/* * mock_UnitInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/battle/IUnitInfo.h" class UnitInfoMock : public battle::IUnitInfo { public: MOCK_CONST_METHOD0(unitBaseAmount, int32_t()); MOCK_CONST_METHOD0(unitId, uint32_t()); MOCK_CONST_METHOD0(unitSide, ui8()); MOCK_CONST_METHOD0(unitOwner, PlayerColor()); MOCK_CONST_METHOD0(unitSlot, SlotID()); MOCK_CONST_METHOD0(unitType, const CCreature * ()); };