/* * Connection.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "BinaryDeserializer.h" #include "BinarySerializer.h" #if BOOST_VERSION >= 107000 // Boost version >= 1.70 #include using TSocket = boost::asio::basic_stream_socket; using TAcceptor = boost::asio::basic_socket_acceptor; #else namespace boost { namespace asio { namespace ip { class tcp; } #if BOOST_VERSION >= 106600 // Boost version >= 1.66 class io_context; typedef io_context io_service; #else class io_service; #endif template class stream_socket_service; template class basic_stream_socket; template class socket_acceptor_service; template class basic_socket_acceptor; } class mutex; } typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service > TSocket; typedef boost::asio::basic_socket_acceptor > TAcceptor; #endif VCMI_LIB_NAMESPACE_BEGIN struct CPack; struct ConnectionBuffers; /// Main class for network communication /// Allows establishing connection and bidirectional read-write class DLL_LINKAGE CConnection : public IBinaryReader, public IBinaryWriter, public std::enable_shared_from_this { void init(); void reportState(vstd::CLoggerBase * out) override; int write(const void * data, unsigned size) override; int read(void * data, unsigned size) override; void flushBuffers(); std::shared_ptr io_service; //can be empty if connection made from socket bool enableBufferedWrite; bool enableBufferedRead; std::unique_ptr connectionBuffers; public: BinaryDeserializer iser; BinarySerializer oser; std::shared_ptr mutexRead; std::shared_ptr mutexWrite; std::shared_ptr socket; bool connected; bool myEndianess, contactEndianess; //true if little endian, if endianness is different we'll have to revert received multi-byte vars std::string contactUuid; std::string name; //who uses this connection std::string uuid; int connectionID; std::shared_ptr handler; CConnection(const std::string & host, ui16 port, std::string Name, std::string UUID); CConnection(const std::shared_ptr & acceptor, const std::shared_ptr & Io_service, std::string Name, std::string UUID); CConnection(std::shared_ptr Socket, std::string Name, std::string UUID); //use immediately after accepting connection into socket void close(); bool isOpen() const; template CConnection &operator&(const T&); virtual ~CConnection(); CPack * retrievePack(); void sendPack(const CPack * pack); void disableStackSendingByID(); void enableStackSendingByID(); void disableSmartPointerSerialization(); void enableSmartPointerSerialization(); void disableSmartVectorMemberSerialization(); void enableSmartVectorMemberSerializatoin(); void enterLobbyConnectionMode(); void enterGameplayConnectionMode(CGameState * gs); std::string toString() const; template CConnection & operator>>(T &t) { iser & t; return * this; } template CConnection & operator<<(const T &t) { oser & t; return * this; } }; VCMI_LIB_NAMESPACE_END