/* * CMapInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMapInfo.h" #include "../filesystem/ResourcePath.h" #include "../StartInfo.h" #include "../GameConstants.h" #include "CMapService.h" #include "CMapHeader.h" #include "MapFormat.h" #include "../campaign/CampaignHandler.h" #include "../filesystem/Filesystem.h" #include "../serializer/CLoadFile.h" #include "../CGeneralTextHandler.h" #include "../TextOperations.h" #include "../rmg/CMapGenOptions.h" #include "../CCreatureHandler.h" #include "../GameSettings.h" #include "../CHeroHandler.h" #include "../Languages.h" #include "../CConfigHandler.h" VCMI_LIB_NAMESPACE_BEGIN CMapInfo::CMapInfo() : scenarioOptionsOfSave(nullptr), amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false) { } CMapInfo::~CMapInfo() { vstd::clear_pointer(scenarioOptionsOfSave); } void CMapInfo::mapInit(const std::string & fname) { fileURI = fname; CMapService mapService; ResourcePath resource = ResourcePath(fname, EResType::MAP); originalFileURI = resource.getOriginalName(); fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(resource)).string(); mapHeader = mapService.loadMapHeader(resource); countPlayers(); } void CMapInfo::saveInit(const ResourcePath & file) { CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION); lf.checkMagicBytes(SAVEGAME_MAGIC); mapHeader = std::make_unique(); lf >> *(mapHeader) >> scenarioOptionsOfSave; fileURI = file.getName(); originalFileURI = file.getOriginalName(); fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(file)).string(); countPlayers(); lastWrite = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file)); date = TextOperations::getFormattedDateTimeLocal(lastWrite); // We absolutely not need this data for lobby and server will read it from save // FIXME: actually we don't want them in CMapHeader! mapHeader->triggeredEvents.clear(); } void CMapInfo::campaignInit() { ResourcePath resource = ResourcePath(fileURI, EResType::CAMPAIGN); originalFileURI = resource.getOriginalName(); fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(resource)).string(); campaign = CampaignHandler::getHeader(fileURI); } void CMapInfo::countPlayers() { for(int i=0; iplayers[i].canHumanPlay) { amountOfPlayersOnMap++; amountOfHumanControllablePlayers++; } else if(mapHeader->players[i].canComputerPlay) { amountOfPlayersOnMap++; } } if(scenarioOptionsOfSave) for(const auto & playerInfo : scenarioOptionsOfSave->playerInfos) if(playerInfo.second.isControlledByHuman()) amountOfHumanPlayersInSave++; } std::string CMapInfo::getNameTranslated() const { if(campaign && !campaign->getNameTranslated().empty()) return campaign->getNameTranslated(); else if(mapHeader && !mapHeader->name.empty()) { mapHeader->registerMapStrings(); return mapHeader->name.toString(); } else return VLC->generaltexth->allTexts[508]; } std::string CMapInfo::getNameForList() const { if(scenarioOptionsOfSave) { // TODO: this could be handled differently std::vector path; boost::split(path, originalFileURI, boost::is_any_of("\\/")); return path[path.size()-1]; } else { return getNameTranslated(); } } std::string CMapInfo::getDescriptionTranslated() const { if(campaign) return campaign->getDescriptionTranslated(); else return mapHeader->description.toString(); } int CMapInfo::getMapSizeIconId() const { if(!mapHeader) return 4; switch(mapHeader->width) { case CMapHeader::MAP_SIZE_SMALL: return 0; case CMapHeader::MAP_SIZE_MIDDLE: return 1; case CMapHeader::MAP_SIZE_LARGE: return 2; case CMapHeader::MAP_SIZE_XLARGE: return 3; case CMapHeader::MAP_SIZE_HUGE: return 4; case CMapHeader::MAP_SIZE_XHUGE: return 5; case CMapHeader::MAP_SIZE_GIANT: return 6; default: return 4; } } int CMapInfo::getMapSizeFormatIconId() const { switch(mapHeader->version) { case EMapFormat::ROE: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["iconIndex"].Integer(); case EMapFormat::AB: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["iconIndex"].Integer(); case EMapFormat::SOD: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["iconIndex"].Integer(); case EMapFormat::WOG: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["iconIndex"].Integer(); case EMapFormat::HOTA: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["iconIndex"].Integer(); case EMapFormat::VCMI: return VLC->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["iconIndex"].Integer(); } return 0; } std::string CMapInfo::getMapSizeName() const { switch(mapHeader->width) { case CMapHeader::MAP_SIZE_SMALL: return "S"; case CMapHeader::MAP_SIZE_MIDDLE: return "M"; case CMapHeader::MAP_SIZE_LARGE: return "L"; case CMapHeader::MAP_SIZE_XLARGE: return "XL"; case CMapHeader::MAP_SIZE_HUGE: return "H"; case CMapHeader::MAP_SIZE_XHUGE: return "XH"; case CMapHeader::MAP_SIZE_GIANT: return "G"; default: return "C"; } } VCMI_LIB_NAMESPACE_END