/* * CComponentHolder.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CComponentHolder.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "CComponent.h" #include "Images.h" #include "../render/Canvas.h" #include "../render/Colors.h" #include "../render/IRenderHandler.h" #include "../CPlayerInterface.h" #include "../CGameInfo.h" #include "../../CCallback.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/ArtifactUtils.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/networkPacks/ArtifactLocation.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CSkillHandler.h" CComponentHolder::CComponentHolder(const Rect & area, const Point & selectionOversize) : SelectableSlot(area, selectionOversize) { setClickPressedCallback([this](const CComponentHolder &, const Point & cursorPosition) { if(text.size()) LRClickableAreaWTextComp::clickPressed(cursorPosition); }); setShowPopupCallback([this](const CComponentHolder &, const Point & cursorPosition) { if(text.size()) LRClickableAreaWTextComp::showPopupWindow(cursorPosition); }); } void CComponentHolder::setClickPressedCallback(const ClickFunctor & callback) { clickPressedCallback = callback; } void CComponentHolder::setShowPopupCallback(const ClickFunctor & callback) { showPopupCallback = callback; } void CComponentHolder::setGestureCallback(const ClickFunctor & callback) { gestureCallback = callback; } void CComponentHolder::clickPressed(const Point & cursorPosition) { if(clickPressedCallback) clickPressedCallback(*this, cursorPosition); } void CComponentHolder::showPopupWindow(const Point & cursorPosition) { if(showPopupCallback) showPopupCallback(*this, cursorPosition); } void CComponentHolder::gesture(bool on, const Point & initialPosition, const Point & finalPosition) { if(!on) return; if(gestureCallback) gestureCallback(*this, initialPosition); } CArtPlace::CArtPlace(Point position, const ArtifactID & artId, const SpellID & spellId) : CComponentHolder(Rect(position, Point(44, 44)), Point(1, 1)) , locked(false) , imageIndex(0) { OBJECT_CONSTRUCTION; image = std::make_shared(AnimationPath::builtin("artifact"), 0); setArtifact(artId, spellId); moveSelectionForeground(); } void CArtPlace::setArtifact(const SpellID & newSpellId) { setArtifact(ArtifactID::SPELL_SCROLL, newSpellId); } void CArtPlace::setArtifact(const ArtifactID & newArtId, const SpellID & newSpellId) { artId = newArtId; if(artId == ArtifactID::NONE) { image->disable(); text.clear(); lockSlot(false); return; } const auto artType = artId.toArtifact(); imageIndex = artType->getIconIndex(); if(artId == ArtifactID::SPELL_SCROLL) { spellId = newSpellId; assert(spellId.num > 0); if(settings["general"]["enableUiEnhancements"].Bool()) { imageIndex = spellId.num; if(component.type != ComponentType::SPELL_SCROLL) { image->setScale(Point(pos.w, 34)); image->setAnimationPath(AnimationPath::builtin("spellscr"), imageIndex); image->moveTo(Point(pos.x, pos.y + 4)); } } // Add spell component info (used to provide a pic in r-click popup) component.type = ComponentType::SPELL_SCROLL; component.subType = spellId; } else { if(settings["general"]["enableUiEnhancements"].Bool() && component.type != ComponentType::ARTIFACT) { image->setScale(Point()); image->setAnimationPath(AnimationPath::builtin("artifact"), imageIndex); image->moveTo(Point(pos.x, pos.y)); } component.type = ComponentType::ARTIFACT; component.subType = artId; } image->enable(); lockSlot(locked); text = artType->getDescriptionTranslated(); if(artType->isScroll()) ArtifactUtils::insertScrrollSpellName(text, spellId); } ArtifactID CArtPlace::getArtifactId() const { return artId; } CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const ArtifactID & artId, const SpellID & spellId) : CArtPlace(position, artId, spellId), commanderOwner(commanderOwner), commanderSlotID(artSlot.num) { } void CCommanderArtPlace::returnArtToHeroCallback() { ArtifactPosition artifactPos = commanderSlotID; ArtifactPosition freeSlot = ArtifactUtils::getArtBackpackPosition(commanderOwner, getArtifactId()); if(freeSlot == ArtifactPosition::PRE_FIRST) { LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152")); } else { ArtifactLocation src(commanderOwner->id, artifactPos); src.