#include "StdInc.h" #include "GUIClasses.h" #include "UIFramework/SDL_Extensions.h" #include "CAdvmapInterface.h" #include "BattleInterface/CBattleInterface.h" #include "BattleInterface/CBattleInterfaceClasses.h" #include "../CCallback.h" #include "CCastleInterface.h" #include "CCreatureWindow.h" #include "UIFramework/CCursorHandler.h" #include "CGameInfo.h" #include "CHeroWindow.h" #include "CMessage.h" #include "CConfigHandler.h" #include "CConfigHandler.h" #include "BattleInterface/CCreatureAnimation.h" #include "CPlayerInterface.h" #include "Graphics.h" #include "CAnimation.h" #include "../lib/CArtHandler.h" #include "../lib/CBuildingHandler.h" #include "../lib/CGeneralTextHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CModHandler.h" #include "../lib/CObjectHandler.h" #include "../lib/CSpellHandler.h" #include "../lib/CTownHandler.h" #include "../lib/CondSh.h" #include "../lib/map.h" #include "mapHandler.h" #include "../lib/CStopWatch.h" #include "../lib/NetPacks.h" #include "CSpellWindow.h" #include "CHeroWindow.h" #include "CVideoHandler.h" #include "../lib/StartInfo.h" #include "CPreGame.h" #include "../lib/HeroBonus.h" #include "../lib/CCreatureHandler.h" #include "CMusicHandler.h" #include "../lib/BattleState.h" #include "../lib/CGameState.h" #include "../lib/GameConstants.h" #include "UIFramework/CGuiHandler.h" /* * GUIClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ using namespace boost::assign; using namespace CSDL_Ext; extern std::queue events; extern boost::mutex eventsM; std::list CFocusable::focusables; CFocusable * CFocusable::inputWithFocus; #undef min #undef max void CArmyTooltip::init(const InfoAboutArmy &army) { OBJ_CONSTRUCTION_CAPTURING_ALL; new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::Cornsilk, army.name); std::vector slotsPos; slotsPos.push_back(Point(36,73)); slotsPos.push_back(Point(72,73)); slotsPos.push_back(Point(108,73)); slotsPos.push_back(Point(18,122)); slotsPos.push_back(Point(54,122)); slotsPos.push_back(Point(90,122)); slotsPos.push_back(Point(126,122)); BOOST_FOREACH(auto & slot, army.army) { if(slot.first >= GameConstants::ARMY_SIZE) { tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl; continue; } new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y); std::string subtitle; if(army.army.isDetailed) subtitle = boost::lexical_cast(slot.second.count); else { //if =0 - we have no information about stack size at all if (slot.second.count) subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)]; } new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::Cornsilk, subtitle); } } CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army): CIntObject(0, pos) { init(army); } CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army): CIntObject(0, pos) { init(InfoAboutArmy(army, true)); } void CHeroTooltip::init(const InfoAboutHero &hero) { OBJ_CONSTRUCTION_CAPTURING_ALL; new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2); if(hero.details) { for (size_t i = 0; i < hero.details->primskills.size(); i++) new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast(hero.details->primskills[i])); new CLabel(158, 98, FONT_TINY, CENTER, Colors::Cornsilk, boost::lexical_cast(hero.details->mana)); new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74); new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91); } } CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero): CArmyTooltip(pos, hero) { init(hero); } CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero): CArmyTooltip(pos, InfoAboutHero(hero, true)) { init(InfoAboutHero(hero, true)); } void CTownTooltip::init(const InfoAboutTown &town) { OBJ_CONSTRUCTION_CAPTURING_ALL; //order of icons in def: fort, citadel, castle, no fort size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3; new CAnimImage("ITMCLS", fortIndex, 0, 105, 31); assert(town.tType); size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN]; new CAnimImage("itpt", iconIndex, 0, 3, 2); if(town.details) { if (town.details->hallLevel) new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31); if (town.details->goldIncome) new CLabel(157, 58, FONT_TINY, CENTER, Colors::Cornsilk, boost::lexical_cast(town.details->goldIncome)); if(town.details->garrisonedHero) //garrisoned hero icon new CPicture("TOWNQKGH", 149, 76); if(town.details->customRes)//silo is built { if (town.tType->primaryRes == 127 )// wood & ore { new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75); new CAnimImage("SMALRES", Res::ORE , 0, 7, 88); } else new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81); } } } CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town): CArmyTooltip(pos, town) { init(town); } CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town): CArmyTooltip(pos, InfoAboutTown(town, true)) { init(InfoAboutTown(town, true)); } void CGarrisonSlot::hover (bool on) { ////Hoverable::hover(on); if(on) { std::string temp; if(creature) { if(owner->highlighted) { if(owner->highlighted == this) { temp = CGI->generaltexth->tcommands[4]; //View %s boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature == creature) { temp = CGI->generaltexth->tcommands[2]; //Combine %s armies boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else if (owner->highlighted->creature) { temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); boost::algorithm::replace_first(temp,"%s",creature->nameSing); } else { tlog2 << "Warning - shouldn't be - highlighted void slot "<highlighted<highlighted = NULL; } } else { if(upg) { temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting) } else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN) { temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison) } else { temp = CGI->generaltexth->allTexts[481]; //Select %s } boost::algorithm::replace_first(temp,"%s",creature->nameSing); }; } else { if(owner->highlighted) { const CArmedInstance *highl = owner->highlighted->getObj(); if( highl->needsLastStack() //we are moving stack from hero's && highl->stacksCount() == 1 //it's only stack && owner->highlighted->upg != upg //we're moving it to the other garrison ) { temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison } else { temp = CGI->generaltexth->tcommands[6]; //Move %s boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing); } } else { temp = CGI->generaltexth->tcommands[11]; //Empty } } GH.statusbar->print(temp); } else { GH.statusbar->clear(); } } const CArmedInstance * CGarrisonSlot::getObj() { return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]); } bool CGarrisonSlot::our() { return upg?