/* * CCallbackBase.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; } #define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);} VCMI_LIB_NAMESPACE_BEGIN class IBattleInfo; class BattleInfo; class CBattleInfoEssentials; //Basic class for various callbacks (interfaces called by players to get info about game and so forth) class DLL_LINKAGE CCallbackBase { const IBattleInfo * battle = nullptr; //battle to which the player is engaged, nullptr if none or not applicable protected: std::optional player; // not set gives access to all information, otherwise callback provides only information "visible" for player CCallbackBase(std::optional Player); CCallbackBase() = default; const IBattleInfo * getBattle() const; void setBattle(const IBattleInfo * B); bool duringBattle() const; public: std::optional getPlayerID() const; friend class CBattleInfoEssentials; }; VCMI_LIB_NAMESPACE_END