/* * AccessibilityInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AccessibilityInfo.h" #include "Unit.h" #include "../GameConstants.h" bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const { return accessible(tile, stack->doubleWide(), stack->unitSide()); } bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const { // All hexes that stack would cover if standing on tile have to be accessible. //do not use getHexes for speed reasons if(!tile.isValid()) return false; if(at(tile) != EAccessibility::ACCESSIBLE && !(at(tile) == EAccessibility::GATE && side == BattleSide::DEFENDER)) return false; if(doubleWide) { auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side); if(!otherHex.isValid()) return false; if(at(otherHex) != EAccessibility::ACCESSIBLE && !(at(otherHex) == EAccessibility::GATE && side == BattleSide::DEFENDER)) return false; } return true; }