(owner->owned[1]):(owner->owned[0]); } void CGarrisonSlot::clickRight(tribool down, bool previousState) { if(down && creature) { GH.pushInt(createCreWindow(myStack, 2)); } } void CGarrisonSlot::clickLeft(tribool down, bool previousState) { if(down) { bool refr = false; if(owner->highlighted) { if(owner->highlighted == this) //view info { UpgradeInfo pom; LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom); bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack()); boost::function upgr = NULL; boost::function dism = NULL; if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]); if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID); owner->highlighted = NULL; owner->splitting = false; for(size_t i = 0; isplitButtons.size(); i++) owner->splitButtons[i]->block(true); redraw(); refr = true; CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom); GH.pushInt(creWindow); } else { // Only allow certain moves if troops aren't removable or not ours. if ( ( owner->highlighted->our()//our creature is selected || owner->highlighted->creature == creature )//or we are rebalancing army && ( owner->removableUnits || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) ) || (upg == 1 && owner->highlighted->upg == 1 ) ) ) { //we want to split if((owner->splitting || LOCPLINT->shiftPressed()) && (!creature || (creature == owner->highlighted->creature))) { owner->p2 = ID; //store the second stack pos owner->pb = upg;//store the second stack owner (up or down army) owner->splitting = false; int minLeft=0, minRight=0; if(upg != owner->highlighted->upg) //not splitting within same army { if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack && owner->highlighted->getObj()->needsLastStack() ) { minLeft = 1; } if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature && owner->highlighted->creature == creature && getObj()->needsLastStack() ) { minRight = 1; } } GH.pushInt(new CSplitWindow(owner->highlighted->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2), minLeft, minRight, owner->highlighted->count, count)); refr = true; } else if(creature != owner->highlighted->creature) //swap { LOCPLINT->cb->swapCreatures( (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]), (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]), ID,owner->highlighted->ID); } else //merge { LOCPLINT->cb->mergeStacks( (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]), (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]), owner->highlighted->ID,ID); } } else // Highlight { if(creature) owner->highlighted = this; redraw(); refr = true; } } } else //highlight or drop artifact { bool artSelected = false; if (CWindowWithArtifacts* chw = dynamic_cast(GH.topInt())) //dirty solution { const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo; if (const CArtifactInstance *art = commonInfo->src.art) { const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero(); artSelected = true; ArtifactLocation src(srcHero, commonInfo->src.slotID); ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT); if (art->canBePutAt(dst, true)) { //equip clicked stack if(dst.getArt()) { //creature can wear only one active artifact //if we are placing a new one, the old one will be returned to the hero's backpack LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero))); } LOCPLINT->cb->swapArtifacts(src, dst); } } } if (!artSelected && creature) { owner->highlighted = this; if(creature) { for(size_t i = 0; isplitButtons.size(); i++) owner->splitButtons[i]->block(false); } } redraw(); refr = true; } if(refr) {hover(false); hover(true); } //to refresh statusbar } } CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature) { OBJ_CONSTRUCTION_CAPTURING_ALL; addUsedEvents(LCLICK | RCLICK | HOVER); pos.x += x; pos.y += y; owner = Owner; //assert(Creature == CGI->creh->creatures[Creature->idNumber]); upg = Upg; ID = IID; myStack = Creature; creature = Creature ? Creature->type : NULL; if (creature) { std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT"; creatureImage = new CAnimImage(imgName, creature->iconIndex); } else creatureImage = nullptr; count = Creature ? Creature->count : 0; if(Owner->smallIcons) { pos.w = 32; pos.h = 32; } else { pos.w = 58; pos.h = 64; } } void CGarrisonSlot::showAll(SDL_Surface * to) { std::map &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs); if(creature) { creatureImage->showAll(to); char buf[15]; SDL_itoa(count,buf,10); printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, Colors::Cornsilk, to); if((owner->highlighted==this) || (owner->splitting && owner->highlighted->creature == creature)) { blitAt(imgs[-1],pos,to); } } else//empty slot { if(owner->splitting && owner->highlighted->our()) blitAt(imgs[-1],pos,to); } } void CGarrisonInt::addSplitBtn(CAdventureMapButton * button) { addChild(button); button->recActions = defActions; splitButtons.push_back(button); } void CGarrisonInt::createSet(std::vector &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg ) { ret.resize(7); for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++) { ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second); } for(int i=0; ipos.x -= 126; ret[i]->pos.y += 37; }; } void CGarrisonInt::createSlots() { OBJ_CONSTRUCTION_CAPTURING_ALL; int width = smallIcons? 