/* * BattleEvents.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BattleEvents.h" #include "../../LuaStack.h" #include "../../LuaCallWrapper.h" #include "../Registry.h" #include "../../../../lib/battle/Unit.h" #include "SubscriptionRegistryProxy.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { namespace events { using ::events::ApplyDamage; VCMI_REGISTER_SCRIPT_API(ApplyDamageProxy, "events.ApplyDamage"); const std::vector<ApplyDamageProxy::CustomRegType> ApplyDamageProxy::REGISTER_CUSTOM = { { "subscribeBefore", &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeBefore, true }, { "subscribeAfter", &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeAfter, true }, { "getInitialDamage", LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getInitialDamage), &ApplyDamage::getInitialDamage>::invoke, false }, { "getDamage", LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getDamage), &ApplyDamage::getDamage>::invoke, false }, { "setDamage", LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::setDamage), &ApplyDamage::setDamage>::invoke, false }, { "getTarget", LuaMethodWrapper<ApplyDamage, decltype(&ApplyDamage::getTarget), &ApplyDamage::getTarget>::invoke, false }, }; } } } VCMI_LIB_NAMESPACE_END