#include "StdInc.h" #include "../lib/mapping/CMap.h" #include "../lib/rmg/CRmgTemplateStorage.h" #include "../lib/rmg/CRmgTemplate.h" #include "../lib/rmg/CMapGenerator.h" #include "../lib/VCMI_Lib.h" #include "../lib/mapping/CMapEditManager.h" #include "../lib/CGeneralTextHandler.h" #include "windownewmap.h" #include "ui_windownewmap.h" #include "mainwindow.h" #include "generatorprogress.h" WindowNewMap::WindowNewMap(QWidget *parent) : QDialog(parent), ui(new Ui::WindowNewMap) { ui->setupUi(this); setAttribute(Qt::WA_DeleteOnClose); setWindowModality(Qt::ApplicationModal); show(); //setup initial parameters mapGenOptions.setWidth(ui->widthTxt->text().toInt()); mapGenOptions.setHeight(ui->heightTxt->text().toInt()); bool twoLevel = ui->twoLevelCheck->isChecked(); mapGenOptions.setHasTwoLevels(twoLevel); updateTemplateList(); } WindowNewMap::~WindowNewMap() { delete ui; } void WindowNewMap::on_cancelButton_clicked() { close(); } void generateRandomMap(CMapGenerator & gen, MainWindow * window) { window->setMapRaw(gen.generate()); } void generateEmptyMap(CMapGenOptions & options, MainWindow * window) { std::unique_ptr map(new CMap); map->version = EMapFormat::VCMI; map->width = options.getWidth(); map->height = options.getHeight(); map->twoLevel = options.getHasTwoLevels(); map->initTerrain(); map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault()); map->getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), options.getWidth(), options.getHeight())); map->getEditManager()->drawTerrain(Terrain("grass"), &CRandomGenerator::getDefault()); window->setMapRaw(std::move(map)); } void WindowNewMap::on_okButtong_clicked() { EWaterContent::EWaterContent water = EWaterContent::RANDOM; EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM; if(ui->waterOpt1->isChecked()) water = EWaterContent::RANDOM; if(ui->waterOpt2->isChecked()) water = EWaterContent::NONE; if(ui->waterOpt3->isChecked()) water = EWaterContent::NORMAL; if(ui->waterOpt4->isChecked()) water = EWaterContent::ISLANDS; if(ui->monsterOpt1->isChecked()) monster = EMonsterStrength::RANDOM; if(ui->monsterOpt2->isChecked()) monster = EMonsterStrength::GLOBAL_WEAK; if(ui->monsterOpt3->isChecked()) monster = EMonsterStrength::GLOBAL_NORMAL; if(ui->monsterOpt4->isChecked()) monster = EMonsterStrength::GLOBAL_STRONG; mapGenOptions.setWaterContent(water); mapGenOptions.setMonsterStrength(monster); if(ui->randomMapCheck->isChecked()) { CMapGenerator generator(mapGenOptions); //TODO: fix water and roads generator.disableModificator("RoadPlacer"); generator.disableModificator("RiverPlacer"); auto progressBarWnd = new GeneratorProgress(generator, this); progressBarWnd->show(); { std::thread generate(&::generateRandomMap, std::ref(generator), static_cast(parent())); progressBarWnd->update(); generate.join(); } } else { generateEmptyMap(mapGenOptions, static_cast(parent())); } static_cast(parent())->setMap(true); close(); } void WindowNewMap::on_sizeCombo_activated(int index) { std::map> sizes { {0, {36, 36}}, {1, {72, 72}}, {2, {108, 108}}, {3, {144, 144}}, }; ui->widthTxt->setText(QString::number(sizes[index].first)); ui->heightTxt->setText(QString::number(sizes[index].second)); } void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1) { bool twoLevel = ui->twoLevelCheck->isChecked(); mapGenOptions.setHasTwoLevels(twoLevel); updateTemplateList(); } void WindowNewMap::on_humanCombo_activated(int index) { const int playerLimit = 8; std::map players { {0, CMapGenOptions::RANDOM_SIZE}, {1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}, {6, 6}, {7, 7}, {8, 8} }; int humans = players[index]; if(humans > playerLimit) { humans = playerLimit; ui->humanCombo->setCurrentIndex(humans); return; } mapGenOptions.setPlayerCount(humans); int teams = mapGenOptions.getTeamCount(); if(teams > humans - 1) { teams = humans - 1; //TBD } int cpu = mapGenOptions.getCompOnlyPlayerCount(); if(cpu > playerLimit - humans) { cpu = playerLimit - humans; ui->cpuCombo->setCurrentIndex(cpu + 1); } int cpuTeams = mapGenOptions.getCompOnlyTeamCount(); //comp only players - 1 if(cpuTeams > cpu - 1) { cpuTeams = cpu - 1; //TBD } //void setMapTemplate(const CRmgTemplate * value); updateTemplateList(); } void WindowNewMap::on_cpuCombo_activated(int index) { const int playerLimit = 8; std::map players { {0, CMapGenOptions::RANDOM_SIZE}, {1, 0}, {2, 1}, {3, 2}, {4, 3}, {5, 4}, {6, 5}, {7, 6}, {8, 7} }; int humans = mapGenOptions.getPlayerCount(); int cpu = players[index]; if(cpu > playerLimit - humans) { cpu = playerLimit - humans; ui->cpuCombo->setCurrentIndex(cpu + 1); return; } mapGenOptions.setCompOnlyPlayerCount(cpu); updateTemplateList(); } void WindowNewMap::on_randomMapCheck_stateChanged(int arg1) { randomMap = ui->randomMapCheck->isChecked(); ui->templateCombo->setEnabled(randomMap); updateTemplateList(); } void WindowNewMap::on_templateCombo_activated(int index) { if(index == 0) { mapGenOptions.setMapTemplate(nullptr); return; } auto * templ = VLC->tplh->getTemplate(ui->templateCombo->currentText().toStdString()); mapGenOptions.setMapTemplate(templ); } void WindowNewMap::on_widthTxt_textChanged(const QString &arg1) { mapGenOptions.setWidth(arg1.toInt()); updateTemplateList(); } void WindowNewMap::on_heightTxt_textChanged(const QString &arg1) { mapGenOptions.setHeight(arg1.toInt()); updateTemplateList(); } void WindowNewMap::updateTemplateList() { ui->templateCombo->clear(); ui->templateCombo->setCurrentIndex(-1); if(!randomMap) return; mapGenOptions.setMapTemplate(nullptr); auto templates = mapGenOptions.getPossibleTemplates(); if(templates.empty()) return; ui->templateCombo->addItem("[default]"); for(auto * templ : templates) { ui->templateCombo->addItem(QString::fromStdString(templ->getName())); } ui->templateCombo->setCurrentIndex(0); }