32 : 58; if(armedObjs[0]) createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0); if(armedObjs[1]) createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1); } void CGarrisonInt::deleteSlots() { for (int i=0; iblock(true); deleteSlots(); createSlots(); } void CGarrisonInt::splitClick() { if(!highlighted) return; splitting = !splitting; redraw(); } void CGarrisonInt::splitStacks(int, int amountRight) { LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, amountRight); } CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *pomsur, const Point& SurOffset, const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, bool _twoRows ) : interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false), smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows) { setArmy(s1, false); setArmy(s2, true); pos.x += x; pos.y += y; createSlots(); } void CGarrisonInt::activate() { for(size_t i = 0; iisBlocked()) != !highlighted) splitButtons[i]->block(!highlighted); CIntObject::activate(); } void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison) { owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks) armedObjs[bottomGarrison] = army; } CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps) { OBJ_CONSTRUCTION_CAPTURING_ALL; type |= BLOCK_ADV_HOTKEYS; ID = -1; for(int i=0;iborderColor = Colors::MetallicGold; button->borderEnabled = true; button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions buttons.push_back(button); } text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk); if(!text->slider) { text->pos.w = text->maxW; text->pos.h = text->maxH; } if(buttons.size()) { buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape } for(int i=0;irecActions = 0xff; addChild(comps[i]); comps[i]->recActions &= ~(SHOWALL | UPDATE); components.push_back(comps[i]); } setDelComps(delComps); CMessage::drawIWindow(this,Text,player); } CInfoWindow::CInfoWindow() { ID = -1; setDelComps(false); text = NULL; } void CInfoWindow::close() { GH.popIntTotally(this); if(LOCPLINT) LOCPLINT->showingDialog->setn(false); } void CInfoWindow::show(SDL_Surface * to) { CIntObject::show(to); } CInfoWindow::~CInfoWindow() { if(!delComps) { for (int i=0;i *components, const CFunctionList &onYes, const CFunctionList &onNo, bool DelComps, int player) { assert(!LOCPLINT || LOCPLINT->showingDialog->get()); std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); pom.push_back(std::pair >("ICANCEL.DEF",0)); CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector(), pom, DelComps); for(int i=0;ibuttons[0]->callback += onYes.funcs[i]; for(int i=0;ibuttons[1]->callback += onNo.funcs[i]; GH.pushInt(temp); } CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector *components /*= NULL*/, bool DelComps) { std::vector > > pom; pom.push_back(std::pair >("IOKAY.DEF",0)); CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector(), pom, DelComps); return ret; } void CInfoWindow::setDelComps(bool DelComps) { delComps = DelComps; BOOST_FOREACH(CComponent *comp, components) { if(delComps) comp->recActions |= DISPOSE; else comp->recActions &= ~DISPOSE; } } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free) :free(Free),bitmap(Bitmap) { init(x, y); } CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/) : free(Free),bitmap(Bitmap) { switch(alignment) { case BOTTOMRIGHT: init(p.x - Bitmap->w, p.y - Bitmap->h); break; case CENTER: init(p.x - Bitmap->w/2, p.y - Bitmap->h/2); break; case TOPLEFT: init(p.x, p.y); break; default: assert(0); //not implemented } } CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free) { CCS->curh->hide(); free=Free; bitmap=Bitmap; if(bitmap) { pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.h = bitmap->h; pos.w = bitmap->w; } } void CInfoPopup::close() { if(free) SDL_FreeSurface(bitmap); GH.popIntTotally(this); } void CInfoPopup::show(SDL_Surface * to) { blitAt(bitmap,pos.x,pos.y,to); } CInfoPopup::~CInfoPopup() { CCS->curh->show(); } void CInfoPopup::init(int x, int y) { CCS->curh->hide(); pos.x = x; pos.y = y; pos.h = bitmap->h; pos.w = bitmap->w; // Put the window back on screen if necessary vstd::amax(pos.x, 0); vstd::amax(pos.y, 0); vstd::amin(pos.x, screen->w - bitmap->w); vstd::amin(pos.y, screen->h - bitmap->h); } CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize): image(nullptr), perDay(false) { addUsedEvents(RCLICK); init(Type, Subtype, Val, imageSize); } CComponent::CComponent(const Component &c): image(nullptr), perDay(false) { addUsedEvents(RCLICK); if(c.id == Component::RESOURCE && c.when==-1) perDay = true; init((Etype)c.id,c.subtype,c.val, large); } void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize) { OBJ_CONSTRUCTION_CAPTURING_ALL; compType = Type; subtype = Subtype; val = Val; size = imageSize; assert(compType < typeInvalid); assert(size < sizeInvalid); setSurface(getFileName()[size], getIndex()); pos.w = image->pos.w; pos.h = image->pos.h; pos.h += 4; //distance between text and image std::vector textLines = CMessage::breakText(getSubtitle(), std::max(80, pos.w), FONT_SMALL); BOOST_FOREACH(auto & line, textLines) { int height = graphics->fonts[FONT_SMALL]->height; CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line); pos.h += height; if (label->pos.w > pos.w) { pos.x -= (label->pos.w - pos.w)/2; pos.w = label->pos.w; } } } const std::vector CComponent::getFileName() { static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"}; static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"}; static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"}; static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"}; static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"}; static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"}; static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"}; static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"}; static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"}; static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"}; auto gen = [](const std::string * arr) { return std::vector(arr, arr + 4); }; switch(compType) { case primskill: return gen(primSkillsArr); case secskill: return gen(secSkillsArr); case resource: return gen(resourceArr); case creature: return gen(creatureArr); case artifact: return gen(artifactArr); case experience: return gen(primSkillsArr); case spell: return gen(spellsArr); case morale: return gen(moraleArr); case luck: return gen(luckArr); case building: return std::vector(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons); case hero: return gen(heroArr); case flag: return gen(flagArr); } assert(0); return std::vector(); } size_t CComponent::getIndex() { switch(compType) { case