#include "StdInc.h" #include "Fonts.h" #include #include "SDL_Pixels.h" #include "../../lib/JsonNode.h" #include "../../lib/vcmi_endian.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/CGeneralTextHandler.h" /* * Fonts.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ size_t IFont::getStringWidth(const std::string & data) const { size_t width = 0; for(size_t i=0; i & data, const SDL_Color & color, const Point & pos) const { Point currPos = pos; for(const std::string & line : data) { renderTextLeft(surface, line, color, currPos); currPos.y += getLineHeight(); } } void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector & data, const SDL_Color & color, const Point & pos) const { Point currPos = pos; currPos.y -= data.size() * getLineHeight(); for(const std::string & line : data) { renderTextRight(surface, line, color, currPos); currPos.y += getLineHeight(); } } void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector & data, const SDL_Color & color, const Point & pos) const { Point currPos = pos; currPos.y -= data.size() * getLineHeight()/2; for(const std::string & line : data) { renderTextCenter(surface, line, color, currPos); currPos.y += getLineHeight(); } } std::array CBitmapFont::loadChars() const { std::array ret; size_t offset = 32; for (auto & elem : ret) { elem.leftOffset = read_le_u32(data.first.get() + offset); offset+=4; elem.width = read_le_u32(data.first.get() + offset); offset+=4; elem.rightOffset = read_le_u32(data.first.get() + offset); offset+=4; } for (auto & elem : ret) { int pixelOffset = read_le_u32(data.first.get() + offset); offset+=4; elem.pixels = data.first.get() + 4128 + pixelOffset; assert(pixelOffset + 4128 < data.second); } return ret; } CBitmapFont::CBitmapFont(const std::string & filename): data(CResourceHandler::get()->load(ResourceID("data/" + filename, EResType::BMP_FONT))->readAll()), chars(loadChars()), height(data.first.get()[5]) {} size_t CBitmapFont::getLineHeight() const { return height; } size_t CBitmapFont::getGlyphWidth(const char * data) const { std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0]))); if (localChar.size() == 1) { const BitmapChar & ch = chars[ui8(localChar[0])]; return ch.leftOffset + ch.width + ch.rightOffset; } return 0; } void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const { Rect clipRect; SDL_GetClipRect(surface, &clipRect); posX += character.leftOffset; TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0); Uint8 bpp = surface->format->BytesPerPixel; // start of line, may differ from 0 due to end of surface or clipped surface int lineBegin = std::max(0, clipRect.y - posY); int lineEnd = std::min(height, clipRect.y + clipRect.h - posY - 1); // start end end of each row, may differ from 0 int rowBegin = std::max(0, clipRect.x - posX); int rowEnd = std::min(character.width, clipRect.x + clipRect.w - posX - 1); //for each line in symbol for(int dy = lineBegin; dy pixels; Uint8 *srcLine = character.pixels; // shift source\destination pixels to current position dstLine += (posY+dy) * surface->pitch + posX * bpp; srcLine += dy * character.width; //for each column in line for(int dx = rowBegin; dx < rowEnd; dx++) { Uint8* dstPixel = dstLine + dx*bpp; switch(srcLine[dx]) { case 1: //black "shadow" colorPutter(dstPixel, 0, 0, 0); break; case 255: //text colour colorPutter(dstPixel, color.r, color.g, color.b); break; default : break; //transparency } } } posX += character.width; posX += character.rightOffset; } void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const { if (data.empty()) return; assert(surface); int posX = pos.x; int posY = pos.y; // Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles) //assert(data[0] != '{'); //assert(data[data.size()-1] != '}'); SDL_LockSurface(surface); for(size_t i=0; i, ui64> CTrueTypeFont::loadData(const JsonNode & config) { std::string filename = "Data/" + config["file"].String(); return CResourceHandler::get()->load(ResourceID(filename, EResType::TTF_FONT))->readAll(); } TTF_Font * CTrueTypeFont::loadFont(const JsonNode &config) { int pointSize = config["size"].Float(); if(!TTF_WasInit() && TTF_Init()==-1) throw std::runtime_error(std::string("Failed to initialize true type support: ") + TTF_GetError() + "\n"); return TTF_OpenFontRW(SDL_RWFromConstMem(data.first.get(), data.second), 1, pointSize); } int CTrueTypeFont::getFontStyle(const JsonNode &config) { const JsonVector & names = config["style"].Vector(); int ret = 0; for(const JsonNode & node : names) { if (node.String() == "bold") ret |= TTF_STYLE_BOLD; else if (node.String() == "italic") ret |= TTF_STYLE_ITALIC; } return ret; } CTrueTypeFont::CTrueTypeFont(const JsonNode & fontConfig): data(loadData(fontConfig)), font(loadFont(fontConfig), TTF_CloseFont), blended(fontConfig["blend"].Bool()) { assert(font); TTF_SetFontStyle(font.get(), getFontStyle(fontConfig)); } size_t CTrueTypeFont::getLineHeight() const { return TTF_FontHeight(font.get()); } size_t CTrueTypeFont::getGlyphWidth(const char *data) const { return getStringWidth(std::string(data, Unicode::getCharacterSize(*data))); /* int advance; TTF_GlyphMetrics(font.get(), *data, nullptr, nullptr, nullptr, nullptr, &advance); return advance; */ } size_t CTrueTypeFont::getStringWidth(const std::string & data) const { int width; TTF_SizeUTF8(font.get(), data.c_str(), &width, nullptr); return width; } void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const { if (color.r != 0 && color.g != 0 && color.b != 0) // not black - add shadow { SDL_Color black = { 0, 0, 0, SDL_ALPHA_OPAQUE}; renderText(surface, data, black, Point(pos.x + 1, pos.y + 1)); } if (!data.empty()) { SDL_Surface * rendered; if (blended) rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), color); else rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), color); assert(rendered); Rect rect(pos.x, pos.y, rendered->w, rendered->h); SDL_BlitSurface(rendered, nullptr, surface, &rect); SDL_FreeSurface(rendered); } } size_t CBitmapHanFont::getCharacterDataOffset(size_t index) const { size_t rowSize = (size + 7) / 8; // 1 bit per pixel, rounded up size_t charSize = rowSize * size; // glyph contains "size" rows return index * charSize; } size_t CBitmapHanFont::getCharacterIndex(ui8 first, ui8 second) const { if (second > 0x7f ) second--; return (first - 0x81) * (12*16 - 2) + (second - 0x40); } void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const { //TODO: somewhat duplicated with CBitmapFont::renderCharacter(); Rect clipRect; SDL_GetClipRect(surface, &clipRect); TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0); Uint8 bpp = surface->format->BytesPerPixel; // start of line, may differ from 0 due to end of surface or clipped surface int lineBegin = std::max(0, clipRect.y - posY); int lineEnd = std::min(size, clipRect.y + clipRect.h - posY); // start end end of each row, may differ from 0 int rowBegin = std::max(0, clipRect.x - posX); int rowEnd = std::min(size, clipRect.x + clipRect.w - posX); //for each line in symbol for(int dy = lineBegin; dy pixels; Uint8 *source = data.first.get() + getCharacterDataOffset(characterIndex); // shift source\destination pixels to current position dstLine += (posY+dy) * surface->pitch + posX * bpp; source += ((size + 7) / 8) * dy; //for each column in line for(int dx = rowBegin; dx < rowEnd; dx++) { // select current bit in bitmap int bit = (source[dx / 8] << (dx % 8)) & 0x80; Uint8* dstPixel = dstLine + dx*bpp; if (bit != 0) colorPutter(dstPixel, color.r, color.g, color.b); } } posX += size + 1; } void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const { int posX = pos.x; int posY = pos.y; SDL_LockSurface(surface); for(size_t i=0; irenderCharacter(surface, fallback->chars[ui8(localChar[0])], color, posX, posY); if (localChar.size() == 2) renderCharacter(surface, getCharacterIndex(localChar[0], localChar[1]), color, posX, posY); } SDL_UnlockSurface(surface); } CBitmapHanFont::CBitmapHanFont(const JsonNode &config): fallback(new CBitmapFont(config["fallback"].String())), data(CResourceHandler::get()->load(ResourceID("data/" + config["name"].String(), EResType::OTHER))->readAll()), size(config["size"].Float()) { // basic tests to make sure that fonts are OK // 1) fonts must contain 190 "sections", 126 symbols each. assert(getCharacterIndex(0xfe, 0xff) == 190*126); // 2) ensure that font size is correct - enough to fit all possible symbols assert(getCharacterDataOffset(getCharacterIndex(0xfe, 0xff)) == data.second); } size_t CBitmapHanFont::getLineHeight() const { return std::max(size + 1, fallback->getLineHeight()); } size_t CBitmapHanFont::getGlyphWidth(const char * data) const { std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0]))); if (localChar.size() == 1) return fallback->getGlyphWidth(data); if (localChar.size() == 2) return size + 1; return 0; }