/* * CLoadFile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CLoadFile.h" VCMI_LIB_NAMESPACE_BEGIN template struct static_caster { To operator()(From p) {return static_cast(p);} }; CLoadFile::CLoadFile(const boost::filesystem::path & fname, IGameCallback * cb) : serializer(this) , sfile(fname.c_str(), std::ios::in | std::ios::binary) { serializer.cb = cb; serializer.loadingGamestate = true; assert(!serializer.reverseEndianness); sfile.exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway if(!sfile) throw std::runtime_error("Error: cannot open file '" + fname.string() + "' for reading!"); static const std::string MAGIC = "VCMI"; std::string readMagic = MAGIC; sfile.read(readMagic.data(), 4); if(readMagic != MAGIC) throw std::runtime_error("Error: '" + fname.string() + "' is not a VCMI file!"); sfile.read(reinterpret_cast(&serializer.version), sizeof(serializer.version)); if(serializer.version < ESerializationVersion::MINIMAL) throw std::runtime_error("Error: too old file format detected in '" + fname.string() + "'!"); if(serializer.version > ESerializationVersion::CURRENT) { logGlobal->warn("Warning format version mismatch: found %d when current is %d! (file %s)\n", vstd::to_underlying(serializer.version), vstd::to_underlying(ESerializationVersion::CURRENT), fname.string()); auto * versionptr = reinterpret_cast(&serializer.version); std::reverse(versionptr, versionptr + 4); logGlobal->warn("Version number reversed is %x, checking...", vstd::to_underlying(serializer.version)); if(serializer.version == ESerializationVersion::CURRENT) { logGlobal->warn("%s seems to have different endianness! Entering reversing mode.", fname.string()); serializer.reverseEndianness = true; } else throw std::runtime_error("Error: too new file format detected in '" + fname.string() + "'!"); } std::string loaded = SAVEGAME_MAGIC; sfile.read(loaded.data(), SAVEGAME_MAGIC.length()); if(loaded != SAVEGAME_MAGIC) throw std::runtime_error("Magic bytes doesn't match!"); } int CLoadFile::read(std::byte * data, unsigned size) { sfile.read(reinterpret_cast(data), size); return size; } VCMI_LIB_NAMESPACE_END