/* * InfoWindows.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "InfoWindows.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../PlayerLocalState.h" #include "../adventureMap/AdventureMapInterface.h" #include "../gui/CGuiHandler.h" #include "../gui/CursorHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../widgets/Buttons.h" #include "../widgets/CComponent.h" #include "../widgets/Images.h" #include "../widgets/MiscWidgets.h" #include "../widgets/TextControls.h" #include "../windows/CMessage.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../ConditionalWait.h" #include "../../lib/gameState/InfoAboutArmy.h" #include "../../lib/mapObjects/CGCreature.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/MiscObjects.h" CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charperline, const std::vector> & comps, const std::vector>> & Buttons, QueryID askID) { OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); backgroundTexture = std::make_shared(ImagePath::builtin("DiBoxBck"), pos); ID = askID; for(int i = 0; i < Buttons.size(); i++) { buttons.push_back(std::make_shared(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second)); if(!i && askID.getNum() >= 0) buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this)); buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions } text = std::make_shared(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);}); if(buttons.size() == 1) buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN; if(buttons.size() == 2) { buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT; buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL; } if(!comps.empty()) { components = std::make_shared(comps, Rect(0,0,0,0)); for (auto & comp : comps) comp->onChoose = [this](){ madeChoiceAndClose(); }; } CMessage::drawIWindow(this, Text, player); } void CSelWindow::madeChoice() { if(ID.getNum() < 0) return; int ret = -1; if(components) ret = components->selectedIndex(); LOCPLINT->cb->selectionMade(ret + 1, ID); } void CSelWindow::madeChoiceAndClose() { madeChoice(); close(); } CInfoWindow::CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons) { OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); backgroundTexture = std::make_shared(ImagePath::builtin("DiBoxBck"), pos); ID = QueryID(-1); for(const auto & Button : Buttons) { auto button = std::make_shared(Point(0, 0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this)); button->setBorderColor(Colors::METALLIC_GOLD); button->addCallback(Button.second); //each button will close the window apart from call-defined actions buttons.push_back(button); } text = std::make_shared(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE); if(!text->slider) { int finalWidth = std::min(250, text->label->textSize.x + 32); int finalHeight = text->label->textSize.y; text->resize(Point(finalWidth, finalHeight)); } if(buttons.size() == 1) buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN; if(buttons.size() == 2) { buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT; buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL; } if(!comps.empty()) components = std::make_shared(comps, Rect(0,0,0,0)); CMessage::drawIWindow(this, Text, player); } CInfoWindow::CInfoWindow() { ID = QueryID(-1); } void CInfoWindow::close() { WindowBase::close(); if(LOCPLINT) LOCPLINT->showingDialog->setFree(); } void CInfoWindow::showAll(Canvas & to) { CIntObject::showAll(to); CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15); } CInfoWindow::~CInfoWindow() = default; void CInfoWindow::showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player) { GH.windows().pushWindow(CInfoWindow::create(text, player, components)); } void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList & onYes, const CFunctionList & onNo, PlayerColor player) { assert(!LOCPLINT || LOCPLINT->showingDialog->isBusy()); std::vector>> pom; pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr); pom.emplace_back(AnimationPath::builtin("ICANCEL.DEF"), nullptr); auto temp = std::make_shared(text, player, components, pom); temp->buttons[0]->addCallback(onYes); temp->buttons[1]->addCallback(onNo); GH.windows().pushWindow(temp); } std::shared_ptr CInfoWindow::create(const std::string & text, PlayerColor playerID, const TCompsInfo & components) { std::vector>> pom; pom.emplace_back(AnimationPath::builtin("IOKAY.DEF"), nullptr); return std::make_shared(text, playerID, components, pom); } std::string CInfoWindow::genText(const std::string & title, const std::string & description) { return std::string("{") + title + "}" + "\n\n" + description; } bool CRClickPopup::isPopupWindow() const { return true; } void CRClickPopup::close() { WindowBase::close(); } void CRClickPopup::createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps) { PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue if(settings["session"]["spectate"].Bool()) //TODO: there must be better way to implement this player = PlayerColor(1); auto temp = std::make_shared(txt, player, comps); temp->center(GH.getCursorPosition()); //center on mouse #ifdef VCMI_MOBILE temp->moveBy({0, -temp->pos.h / 2}); #endif temp->fitToScreen(10); GH.windows().createAndPushWindow(temp); } void CRClickPopup::createAndPush(const std::string & txt, const std::shared_ptr & component) { CInfoWindow::TCompsInfo intComps; intComps.push_back(component); createAndPush(txt, intComps); } void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment) { auto iWin = createCustomInfoWindow(p, obj); //try get custom infowindow for this obj if(iWin) { GH.windows().pushWindow(iWin); } else { std::vector components; if(settings["general"]["enableUiEnhancements"].Bool()) { if(LOCPLINT->localState->getCurrentHero()) components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero()); else components = obj->getPopupComponents(LOCPLINT->playerID); } std::vector> guiComponents; for(auto & component : components) guiComponents.push_back(std::make_shared(component)); if(LOCPLINT->localState->getCurrentHero()) CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->localState->getCurrentHero()), guiComponents); else CRClickPopup::createAndPush(obj->getPopupText(LOCPLINT->playerID), guiComponents); } } CRClickPopupInt::CRClickPopupInt(const std::shared_ptr & our) { CCS->curh->hide(); defActions = SHOWALL | UPDATE; our->recActions = defActions; inner = our; addChild(our.get(), false); } CRClickPopupInt::~CRClickPopupInt() { CCS->curh->show(); } Point CInfoBoxPopup::toScreen(Point p) { auto bounds = adventureInt->terrainAreaPixels(); vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100); vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100); return p; } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(town, iah, LOCPLINT->localState->getCurrentTown()); //todo: should this be nearest hero? OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("HEROQVBK"), toScreen(position)) { InfoAboutHero iah; LOCPLINT->cb->getHeroInfo(hero, iah, LOCPLINT->localState->getCurrentHero()); //todo: should this be nearest hero? OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(garr, iah); OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); tooltip = std::make_shared(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature) : CWindowObject(RCLICK_POPUP | BORDERED, ImagePath::builtin("DIBOXBCK"), toScreen(position)) { OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); tooltip = std::make_shared(Point(9, 10), creature); } std::shared_ptr CRClickPopup::createCustomInfoWindow(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero { if(nullptr == specific) specific = LOCPLINT->localState->getCurrentArmy(); if(nullptr == specific) { logGlobal->error("createCustomInfoWindow: no object to describe"); return nullptr; } switch(specific->ID) { case Obj::HERO: return std::make_shared(position, dynamic_cast(specific)); case Obj::TOWN: return std::make_shared(position, dynamic_cast(specific)); case Obj::MONSTER: return std::make_shared(position, dynamic_cast(specific)); case Obj::GARRISON: case Obj::GARRISON2: return std::make_shared(position, dynamic_cast(specific)); default: return std::shared_ptr(); } }