_2 }, { "special3", BuildingID::SPECIAL_3 }, { "special4", BuildingID::SPECIAL_4 }, { "grail", BuildingID::GRAIL }, { "mageGuild1", BuildingID::MAGES_GUILD_1 }, { "mageGuild2", BuildingID::MAGES_GUILD_2 }, { "mageGuild3", BuildingID::MAGES_GUILD_3 }, { "mageGuild4", BuildingID::MAGES_GUILD_4 }, { "mageGuild5", BuildingID::MAGES_GUILD_5 }, { "tavern", BuildingID::TAVERN }, { "shipyard", BuildingID::SHIPYARD }, { "fort", BuildingID::FORT }, { "citadel", BuildingID::CITADEL }, { "castle", BuildingID::CASTLE }, { "villageHall", BuildingID::VILLAGE_HALL }, { "townHall", BuildingID::TOWN_HALL }, { "cityHall", BuildingID::CITY_HALL }, { "capitol", BuildingID::CAPITOL }, { "marketplace", BuildingID::MARKETPLACE }, { "resourceSilo", BuildingID::RESOURCE_SILO }, { "blacksmith", BuildingID::BLACKSMITH }, { "horde1", BuildingID::HORDE_1 }, { "horde1Upgr", BuildingID::HORDE_1_UPGR }, { "horde2", BuildingID::HORDE_2 }, { "horde2Upgr", BuildingID::HORDE_2_UPGR }, { "ship", BuildingID::SHIP }, { "dwellingLvl1", BuildingID::DWELL_LVL_1 }, { "dwellingLvl2", BuildingID::DWELL_LVL_2 }, { "dwellingLvl3", BuildingID::DWELL_LVL_3 }, { "dwellingLvl4", BuildingID::DWELL_LVL_4 }, { "dwellingLvl5", BuildingID::DWELL_LVL_5 }, { "dwellingLvl6", BuildingID::DWELL_LVL_6 }, { "dwellingLvl7", BuildingID::DWELL_LVL_7 }, { "dwellingLvl8", BuildingID::DWELL_LVL_8 }, { "dwellingUpLvl1", BuildingID::DWELL_LVL_1_UP }, { "dwellingUpLvl2", BuildingID::DWELL_LVL_2_UP }, { "dwellingUpLvl3", BuildingID::DWELL_LVL_3_UP }, { "dwellingUpLvl4", BuildingID::DWELL_LVL_4_UP }, { "dwellingUpLvl5", BuildingID::DWELL_LVL_5_UP }, { "dwellingUpLvl6", BuildingID::DWELL_LVL_6_UP }, { "dwellingUpLvl7", BuildingID::DWELL_LVL_7_UP }, { "dwellingUpLvl8", BuildingID::DWELL_LVL_8_UP }, }; static const std::map SPECIAL_BUILDINGS = { { "mysticPond", BuildingSubID::MYSTIC_POND }, { "castleGate", BuildingSubID::CASTLE_GATE }, { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING }, { "library", BuildingSubID::LIBRARY }, { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL }, { "treasury", BuildingSubID::TREASURY }, { "bank", BuildingSubID::BANK } }; static const std::map MARKET_NAMES_TO_TYPES = { { "resource-resource", EMarketMode::RESOURCE_RESOURCE }, { "resource-player", EMarketMode::RESOURCE_PLAYER }, { "creature-resource", EMarketMode::CREATURE_RESOURCE }, { "resource-artifact", EMarketMode::RESOURCE_ARTIFACT }, { "artifact-resource", EMarketMode::ARTIFACT_RESOURCE }, { "artifact-experience", EMarketMode::ARTIFACT_EXP }, { "creature-experience", EMarketMode::CREATURE_EXP }, { "creature-undead", EMarketMode::CREATURE_UNDEAD }, { "resource-skill", EMarketMode::RESOURCE_SKILL }, }; } VCMI_LIB_NAMESPACE_END