primskill: return subtype; case secskill: return subtype*3 + 3 + val - 1; case resource: return subtype; case creature: return CGI->creh->creatures[subtype]->iconIndex; case artifact: return subtype; case experience: return 4; case spell: return subtype; case morale: return val+3; case luck: return val+3; case building: return val; case hero: return subtype; case flag: return subtype; } assert(0); return 0; } std::string CComponent::getDescription() { switch (compType) { case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill : CGI->generaltexth->allTexts[149]; //mana case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1]; case resource: return CGI->generaltexth->allTexts[242]; case creature: return ""; case artifact: return CGI->arth->artifacts[subtype]->Description(); case experience: return CGI->generaltexth->allTexts[241]; case spell: return CGI->spellh->spells[subtype]->descriptions[val]; case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)]; case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)]; case building: return CGI->townh->towns[subtype].buildings[val]->Description(); case hero: return CGI->heroh->heroes[subtype]->name; case flag: return ""; } assert(0); return ""; } std::string CComponent::getSubtitle() { if (!perDay) return getSubtitleInternal(); std::string ret = CGI->generaltexth->allTexts[3]; boost::replace_first(ret, "%d", getSubtitleInternal()); return ret; } std::string CComponent::getSubtitleInternal() { //FIXME: some of these are horrible (e.g creature) switch(compType) { case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387])); case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype]; case resource: return boost::lexical_cast(val); case creature: return (val? boost::lexical_cast(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing); case artifact: return CGI->arth->artifacts[subtype]->Name(); case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast(val); case spell: return CGI->spellh->spells[subtype]->name; case morale: return ""; case luck: return ""; case building: return CGI->townh->towns[subtype].buildings[val]->Name(); case hero: return CGI->heroh->heroes[subtype]->name; case flag: return CGI->generaltexth->capColors[subtype]; } assert(0); return ""; } void CComponent::setSurface(std::string defName, int imgPos) { OBJ_CONSTRUCTION_CAPTURING_ALL; vstd::clear_pointer(image); image = new CAnimImage(defName, imgPos); } void CComponent::clickRight(tribool down, bool previousState) { if(!getDescription().empty()) adventureInt->handleRightClick(getDescription(), down); } void CSelectableComponent::clickLeft(tribool down, bool previousState) { if (down) { if(onSelect) onSelect(); } } void CSelectableComponent::init() { selected = false; } CSelectableComponent::CSelectableComponent(const Component &c, boost::function OnSelect): CComponent(c),onSelect(OnSelect) { type |= REDRAW_PARENT; addUsedEvents(LCLICK | KEYBOARD); init(); } CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function OnSelect): CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect) { type |= REDRAW_PARENT; addUsedEvents(LCLICK | KEYBOARD); init(); } void CSelectableComponent::select(bool on) { if(on != selected) { selected = on; redraw(); } } void CSelectableComponent::showAll(SDL_Surface * to) { CComponent::showAll(to); if(selected) { CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123)); } } void CComponentBox::selectionChanged(CSelectableComponent * newSelection) { if (newSelection == selected) return; if (selected) selected->select(false); selected = newSelection; if (onSelect) onSelect(selectedIndex()); if (selected) selected->select(true); } int CComponentBox::selectedIndex() { if (selected) return std::find(components.begin(), components.end(), selected) - components.begin(); return -1; } Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right) { int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2; int rightSubtitle = (right->pos.w - right->image->pos.w) / 2; int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle; return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4); } int CComponentBox::getDistance(CComponent *left, CComponent *right) { static const int betweenImagesMin = 50; static const int betweenSubtitlesMin = 10; int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2; int rightSubtitle = (right->pos.w - right->image->pos.w) / 2; int subtitlesOffset = leftSubtitle + rightSubtitle; return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset); } void CComponentBox::placeComponents(bool selectable) { static const int betweenRows = 22; OBJ_CONSTRUCTION_CAPTURING_ALL; if (components.empty()) return; //prepare components BOOST_FOREACH(auto & comp, components) { addChild(comp); comp->moveTo(Point(pos.x, pos.y)); } struct RowData { size_t comps; int width; int height; RowData (size_t Comps, int Width, int Height): comps(Comps), width (Width), height (Height){}; }; std::vector rows; rows.push_back (RowData (0,0,0)); //split components in rows CComponent * prevComp = nullptr; BOOST_FOREACH(CComponent * comp, components) { //make sure that components are smaller than our width //assert(pos.w == 0 || pos.w < comp->pos.w); const int distance = prevComp ? getDistance(prevComp, comp) : 0; //start next row if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) { prevComp = nullptr; rows.push_back (RowData (0,0,0)); } if (prevComp) rows.back().width += distance; rows.back().comps++; rows.back().width += comp->pos.w; vstd::amax(rows.back().height, comp->pos.h); prevComp = comp; } if (pos.w == 0) { BOOST_FOREACH(auto & row, rows) vstd::amax(pos.w, row.width); } int height = (rows.size() - 1) * betweenRows; BOOST_FOREACH(auto & row, rows) height += row.height; //assert(pos.h == 0 || pos.h < height); if (pos.h == 0) pos.h = height; auto iter = components.begin(); int currentY = (pos.h - height) / 2; //move components to their positions for (size_t row = 0; row < rows.size(); row++) { prevComp = nullptr; int currentX = (pos.w - rows[row].width) / 2; for (size_t col = 0; col < rows[row].comps; col++) { if (prevComp) { if (selectable) { Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter); new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[4]); } currentX += getDistance(prevComp, *iter); } (*iter)->moveBy(Point(currentX, currentY)); currentX += (*iter)->pos.w; prevComp = *(iter++); } currentY += rows[row].height + betweenRows; } } CComponentBox::CComponentBox(CComponent * _components, Rect position): components(1, _components), selected(nullptr) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(false); } CComponentBox::CComponentBox(std::vector _components, Rect position): components(_components), selected(nullptr) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(false); } CComponentBox::CComponentBox(std::vector _components, Rect position, boost::function _onSelect): components(_components.begin(), _components.end()), selected(nullptr), onSelect(_onSelect) { type |= REDRAW_PARENT; pos = position + pos; placeComponents(true); assert(!components.empty()); int key = SDLK_1; BOOST_FOREACH(auto & comp, _components) { comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp); comp->assignedKeys.insert(key++); } selectionChanged(_components.front()); } void CSelWindow::selectionChange(unsigned to) { for (unsigned i=0;i(components[i]); if (!pom) continue; pom->select(i==to); } redraw(); } CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector &comps, const std::vector > > &Buttons, int askID) { OBJ_CONSTRUCTION_CAPTURING_ALL; ID = askID; for(int i=0;i= 0) buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this); buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions } text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk); buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape if(buttons.size() > 1 && askID >= 0) //cancel button functionality buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID); for(int i=0;irecActions = 255; addChild(comps[i]); components.push_back(comps[i]); comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i); if(i<9) comps[i]->assignedKeys.insert(SDLK_1+i); } CMessage::drawIWindow(this, Text, player); } void CSelWindow::madeChoice() { if(ID < 0) return; int ret = -1; for (int i=0;i(components[i])->selected) { ret = i; } } LOCPLINT->cb->selectionMade(ret+1,ID); } CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated) { OBJ_CONSTRUCTION_CAPTURING_ALL; pos.x+=x; pos.y+=y; si8 faction = 0;//FIXME: support neutral faction if (vstd::contains(CGI->townh->factions, cre->faction)) { faction = cre->faction; } if(Big) bg = new CPicture(CGI->townh->factions[faction].creatureBg130); else bg = new CPicture(CGI->townh->factions[faction].creatureBg120); bg->needRefresh = true; anim = new CCreatureAnim(0, 0, cre->animDefName, Rect()); anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h); anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON)); pos.w = bg->pos.w; pos.h = bg->pos.h; } CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount): CIntObject(LCLICK | RCLICK), parent(window), selected(false), creature(crea), amount(totalAmount) { OBJ_CONSTRUCTION_CAPTURING_ALL; pic = new CCreaturePic(1,1, creature, true, true); // 1 + 1 px for borders pos.w = pic->pos.w + 2; pos.h = pic->pos.h + 2; } void CRecruitmentWindow::CCreatureCard::select(bool on) { selected = on; redraw(); } void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState) { if (down) parent->select(this); } void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState) { if (down) GH.pushInt(createCreWindow(creature->idNumber, 0, 0)); } void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to) { CIntObject::showAll(to); if (selected) drawBorder(to, pos, int3(248, 0, 0)); else drawBorder(to, pos, int3(232, 212, 120)); } CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title) { type |= REDRAW_PARENT; pos = position + pos; OBJ_CONSTRUCTION_CAPTURING_ALL; new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::Cornsilk, title); } void CRecruitmentWindow::CCostBox::set(TResources res) { //just update values BOOST_FOREACH(auto & item, resources) { item.second.first->setTxt(boost::lexical_cast(res[item.first])); } } void CRecruitmentWindow::CCostBox::createItems(TResources res) { OBJ_CONSTRUCTION_CAPTURING_ALL; BOOST_FOREACH(auto & curr, resources) { delete curr.second.first; delete curr.second.second; } resources.clear(); TResources::nziterator iter(res); while (iter.valid()) { CAnimImage * image = new CAnimImage("RESOURCE", iter->resType); CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::Cornsilk, "0"); resources.insert(std::make_pair(iter->resType, std::make_pair(text, image))); iter++; } if (!resources.empty()) { int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1)); //reverse to display gold as first resource BOOST_REVERSE_FOREACH(auto & res, resources) { res.second.first->moveBy(Point(curx, 22)); res.second.second->moveBy(Point(curx, 22)); curx += 48; } } redraw(); } void CRecruitmentWindow::select(CCreatureCard *card) { if (card == selected) return; if (selected) selected->select(false); selected = card; if (selected) selected->select(true); if (card) { si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount()); vstd::amin(maxAmount, card->amount); slider->setAmount(maxAmount); if(slider->value) slider->moveTo(0); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(0); costPerTroopValue->createItems(card->creature->cost); totalCostValue->createItems(card->creature->cost); costPerTroopValue->set(card->creature->cost); //Recruit %s title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl)); maxButton->block(maxAmount == 0); slider->block(maxAmount == 0); } } void CRecruitmentWindow::buy() { int crid = selected->creature->idNumber, dstslot = dst-> getSlotFor(crid); if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot { std::string txt; if(dst->ID == Obj::HERO) { txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing); } else { txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army. } LOCPLINT->showInfoDialog(txt); return; } onRecruit(crid, slider->value); if(level >= 0) close(); } void CRecruitmentWindow::showAll(SDL_Surface * to) { CWindowObject::showAll(to); // recruit\total values drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123)); drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123)); //cost