{ "factions" : [ "config/factions/castle.json", "config/factions/rampart.json", "config/factions/tower.json", "config/factions/necropolis.json", "config/factions/inferno.json", "config/factions/dungeon.json", "config/factions/stronghold.json", "config/factions/fortress.json", "config/factions/conflux.json", "config/factions/neutral.json" ], "creatures" : [ "config/creatures/castle.json", "config/creatures/rampart.json", "config/creatures/tower.json", "config/creatures/necropolis.json", "config/creatures/inferno.json", "config/creatures/dungeon.json", "config/creatures/stronghold.json", "config/creatures/fortress.json", "config/creatures/conflux.json", "config/creatures/neutral.json", "config/creatures/special.json" ], "heroes" : [ "config/heroes/castle.json", "config/heroes/rampart.json", "config/heroes/tower.json", "config/heroes/necropolis.json", "config/heroes/inferno.json", "config/heroes/dungeon.json", "config/heroes/stronghold.json", "config/heroes/fortress.json", "config/heroes/conflux.json", "config/heroes/special.json", "config/heroes/portraits.json" ], "objects" : [ "config/objects/cartographer.json", "config/objects/coverOfDarkness.json", "config/objects/creatureBanks.json", "config/objects/dwellings.json", "config/objects/generic.json", "config/objects/magicSpring.json", "config/objects/magicWell.json", "config/objects/moddables.json", "config/objects/observatory.json", "config/objects/rewardableBonusing.json", "config/objects/rewardableOncePerHero.json", "config/objects/rewardableOncePerWeek.json", "config/objects/rewardableOnceVisitable.json", "config/objects/rewardablePickable.json", "config/objects/scholar.json", "config/objects/shrine.json", "config/objects/witchHut.json" ], "artifacts" : [ "config/artifacts.json" ], "heroClasses" : [ "config/heroClasses.json" ], "bonuses" : [ "config/bonuses.json" ], "spells" : [ "config/spells/adventure.json", "config/spells/offensive.json", "config/spells/other.json", "config/spells/timed.json", "config/spells/ability.json", "config/spells/vcmiAbility.json", "config/spells/moats.json" ], "skills" : [ "config/skills.json" ], "terrains": [ "config/terrains.json" ], "roads": [ "config/roads.json" ], "rivers": [ "config/rivers.json" ], "battlefields": [ "config/battlefields.json" ], "obstacles": [ "config/obstacles.json" ], "settings": { // Number of entries of each type to load from Heroes III text files "textData" : { "heroClass" : 18, "artifact" : 144, "creature" : 150, "faction" : 9, "hero" : 156, "spell" : 81, "object" : 256, "terrain" : 10, "river" : 5, "road" : 4, }, "mapFormat" : { "restorationOfErathia" : { "supported" : true, "iconIndex" : 0, "buildingsCommon": { "townHall" : 0, "cityHall" : 1, "capitol" : 2, "fort" : 3, "citadel" : 4, "castle" : 5, "tavern" : 6, "blacksmith" : 7, "marketplace" : 8, "resourceSilo" : 9, "mageGuild1" : 11, "mageGuild2" : 12, "mageGuild3" : 13, "mageGuild4" : 14, "mageGuild5" : 15, "shipyard" : 16, "grail" : 17, "dwellingLvl1" : 22, "dwellingUpLvl1" : 23, "horde1" : 24, "dwellingLvl2" : 25, "dwellingUpLvl2" : 26, "horde2" : 27, "dwellingLvl3" : 28, "dwellingUpLvl3" : 29, "horde3" : 30, "dwellingLvl4" : 31, "dwellingUpLvl4" : 32, "horde4" : 33, "dwellingLvl5" : 34, "dwellingUpLvl5" : 35, "horde5" : 36, "dwellingLvl6" : 37, "dwellingUpLvl6" : 38, "dwellingLvl7" : 39, "dwellingUpLvl7" : 40 }, "buildings" : { "castle" : { "special1" : 18, // lighthouse "special2" : 20, // stables "special3" : 19 // brotherhoodOfSword }, "rampart" : { "special1" : 18, // mysticPond "special2" : 19, // fountainOfFortune "special3" : 20 // treasury }, "tower" : { "special1" : 10, // artifactMerchants "special2" : 20, // lookoutTower "special3" : 18, // library "special4" : 19 // wallOfKnowledge }, "inferno" : { "special2" : 18, // brimstoneStormclouds "special3" : 19, // castleGate "special4" : 20 // orderOfFire }, "necropolis" : { "special1" : 18, // coverOfDarkness "special2" : 19, // necromancyAmplifier "special3" : 20 // skeletonTransformer }, "dungeon" : { "special1" : 10, // artifactMerchants "special2" : 18, // manaVortex "special3" : 19, // portalOfSummoning "special4" : 20 // battleScholarAcademy }, "stronghold" : { "special1" : 18, // escapeTunnel "special2" : 19, // freelancersGuild "special3" : 20, // ballistaYard "special4" : 21 // hallOfValhalla }, "fortress" : { "special1" : 20, // cageOfWarlords "special2" : 19, // bloodObelisk "special3" : 18 // glyphsOfFear } }, "portraits" : { "catherine" : 128, // In "RoE" Catherine only has portrait "portraitGeneralKendal" : 129 } }, "armageddonsBlade" : { "supported" : true, "iconIndex" : 1, "buildings" : { "conflux" : { "special1" : 10, // artifactMerchants "special2" : 18 // magicUniversity } }, "portraits" : { "pasis" : 128, "thunar" : 129, "portraitGeneralKendal" : 156, "portraitYoungCristian" : 157, "portraitOrdwald" : 158 } }, "shadowOfDeath" : { "supported" : true, "iconIndex" : 2, "portraits" : { "portraitGeneralKendal" : 156, "portraitYoungCristian" : 157, "portraitOrdwald" : 158, "portraitFinneas" : 159, "portraitYoungGem" : 160, "portraitYoungSandro" : 161, "portraitYoungYog" : 162 } }, "jsonVCMI" : { "supported" : true, "iconIndex" : 