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER; ArtifactLocation dst(commanderOwner->id, freeSlot); if(getArtifactId().toArtifact()->canBePutAt(commanderOwner, freeSlot, true)) { LOCPLINT->cb->swapArtifacts(src, dst); setArtifact(ArtifactID(ArtifactID::NONE)); parent->redraw(); } } } void CCommanderArtPlace::clickPressed(const Point & cursorPosition) { if(getArtifactId() != ArtifactID::NONE && text.size()) LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.commanderWindow.artifactMessage"), [this]() { returnArtToHeroCallback(); }, []() {}); } void CCommanderArtPlace::showPopupWindow(const Point & cursorPosition) { if(getArtifactId() != ArtifactID::NONE && text.size()) CArtPlace::showPopupWindow(cursorPosition); } void CArtPlace::lockSlot(bool on) { locked = on; if(on) { image->setFrame(ArtifactID::ART_LOCK); hoverText = CGI->generaltexth->allTexts[507]; } else if(artId != ArtifactID::NONE) { image->setFrame(imageIndex); auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[1]); hoverText.replaceName(artId); this->hoverText = hoverText.toString(); } else { hoverText = CGI->generaltexth->allTexts[507]; } } bool CArtPlace::isLocked() const { return locked; } void CArtPlace::addCombinedArtInfo(const std::map> & arts) { for(auto [combinedId, availableArts] : arts) { const auto combinedArt = combinedId.toArtifact(); MetaString info; info.appendEOL(); info.appendEOL(); info.appendRawString("{"); info.appendName(combinedArt->getId()); info.appendRawString("}"); info.appendRawString(" (%d/%d)"); info.replaceNumber(availableArts.size()); info.replaceNumber(combinedArt->getConstituents().size()); for(const auto part : combinedArt->getConstituents()) { const auto found = std::find_if(availableArts.begin(), availableArts.end(), [part](const auto & availablePart) -> bool { return availablePart == part->getId() ? true : false; }); info.appendEOL(); if(found < availableArts.end()) { info.appendName(part->getId()); availableArts.erase(found); } else { info.appendRawString("{#A9A9A9|"); info.appendName(part->getId()); info.appendRawString("}"); } } text += info.toString(); } } CSecSkillPlace::CSecSkillPlace(const Point & position, const ImageSize & imageSize, const SecondarySkill & newSkillId, const uint8_t level) : CComponentHolder(Rect(position, Point()), Point()) { OBJECT_CONSTRUCTION; auto imagePath = AnimationPath::builtin("SECSK82"); if(imageSize == ImageSize::MEDIUM) imagePath = AnimationPath::builtin("SECSKILL"); if(imageSize == ImageSize::SMALL) imagePath = AnimationPath::builtin("SECSK32"); image = std::make_shared(imagePath, 0); component.type = ComponentType::SEC_SKILL; pos.w = image->pos.w; pos.h = image->pos.h; setSkill(newSkillId, level); } void CSecSkillPlace::setSkill(const SecondarySkill & newSkillId, const uint8_t level) { skillId = newSkillId; component.subType = newSkillId; setLevel(level); } void CSecSkillPlace::setLevel(const uint8_t level) { // 0 - none // 1 - base // 2 - advanced // 3 - expert assert(level <= 3); if(skillId != SecondarySkill::NONE && level > 0) { const auto secSkill = skillId.toSkill(); image->setFrame(secSkill->getIconIndex(level - 1)); image->enable(); auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[21]); hoverText.replaceRawString(CGI->generaltexth->levels[level - 1]); hoverText.replaceTextID(secSkill->getNameTextID()); this->hoverText = hoverText.toString(); component.value = level; text = secSkill->getDescriptionTranslated(level); } else { image->disable(); hoverText.clear(); text.clear(); } }