boxes drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123)); drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123)); //buttons borders drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66)); drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66)); drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66)); } CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function &Recruit, int y_offset): CWindowObject(PLAYER_COLORED, "TPRCRT"), onRecruit(Recruit), level(Level), dst(Dst), selected(nullptr), dwelling(Dwelling) { moveBy(Point(0, y_offset)); OBJ_CONSTRUCTION_CAPTURING_ALL; new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); slider = new CSlider(176,279,135,0,0,0,0,true); slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1); maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m); buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN); cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE); title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::Jasmine); availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::Cornsilk); toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::Cornsilk); costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]); totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]); new CLabel(205, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[465]); //available t new CLabel(279, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[16]); //recruit t availableCreaturesChanged(); } void CRecruitmentWindow::availableCreaturesChanged() { OBJ_CONSTRUCTION_CAPTURING_ALL; size_t selectedIndex = 0; if (!cards.empty() && selected) // find position of selected item selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin(); //deselect card select(nullptr); //delete old cards BOOST_FOREACH(auto & card, cards) delete card; cards.clear(); for(int i=0; icreatures.size(); i++) { //find appropriate level if(level >= 0 && i != level) continue; int amount = dwelling->creatures[i].first; //create new cards BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second) cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount)); } assert(!cards.empty()); const int creatureWidth = 102; //normal distance between cards - 18px int requiredSpace = 18; //maximum distance we can use without reaching window borders int availableSpace = pos.w - 50 - creatureWidth * cards.size(); if (cards.size() > 1) // avoid division by zero availableSpace /= cards.size() - 1; else availableSpace = 0; assert(availableSpace >= 0); const int spaceBetween = std::min(requiredSpace, availableSpace); const int totalCreatureWidth = spaceBetween + creatureWidth; //now we know total amount of cards and can move them to correct position int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2); BOOST_FOREACH(auto & card, cards) { card->moveBy(Point(curx, 64)); curx += totalCreatureWidth; } //restore selection select(cards[selectedIndex]); if(slider->value) slider->moveTo(0); else // if slider already at 0 - emulate call to sliderMoved() sliderMoved(0); } void CRecruitmentWindow::sliderMoved(int to) { if (!selected) return; buyButton->block(!to); availableValue->setTxt(boost::lexical_cast(selected->amount - to)); toRecruitValue->setTxt(boost::lexical_cast(to)); totalCostValue->set(selected->creature->cost * to); } CSplitWindow::CSplitWindow(const CCreature * creature, boost::function callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_): CWindowObject(PLAYER_COLORED, "GPUCRDIV"), callback(callback_), leftAmount(leftAmount_), rightAmount(rightAmount_), leftMin(leftMin_), rightMin(rightMin_), slider(nullptr) { OBJ_CONSTRUCTION_CAPTURING_ALL; int total = leftAmount + rightAmount; int leftMax = total - rightMin; int rightMax = total - leftMin; ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN); cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE); int sliderPositions = total - leftMin - rightMin; leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true)); rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false)); //add filters to allow only number input leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax)); rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax)); leftInput->setTxt(boost::lexical_cast(leftAmount), false); rightInput->setTxt(boost::lexical_cast(rightAmount), false); animLeft = new CCreaturePic(20, 54, creature, true, false); animRight = new CCreaturePic(177, 54,creature, true, false); slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true); std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title,"%s", creature->namePl); new CLabel(150, 34, FONT_BIG, CENTER, Colors::Jasmine, title); } void CSplitWindow::setAmountText(std::string text, bool left) { try { setAmount(boost::lexical_cast(text), left); slider->moveTo(rightAmount - rightMin); } catch(boost::bad_lexical_cast &) { } } void CSplitWindow::setAmount(int value, bool left) { int total = leftAmount + rightAmount; leftAmount = left ? value : total - value; rightAmount = left ? total - value : value; leftInput->setTxt(boost::lexical_cast(leftAmount)); rightInput->setTxt(boost::lexical_cast(rightAmount)); } void CSplitWindow::apply() { callback(leftAmount, rightAmount); close(); } void CSplitWindow::sliderMoved(int to) { setAmount(rightMin + to, false); } CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector &skills, boost::function callback): CWindowObject(PLAYER_COLORED, "LVLUPBKG"), cb(callback) { OBJ_CONSTRUCTION_CAPTURING_ALL; LOCPLINT->showingDialog->setn(true); new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66); new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN); //%s has gained a level. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::Cornsilk, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name)); //%s is now a level %d %s. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::Cornsilk, boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name)); new CAnimImage("PSKIL42", pskill, 0, 174, 190); new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->primarySkillNames[pskill] + " +1"); if (!skills.empty()) { std::vector comps; for(size_t i=0;igetSecSkillLevel( static_cast(skills[i]) )+1, CComponent::medium)); } box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100)); } else box = nullptr; } CLevelWindow::~CLevelWindow() { //FIXME: call callback if there was nothing to select? if (box && box->selectedIndex() != -1) cb(box->selectedIndex()); LOCPLINT->showingDialog->setn(false); } void CMinorResDataBar::show(SDL_Surface * to) { } void CMinorResDataBar::showAll(SDL_Surface * to) { blitAt(bg,pos.x,pos.y,to); char buf[30]; for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf)); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf); CSDL_Ext::printAtMiddle(CSDL_Ext::processStr( CGI->generaltexth->allTexts[62] +": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s",temp) ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to); } CMinorResDataBar::CMinorResDataBar() { bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp"); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); pos.x = 7; pos.y = 575; pos.w = bg->w; pos.h = bg->h; } CMinorResDataBar::~CMinorResDataBar() { SDL_FreeSurface(bg); } CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text): parent(_parent), index(_id) { OBJ_CONSTRUCTION_CAPTURING_ALL; border = new CPicture("TPGATES"); pos = border->pos; addUsedEvents(LCLICK); type |= REDRAW_PARENT; text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::Cornsilk, _text); select(index == parent->selected); } void CObjectListWindow::CItem::select(bool on) { if (on) border->recActions = 255; else border->recActions = ~(UPDATE | SHOWALL); redraw(); } void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState) { if( previousState && !down) parent->changeSelection(index); } CObjectListWindow::CObjectListWindow(const std::vector &_items, CPicture * titlePic, std::string _title, std::string _descr, boost::function Callback): CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback) { items.reserve(_items.size()); BOOST_FOREACH(int id, _items) { items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName)); } init(titlePic, _title, _descr); } CObjectListWindow::CObjectListWindow(const std::vector &_items, CPicture * titlePic, std::string _title, std::string _descr, boost::function Callback): CWindowObject(PLAYER_COLORED, "TPGATE"), onSelect(Callback) { items.reserve(_items.size()); for (size_t i=0; i<_items.size(); i++) items.push_back(std::make_pair(int(i), _items[i])); init(titlePic, _title, _descr); } void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr) { OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::Jasmine, _title); descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::Cornsilk, _descr); ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN); ok->block(true); exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE); if (titlePic) { titleImage = titlePic; addChild(titleImage); titleImage->recActions = defActions; titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2; titleImage->pos.y =75 + pos.y - titleImage->pos.h/2; } list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(), Point(15, 152), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) ); list->type |= REDRAW_PARENT; } CIntObject * CObjectListWindow::genItem(size_t index) { if (index < items.size()) return new CItem(this, index, items[index].second); return NULL; } void CObjectListWindow::elementSelected() { boost::function toCall = onSelect;//save int where = items[selected].first; //required variables GH.popIntTotally(this);//then destroy window toCall(where);//and send selected object } void CObjectListWindow::changeSelection(size_t which) { ok->block(false); if (selected == which) return; std::list< CIntObject * > elements = list->getItems(); BOOST_FOREACH(CIntObject * element, elements) { CItem *item; if ( (item = dynamic_cast(element)) ) if (item->index == selected) item->select(false); if (item->index == which) item->select(true); } selected = which; } void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key) { if(key.state != SDL_PRESSED) return; int sel = selected; switch(key.keysym.sym) { break; case SDLK_UP: sel -=1; break; case SDLK_DOWN: sel +=1; break; case SDLK_PAGEUP: sel -=9; break; case SDLK_PAGEDOWN: sel +=9; break; case SDLK_HOME: sel = 0; break; case SDLK_END: sel = items.size(); break; default: return; } vstd::abetween(sel, 0, items.size()-1); list->scrollTo(sel); changeSelection(sel); } CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial) { serial = Serial; left = Left; type = Type; id = ID; addUsedEvents(LCLICK | HOVER | RCLICK); downSelection = false; hlp = NULL; } void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to) { Point posToBitmap; Point posToSubCenter; switch(type) { case RESOURCE: posToBitmap = Point(19,9); posToSubCenter = Point(36, 59); break; case CREATURE_PLACEHOLDER: case CREATURE: posToSubCenter = Point(29, 76); if(downSelection) posToSubCenter.y += 5; break; case PLAYER: posToSubCenter = Point(31, 76); break; case ARTIFACT_PLACEHOLDER: case ARTIFACT_INSTANCE: posToSubCenter = Point(19, 55); if(downSelection) posToSubCenter.y += 8; break; case ARTIFACT_TYPE: posToSubCenter = Point(19, 58); break; } if(SDL_Surface *hlp = getSurface()) blitAt(hlp, pos + posToBitmap, to); printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::Cornsilk, to); } void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState) { CTradeWindow *mw = dynamic_cast(parent); assert(mw); if(down) { if(type == ARTIFACT_PLACEHOLDER) { CAltarWindow *aw = static_cast(mw); if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art) { aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt); } else if(const CArtifactInstance *art = getArtInstance()) { aw->arts->commonInfo->src.AOH = aw->arts; aw->arts->commonInfo->src.art = art; aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art); aw->arts->markPossibleSlots(art); //aw->arts->commonInfo->dst.AOH = aw->arts; CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap); aw->arts->artifactsOnAltar.erase(art); id = -1; subtitle = ""; aw->deal->block(!aw->arts->artifactsOnAltar.size()); } aw->calcTotalExp(); return; } if(left) { if(mw->hLeft != this) mw->hLeft = this; else