3 }, "hornOfTheAbyss" : { "supported" : false }, "inTheWakeOfGods" : { "supported" : false } }, "heroes" : { // number of heroes that player can have active on map at the same time "perPlayerOnMapCap" : 8, // number of heroes that player can have in total, including garrisoned "perPlayerTotalCap" : 16, // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost "retreatOnWinWithoutTroops" : true, // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops "startingStackChances": [ 100, 88, 25], // number of artifacts that can fit in a backpack. -1 is unlimited. "backpackSize" : -1 }, "towns": { // How many new building can be built in a town per day "buildingsPerTurnCap" : 1, // Chances for a town with default buildings to receive corresponding dwelling level built in start "startingDwellingChances": [100, 50] }, "combat": { // defines dice size of a morale roll, based on creature's morale. // Resulting chance is 1/(value). If list contains 0 values, option will be disabled "goodMoraleDice" : [ 24, 12, 8 ], "badMoraleDice" : [ 12, 6, 4], // defines dice size of a luck roll, based on creature's luck "goodLuckDice" : [ 24, 12, 8 ], "badLuckDice" : [], // every 1 attack point damage influence in battle when attack points > defense points during creature attack "attackPointDamageFactor": 0.05, // limit of damage increase that can be achieved by overpowering attack points "attackPointDamageFactorCap": 4.0, // every 1 defense point damage influence in battle when defense points > attack points during creature attack "defensePointDamageFactor": 0.025, // limit of damage reduction that can be achieved by overpowering defense points "defensePointDamageFactorCap": 0.7, // If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards "oneHexTriggersObstacles": false }, "creatures": { // creatures on map will grow by specified percentage each week "weeklyGrowthPercent" : 10, // creatures on map will not grow if their quantity is greater than this value "weeklyGrowthCap" : 4000, // if stack experience is on, creatures on map will get specified amount of experience daily "dailyStackExperience" : 100, // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" "allowRandomSpecialWeeks" : true, // if enabled, every creature can get double growth month, ignoring predefined list "allowAllForDoubleMonth" : false }, "dwellings" : { // if enabled, neutral dwellings will accumulate creatures "accumulateWhenNeutral" : false, // if enabled, dwellings owned by players will accumulate creatures "accumulateWhenOwned" : false, // if enabled, game will attempt to merge slots in army on recruit if all slots in hero army are in use "mergeOnRecruit" : true }, "markets" : { // period between restocking of "Black Market" object found on adventure map "blackMarketRestockPeriod" : 0 }, "banks" : { // show guards composition when visiting creature banks "showGuardsComposition" : true }, "modules": { // if enabled, creatures may collect experience (WoG feature) "stackExperience": false, // if enabled, certain artifacts can be granted to creatures (WoG feature) "stackArtifact": false, // if enabled, all heroes gain commander creature in battle (WoG feature) "commanders": false }, "pathfinder" : { // if enabled, pathfinder will take use of any available boats "useBoat" : true, // if enabled, pathfinder will take use of any bidirectional monoliths "useMonolithTwoWay" : true, // if enabled, pathfinder will take use of one-way monolith that only have one known exit "useMonolithOneWayUnique" : false, // if enabled, pathfinder will take use of one-way monoliths with multiple exits. "useMonolithOneWayRandom" : false, // if enabled and hero has whirlpool protection effect, pathfinder will take use of whirpools "useWhirlpool" : true }, "bonuses" : { "global" : { "spellDamage" : { "type" : "SPELL_DAMAGE", "subtype" : "spellSchool.any", "val" : 100, "valueType" : "BASE_NUMBER" }, "wisdom" : { "type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells "val" : 2, "valueType" : "BASE_NUMBER" } }, "perHero": { "manaRegeneration" : { "type" : "MANA_REGENERATION", //default mana regeneration "val" : 1, "valueType" : "BASE_NUMBER" }, "sightRadius" : { "type" : "SIGHT_RADIUS", //default sight radius "val" : 5, "valueType" : "BASE_NUMBER" }, "experienceGain" : { "type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp "val" : 100, "valueType" : "BASE_NUMBER" }, "manaPerKnowledge" : { "type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge "val" : 10, "valueType" : "BASE_NUMBER" }, "landMovement" : { "type" : "MOVEMENT", //Basic land movement "subtype" : "heroMovementLand", "val" : 1300, "valueType" : "BASE_NUMBER", "updater" : { "type" : "ARMY_MOVEMENT", //Enable army movement bonus "parameters" : [ 20, // Movement points for lowest speed numerator 3, // Movement points for lowest speed denominator 10, // Resulting value, rounded down, will be multiplied by this number 700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings) ] } }, "seaMovement" : { "type" : "MOVEMENT", //Basic sea movement "subtype" : "heroMovementSea", "val" : 1500, "valueType" : "BASE_NUMBER" } } } } }