/* * BitmapHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ //code is copied from vcmiclient/CBitmapHandler.cpp with minimal changes #include "StdInc.h" #include "BitmapHandler.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/vcmi_endian.h" #include #include #include namespace BitmapHandler { QImage loadH3PCX(ui8 * data, size_t size); QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey=true); bool isPCX(const ui8 * header)//check whether file can be PCX according to header { ui32 fSize = read_le_u32(header + 0); ui32 width = read_le_u32(header + 4); ui32 height = read_le_u32(header + 8); return fSize == width * height || fSize == width * height * 3; } enum Epcxformat { PCX8B, PCX24B }; QImage loadH3PCX(ui8 * pcx, size_t size) { //SDL_Surface * ret; Epcxformat format; int it = 0; ui32 fSize = read_le_u32(pcx + it); it += 4; ui32 width = read_le_u32(pcx + it); it += 4; ui32 height = read_le_u32(pcx + it); it += 4; if(fSize==width*height*3) format=PCX24B; else if(fSize==width*height) format=PCX8B; else return QImage(); QSize qsize(width, height); if(format==PCX8B) { it = 0xC; //auto bitmap = QBitmap::fromData(qsize, pcx + it); QImage image(pcx + it, width, height, width, QImage::Format_Indexed8); //palette - last 256*3 bytes QVector colorTable; it = (int)size - 256 * 3; for(int i = 0; i < 256; i++) { char bytes[3]; bytes[0] = pcx[it++]; bytes[1] = pcx[it++]; bytes[2] = pcx[it++]; colorTable.append(qRgb(bytes[0], bytes[1], bytes[2])); } image.setColorTable(colorTable); return image; } else { QImage image(pcx + it, width, height, width * 3, QImage::Format_RGB888); return image; } } QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey) { if(!fname.size()) { logGlobal->warn("Call to loadBitmap with void fname!"); return QImage(); } if(!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE))) { return QImage(); } auto fullpath = CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE)); auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll(); if(isPCX(readFile.first.get())) {//H3-style PCX auto image = BitmapHandler::loadH3PCX(readFile.first.get(), readFile.second); if(!image.isNull()) { if(image.bitPlaneCount() == 1 && setKey) { QVector colorTable = image.colorTable(); colorTable[0] = qRgba(255, 255, 255, 0); image.setColorTable(colorTable); } } else { logGlobal->error("Failed to open %s as H3 PCX!", fname); } return image.copy(); //copy must be returned here because buffer readFile.first used to build QImage will be cleaned after this line } else { //loading via QImage QImage image(QString::fromStdString(fullpath->make_preferred().string())); if(!image.isNull()) { if(image.bitPlaneCount() == 1) { //set correct value for alpha\unused channel QVector colorTable = image.colorTable(); for(auto & c : colorTable) c = qRgb(qRed(c), qGreen(c), qBlue(c)); image.setColorTable(colorTable); } } else { logGlobal->error("Failed to open %s via QImage", fname); return image; } } return QImage(); // When modifying anything here please check use cases: // 1) Vampire mansion in Necropolis (not 1st color is transparent) // 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color) // 3) New objects that may use 24-bit images for icons (e.g. witchking arts) } QImage loadBitmap(const std::string & fname, bool setKey) { for(const auto dir : {"DATA/", "SPRITES/"}) { auto image = loadBitmapFromDir(dir, fname, setKey); if(!image.isNull()) return image; } logGlobal->error("Error: Failed to find file %s", fname); return {}; } }