#include "stdafx.h" #include "CMessage.h" #include "SDL_ttf.h" #include "hch/CDefHandler.h" #include "CGameInfo.h" #include "SDL_Extensions.h" #include "hch/CLodHandler.h" #include #include #include "CPlayerInterface.h" #include "hch/CDefHandler.h" #include "CGameInfo.h" #include "SDL_Extensions.h" #include #include "hch/CGeneralTextHandler.h" #include "client/Graphics.h" #include "CAdvmapInterface.h" SDL_Color tytulowy, tlo, zwykly ; extern SDL_Surface * screen; extern TTF_Font * TNRB16, *TNR, *GEOR13; using namespace NMessage; template std::pair max(const std::pair &x, const std::pair &y) { std::pair ret; ret.first = std::max(x.first,y.first); ret.second = std::max(x.second,y.second); return ret; } namespace NMessage { CDefHandler * ok, *cancel; std::vector > piecesOfBox; //in colors of all players SDL_Surface * background = NULL; } CMessage::CMessage() { //if (!NMessage::background) // init(); } void CMessage::init() { { for (int i=0;i n; piecesOfBox.push_back(n); if (i==1) { for (size_t j=0;jourImages.size();++j) { piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); } } for (size_t j=0;jourImages.size();++j) { graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i); piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); } } NMessage::background = BitmapHandler::loadBitmap("DIBOXBCK.BMP"); SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); } ok = CDefHandler::giveDef("IOKAY.DEF"); cancel = CDefHandler::giveDef("ICANCEL.DEF"); } void CMessage::dispose() { for (int i=0;iflags, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); for (int i=0; ih)//background { for (int j=0; jw-1) { SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i)); //FIXME taking address of temporary } } drawBorder(playerColor, ret, w, h); return ret; } std::vector * CMessage::breakText(std::string text, size_t line, bool userBreak, bool ifor) //TODO userBreak -- use me { std::vector * ret = new std::vector(); while (text.length()>line) { int whereCut = -1, braces=0; bool pom = true, opened=false; for (size_t i=0; i0&&pom; i--) { if (text[i]==' ') { whereCut = i; break; } else if (opened && text[i]=='{') opened = false; else if (text[i]=='}') opened = true; } ret->push_back(text.substr(0,whereCut)); text.erase(0,whereCut); boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(" ")); if (opened) { (*(ret->end()-1))+='}'; text.insert(0,"{"); } } for (size_t i=0;ipush_back(text.substr(0,i)); text.erase(0,i); i=0; } } if (text.length() > 0) ret->push_back(text); for (size_t i=0; isize(); i++) { boost::algorithm::trim((*ret)[i]); } return ret; } std::pair CMessage::getMaxSizes(std::vector< std::vector > * komp) { std::pair ret; for (size_t i=0;isize();i++) { int sumaw=0; int maxh=0; for(size_t j=0;j<(*komp)[i].size();j++) { sumaw += (*komp)[i][j]->getImg()->w; if (maxh < (*komp)[i][j]->getImg()->h) maxh = (*komp)[i][j]->getImg()->h; } if(sumaw>ret.first) ret.first = sumaw; ret.second+=maxh; } return ret; } std::pair CMessage::getMaxSizes(std::vector > * txtg) { std::pair ret; ret.first = -1; ret.second=0; for (size_t i=0; isize();i++) //szukamy najszerszej linii i lacznej wysokosci { int lw=0; for (size_t j=0;j<(*txtg)[i].size();j++) { lw+=(*txtg)[i][j]->w; ret.second+=(*txtg)[i][j]->h; } if(!