#include "StdInc.h" #include "../lib/filesystem/Filesystem.h" #include "SDL.h" #include "SDL_image.h" #include "CBitmapHandler.h" #include "gui/SDL_Extensions.h" #include "../lib/vcmi_endian.h" /* * CBitmapHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ namespace BitmapHandler { SDL_Surface * loadH3PCX(ui8 * data, size_t size); SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true); } bool isPCX(const ui8 *header)//check whether file can be PCX according to header { int fSize = read_le_u32(header + 0); int width = read_le_u32(header + 4); int height = read_le_u32(header + 8); return fSize == width*height || fSize == width*height*3; } enum Epcxformat { PCX8B, PCX24B }; SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size) { SDL_Surface * ret; Epcxformat format; int it=0; ui32 fSize = read_le_u32(pcx + it); it+=4; ui32 width = read_le_u32(pcx + it); it+=4; ui32 height = read_le_u32(pcx + it); it+=4; if (fSize==width*height*3) format=PCX24B; else if (fSize==width*height) format=PCX8B; else return nullptr; if (format==PCX8B) { ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0); it = 0xC; for (int i=0; ipixels + ret->pitch * i, pcx + it, width); it+= width; } //palette - last 256*3 bytes it = size-256*3; for (int i=0;i<256;i++) { SDL_Color tp; tp.r = pcx[it++]; tp.g = pcx[it++]; tp.b = pcx[it++]; tp.a = SDL_ALPHA_OPAQUE; ret->format->palette->colors[i] = tp; } } else { #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) int bmask = 0xff0000; int gmask = 0x00ff00; int rmask = 0x0000ff; #else int bmask = 0x0000ff; int gmask = 0x00ff00; int rmask = 0xff0000; #endif ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, rmask, gmask, bmask, 0); //it == 0xC; for (int i=0; ipixels + ret->pitch * i, pcx + it, width*3); it+= width*3; } } return ret; } SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fname, bool setKey) { if(!fname.size()) { logGlobal->warnStream() << "Call to loadBitmap with void fname!"; return nullptr; } if (!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE))) { return nullptr; } SDL_Surface * ret=nullptr; auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll(); if (isPCX(readFile.first.get())) {//H3-style PCX ret = loadH3PCX(readFile.first.get(), readFile.second); if (ret) { if(ret->format->BytesPerPixel == 1 && setKey) { CSDL_Ext::setColorKey(ret,ret->format->palette->colors[0]); } } else { logGlobal->errorStream()<<"Failed to open "<format->palette) { //set correct value for alpha\unused channel for (int i=0; i < ret->format->palette->ncolors; i++) ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE; } } else { logGlobal->errorStream() << "Failed to open " << fname << " via SDL_Image"; logGlobal->errorStream() << "Reason: " << IMG_GetError(); return nullptr; } } // When modifying anything here please check two use cases: // 1) Vampire mansion in Necropolis (not 1st color is transparent) // 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color) // 3) New objects that may use 24-bit images for icons (e.g. witchking arts) if (ret->format->palette) { CSDL_Ext::setDefaultColorKeyPresize(ret); } else if (ret->format->Amask) { SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND); } else // always set { CSDL_Ext::setDefaultColorKey(ret); } return ret; } SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey) { SDL_Surface *bitmap; if (!(bitmap = loadBitmapFromDir("DATA/", fname, setKey)) && !(bitmap = loadBitmapFromDir("SPRITES/", fname, setKey))) { logGlobal->errorStream() << "Error: Failed to find file " << fname; } return bitmap; }