/* * CCampaignScreen.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once class CLabel; class CPicture; class CButton; struct SDL_Surface; class JsonNode; class CCampaignScreen : public CWindowObject { public: enum CampaignStatus {DEFAULT = 0, ENABLED, DISABLED, COMPLETED}; // the status of the campaign private: /// A button which plays a video when you move the mouse cursor over it class CCampaignButton : public CIntObject { private: std::shared_ptr hoverLabel; std::shared_ptr graphicsImage; std::shared_ptr graphicsCompleted; CampaignStatus status; std::string campFile; // the filename/resourcename of the campaign std::string video; // the resource name of the video std::string hoverText; void clickLeft(tribool down, bool previousState) override; void hover(bool on) override; public: CCampaignButton(const JsonNode & config); void show(SDL_Surface * to) override; }; std::vector> campButtons; std::vector> images; std::shared_ptr buttonBack; std::shared_ptr createExitButton(const JsonNode & button); public: enum CampaignSet {ROE, AB, SOD, WOG}; CCampaignScreen(const JsonNode & config); };