(*txtg)[i].size()) ret.second+=19; if (ret.first > * txtg, int & curh, SDL_Surface * ret) { for (size_t i=0; isize();i++) { int lw=0; for (size_t j=0;j<(*txtg)[i].size();j++) lw+=(*txtg)[i][j]->w; //lw - laczna szerokosc linii int pw = ret->w/2; pw -= lw/2; //poczatek tekstu (x) int tw = pw; for (size_t j=0;j<(*txtg)[i].size();j++) //blit text { blitAt((*txtg)[i][j],tw,curh+i*19,ret); tw+=(*txtg)[i][j]->w; SDL_FreeSurface((*txtg)[i][j]); } } curh+=txtg->size()*19; return ret; } SDL_Surface * CMessage::blitCompsOnSur(std::vector & comps, int maxw, int inter, int & curh, SDL_Surface * ret) { std::vector * brdtext; if (comps.size()) { brdtext = breakText(comps[0]->subtitle,12,true,true); } else { brdtext = NULL; } comps[0]->pos.x = (ret->w/2) - ((comps[0]->getImg()->w)/2); comps[0]->pos.y = curh; blitAt(comps[0]->getImg(),comps[0]->pos.x,comps[0]->pos.y,ret); curh += comps[0]->getImg()->h + 5; //obrazek + przerwa for (size_t i=0; i < brdtext->size(); ++i) //descr. { SDL_Surface * tesu = TTF_RenderText_Blended(GEOR13,(*brdtext)[i].c_str(),zwykly); blitAt(tesu,((comps[0]->getImg()->w - tesu->w)/2)+comps[0]->pos.x,curh,ret); curh+=tesu->h; SDL_FreeSurface(tesu); } return ret; } SDL_Surface* CMessage::blitCompsOnSur(SDL_Surface * _or, std::vector< std::vector > * komp, int inter, int &curh, SDL_Surface *ret) { for (size_t i=0;isize();i++) { int totalw=0, maxh=0; for(size_t j=0;j<(*komp)[i].size();j++) { totalw+=(*komp)[i][j]->getImg()->w; if(maxh<(*komp)[i][j]->getImg()->h) { maxh=(*komp)[i][j]->getImg()->h; } } if(_or) { totalw += (inter*2+_or->w) * ((*komp)[i].size() - 1); } else { totalw += (inter) * ((*komp)[i].size() - 1); } curh+=maxh/2; int curw = (ret->w/2)-(totalw/2); for(size_t j=0;j<(*komp)[i].size();j++) { blitAt((*komp)[i][j]->getImg(),curw,curh-((*komp)[i][j]->getImg()->h/2),ret); (*komp)[i][j]->pos.x = curw; (*komp)[i][j]->pos.y = curh-((*komp)[i][j]->getImg()->h/2); CSDL_Ext::printAtMiddle((*komp)[i][j]->subtitle,curw+(*komp)[i][j]->getImg()->w/2,curh+((*komp)[i][j]->getImg()->h/2)+10,GEOR13,zwykly,ret); curw += (*komp)[i][j]->getImg()->w; if(j<((*komp)[i].size()-1)) { if(_or) { curw+=inter; blitAt(_or,curw,curh-(_or->h/2),ret); curw+=_or->w; } curw+=inter; } } curh+=maxh/2; curh += 20; //todo: check subtitle length } return ret; } std::vector > * CMessage::drawText(std::vector * brtext) { std::vector > * txtg = new std::vector >(); txtg->resize(brtext->size()); for (size_t i=0; isize();i++) //foreach line { while((*brtext)[i].length()) //jesli zostalo cos { size_t z=0; bool br=true; while( ((*brtext)[i][z]) != ('{') ) { if (z >= (((*brtext)[i].length())-1)) { br=false; break; } z++; } if (!br) z++; if (z) (*txtg)[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(0,z).c_str(),zwykly)); (*brtext)[i].erase(0,z); z=0; if ( ((*brtext)[i].length()==0) || ((*brtext)[i][z]!='{') ) { continue; } while( ((*brtext)[i][++z]) != ('}') ) {} //tyemp = (*brtext)[i].substr(1,z-1); //od 1 bo pomijamy otwierajaca klamre (*txtg)[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(1,z-1).c_str(),tytulowy)); (*brtext)[i].erase(0,z+1); //z+1 bo dajemy zamykajaca klamre } //ends while((*brtext)[i].length()) } //ends for(int i=0; isize();i++) return txtg; } CSimpleWindow * CMessage::genWindow(std::string text, int player, int Lmar, int Rmar, int Tmar, int Bmar) { CSimpleWindow * ret = new CSimpleWindow(); std::vector * brtext = breakText(text,32,true,true); std::vector > * txtg = drawText(brtext); std::pair txts = getMaxSizes(txtg); ret->bitmap = drawBox1(txts.first+Lmar+Rmar,txts.second+Tmar+Bmar,0); ret->pos.h=ret->bitmap->h; ret->pos.w=ret->bitmap->w; int curh = ret->bitmap->h/2 - (19*txtg->size())/2; blitTextOnSur(txtg,curh,ret->bitmap); delete brtext; delete txtg; return ret; } std::vector< std::vector > * CMessage::breakComps(std::vector & comps,int maxw, SDL_Surface* _or) { std::vector< std::vector > * ret = new std::vector< std::vector >(); ret->resize(1); int rvi = 0; int curw = 0; for(size_t i=0;igetImg()->w + 12 + (_or ? _or->w : 0)); if (curw > maxw) { curw = 0; rvi++; ret->resize(rvi+1); } (*ret)[rvi].push_back(comps[i]); } return ret; } SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ ) { int curh; std::vector * tekst = breakText(text,charperline); std::vector > * txtg = drawText(tekst); std::pair txts = getMaxSizes(txtg), boxs; boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width + 50; //side margins boxs.second = (curh=45) //top margin + txts.second //text total height + imgToBmp //text <=> img + bitmap->h + 5 // to sibtitle + (*txtg)[0][0]->h + 30; SDL_Surface *ret = drawBox1(boxs.first,boxs.second,player); blitTextOnSur(txtg,curh,ret); curh += imgToBmp; blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret); curh += bitmap->h + 5; CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+( ((*txtg)[0][0]->h) / 2 ),GEOR13,zwykly,ret); delete tekst; delete txtg; return ret; } void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int charperline) { std::vector * brtext = breakText(text,charperline,true,true); std::vector > * txtg = drawText(brtext); std::pair txts = getMaxSizes(txtg); if(ret->buttons.size()) txts.second += 20 + //before button ok->ourImages[0].bitmap->h; //button if (ret->components.size()) txts.second += 30 //space to first component + ret->components[0]->getImg()->h + 5 //img <-> subtitle + 20; //subtitle //TODO: check how much place will be needed for subtitle ret->bitmap = drawBox1(txts.first+70,txts.second+70,0); ret->pos.h=ret->bitmap->h; ret->pos.w=ret->bitmap->w; ret->pos.x=screen->w/2-(ret->pos.w/2); ret->pos.y=screen->h/2-(ret->pos.h/2); int curh = 30; //gorny margines blitTextOnSur(txtg,curh,ret->bitmap); if (ret->components.size()) { curh += 30; if(ret->components.size()==1) { blitCompsOnSur(ret->components,200,0,curh,ret->bitmap); } else { SDL_Surface * _or = 0; if(dynamic_cast(ret)) //it's selection window, so we'll blit "or" between components _or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly); std::vector< std::vector > * komp = breakComps(reinterpret_cast&>(ret->components),500,_or); blitCompsOnSur(_or,komp,10,curh,ret->bitmap); delete komp; } } if(ret->buttons.size()) { curh += 20; //to buttton int bw = 20*(ret->buttons.size()-1); //total width of buttons - start with distance between them for(size_t i=0; ibuttons.size(); i++) //and add buttons width bw+=ret->buttons[i]->imgs[0][0]->w; bw = (ret->bitmap->w/2) - (bw/2); for(size_t i=0; ibuttons.size(); i++) { ret->buttons[i]->pos.x = bw + ret->pos.x; ret->buttons[i]->pos.y = curh + ret->pos.y; bw += ret->buttons[i]->imgs[0][0]->w + 20; } } for(size_t i=0; icomponents.size(); i++) { ret->components[i]->pos.x += ret->pos.x; ret->components[i]->pos.y += ret->pos.y; } delete brtext; delete txtg; } CSelWindow * CMessage::genSelWindow(std::string text, int player, int charperline, std::vector & comps, int owner) { //CSelWindow * ret = new CSelWindow(); //std::vector * tekst = breakText(text,charperline); //std::vector > * txtg = drawText(tekst); //std::pair txts = getMaxSizes(txtg); //txts.first+=45; //side margins //int curh = 50; //top margin ////std::pair txts2 = getMaxSizes(komp); //ret->pos.h = txts.second //wys. tekstu // //+ txts2.second //wys komponentow // + 20 //podpis pod komponentami // + 55 //gorny margines // + 60 //text <=> comps // + 20 //comps <=> button // + ok->ourImages[0].bitmap->h //button // + 30; //bottom margin //ret->pos.w = std::max(txts.first,txts.second); //ret->bitmap = drawBox1(ret->pos.w,ret->pos.h,player); //blitTextOnSur(txtg,curh,ret->bitmap); //curh += 50; //blitCompsOnSur(_or,komp,10,curh,ret->bitmap); //curh += 30; //to buttton //ret->buttons[0]->pos.x = (ret->bitmap->w/2) - (ret->buttons[0]->imgs[0][0]->w/2); //ret->buttons[0]->pos.y = curh; //ret->buttons[0]->show(); //curh += ret->buttons[0]->imgs[0][0]->h; //SDL_FreeSurface(_or); //delete komp; //delete tekst; return NULL; } SDL_Surface * CMessage::genMessage (std::string title, std::string text, EWindowType type, std::vector *addPics, void * cb) { //max x 320 okolo 30 znakow std::vector * tekst; if (text.length() < 30) //nie trzeba polamac { tekst = new std::vector(); tekst->push_back(text); } else tekst = breakText(text); int ww, hh; //wymiary boksa if (319>30+13*text.length()) ww = 30+13*text.length(); else ww = 319; if (title.length()) hh=110+(21*tekst->size()); else hh=60+(21*tekst->size()); if (type==yesOrNO) //make place for buttons { if (ww<200) ww=200; hh+=70; } SDL_Surface * ret = drawBox1(ww,hh,0); //prepare title text if (title.length()) { //SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB16,title.c_str(),tytulowy,tlo); SDL_Surface * titleText = TTF_RenderText_Blended(TNRB16,title.c_str(),tytulowy); //draw title SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37); SDL_BlitSurface(titleText,NULL,ret,&tytul); SDL_FreeSurface(titleText); } //draw text for (size_t i=0; isize(); i++) { int by = 37+i*21; if (title.length()) by+=40; //SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB16,(*tekst)[i].c_str(),zwykly,tlo); SDL_Surface * tresc = TTF_RenderText_Blended(TNRB16,(*tekst)[i].c_str(),zwykly); SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by); SDL_BlitSurface(tresc,NULL,ret,&trescRect); SDL_FreeSurface(tresc); } if (type==yesOrNO) // add buttons { int by = 77+tekst->size()*21; if (title.length()) by+=40; int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w; //ok SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by); SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect); ((std::vector*)(cb))->push_back(trescRect); //cancel trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by); SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect); ((std::vector*)(cb))->push_back(trescRect); } delete tekst; return ret; } void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y) { //obwodka I-szego rzedu pozioma for (int i=0; iw; i+=piecesOfBox[playerColor][6]->w) { SDL_BlitSurface (piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,x+i,y+0)); SDL_BlitSurface (piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,x+i,y+h-piecesOfBox[playerColor][7]->h)); } //obwodka I-szego rzedu pionowa for (int i=0; ih; i+=piecesOfBox[playerColor][4]->h) { SDL_BlitSurface (piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,x+0,y+i)); SDL_BlitSurface (piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,x+w-piecesOfBox[playerColor][5]->w,y+i)); } //corners SDL_BlitSurface (piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,x+0,y+0)); SDL_BlitSurface (piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,x+w-piecesOfBox[playerColor][1]->w,y+0)); SDL_BlitSurface (piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,x+0,y+h-piecesOfBox[playerColor][2]->h)); SDL_BlitSurface (piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,x+w-piecesOfBox[playerColor][3]->w,y+h-piecesOfBox[playerColor][3]->h)); }