return; } else { if(mw->hRight != this) mw->hRight = this; else return; } mw->selectionChanged(left); } } SDL_Surface * CTradeWindow::CTradeableItem::getSurface() { switch(type) { case RESOURCE: return graphics->resources32->ourImages[id].bitmap; case PLAYER: return graphics->flags->ourImages[id].bitmap; case ARTIFACT_TYPE: case ARTIFACT_PLACEHOLDER: case ARTIFACT_INSTANCE: return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL; case CREATURE: return graphics->bigImgs[id]; default: return NULL; } } void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to) { Rect oldPos = pos; std::string oldSub = subtitle; downSelection = true; pos = dstPos; subtitle = customSub; showAll(to); downSelection = false; pos = oldPos; subtitle = oldSub; } void CTradeWindow::CTradeableItem::hover(bool on) { if(!on) { GH.statusbar->clear(); return; } switch(type) { case CREATURE: case CREATURE_PLACEHOLDER: GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl)); break; case ARTIFACT_PLACEHOLDER: if(id < 0) GH.statusbar->print(CGI->generaltexth->zelp[582].first); else GH.statusbar->print(CGI->arth->artifacts[id]->Name()); break; } } void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState) { if(down) { switch(type) { case CREATURE: case CREATURE_PLACEHOLDER: //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl)); break; case ARTIFACT_TYPE: case ARTIFACT_PLACEHOLDER: if(id >= 0) adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down); break; } } } std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const { switch(type) { case PLAYER: return CGI->generaltexth->capColors[id]; case RESOURCE: return CGI->generaltexth->restypes[id]; case CREATURE: if(number == 1) return CGI->creh->creatures[id]->nameSing; else return CGI->creh->creatures[id]->namePl; case ARTIFACT_TYPE: case ARTIFACT_INSTANCE: return CGI->arth->artifacts[id]->Name(); } assert(0); return ""; } const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const { switch(type) { case ARTIFACT_PLACEHOLDER: case ARTIFACT_INSTANCE: return (const CArtifactInstance *)hlp; default: return NULL; } } void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art) { assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE); hlp = art; if(art) id = art->artType->id; else id = -1; } CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode): CWindowObject(PLAYER_COLORED, bgName), market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false) { type |= BLOCK_ADV_HOTKEYS; mode = Mode; initTypes(); } void CTradeWindow::initTypes() { switch(mode) { case EMarketMode::RESOURCE_RESOURCE: itemsType[1] = RESOURCE; itemsType[0] = RESOURCE; break; case EMarketMode::RESOURCE_PLAYER: itemsType[1] = RESOURCE; itemsType[0] = PLAYER; break; case EMarketMode::CREATURE_RESOURCE: itemsType[1] = CREATURE; itemsType[0] = RESOURCE; break; case EMarketMode::RESOURCE_ARTIFACT: itemsType[1] = RESOURCE; itemsType[0] = ARTIFACT_TYPE; break; case EMarketMode::ARTIFACT_RESOURCE: itemsType[1] = ARTIFACT_INSTANCE; itemsType[0] = RESOURCE; break; case EMarketMode::CREATURE_EXP: itemsType[1] = CREATURE; itemsType[0] = CREATURE_PLACEHOLDER; break; case EMarketMode::ARTIFACT_EXP: itemsType[1] = ARTIFACT_TYPE; itemsType[0] = ARTIFACT_PLACEHOLDER; break; } } void CTradeWindow::initItems(bool Left) { if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE)) { int xOffset = 0, yOffset = 0; if(mode == EMarketMode::ARTIFACT_RESOURCE) { xOffset = -361; yOffset = +46; CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0); hlp->recActions &= ~(UPDATE | SHOWALL); hlp->pos += Rect(137, 469, 42, 42); items[Left].push_back(hlp); } else //ARTIFACT_EXP { xOffset = -363; yOffset = -12; } BLOCK_CAPTURING; arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset)); arts->commonInfo = new CArtifactsOfHero::SCommonPart; arts->commonInfo->participants.insert(arts); arts->recActions = 255; arts->setHero(hero); arts->allowedAssembling = false; addChild(arts); artSets.push_back(arts); if(mode == EMarketMode::ARTIFACT_RESOURCE) arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1); return; } std::vector *ids = getItemsIds(Left); std::vector pos; int amount = -1; getPositionsFor(pos, Left, itemsType[Left]); if(Left || !ids) amount = 7; else amount = ids->size(); if(ids) vstd::amin(amount, ids->size()); for(int j=0; jsize()>j) ? (*ids)[j] : j; if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots continue; CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j); hlp->pos = pos[j] + hlp->pos; items[Left].push_back(hlp); } initSubs(Left); } std::vector *CTradeWindow::getItemsIds(bool Left) { std::vector *ids = NULL; if(mode == EMarketMode::ARTIFACT_EXP) return new std::vector(22, -1); if(Left) { switch(itemsType[1]) { case CREATURE: ids = new std::vector; for(int i = 0; i < 7; i++) { if(const CCreature *c = hero->getCreature(i)) ids->push_back(c->idNumber); else ids->push_back(-1); } break; } } else { switch(itemsType[0]) { case PLAYER: ids = new std::vector; for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++) if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME) ids->push_back(i); break; case ARTIFACT_TYPE: ids = new std::vector(market->availableItemsIds(mode)); break; } } return ids; } void CTradeWindow::getPositionsFor(std::vector &poss, bool Left, EType type) const { if(mode == EMarketMode::ARTIFACT_EXP && !Left) { //22 boxes, 5 in row, last row: two boxes centered int h, w, x, y, dx, dy; h = w = 44; x = 317; y = 53; dx = 54; dy = 70; for (int i = 0; i < 4 ; i++) for (int j = 0; j < 5 ; j++) poss += Rect(x + dx*j, y + dy*i, w, h); poss += Rect(x + dx*1.5, y + dy*4, w, h); poss += Rect(x + dx*2.5, y + dy*4, w, h); } else { //seven boxes: // X X X // X X X // X int h, w, x, y, dx, dy; int leftToRightOffset; getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset); poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y), genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy), genRect(h, w, x + dx, y + 2*dy); if(!Left) { BOOST_FOREACH(Rect &r, poss) r.x += leftToRightOffset; } } } void CTradeWindow::initSubs(bool Left) { BOOST_FOREACH(CTradeableItem *t, items[Left]) { if(Left) { switch(itemsType[1]) { case CREATURE: t->subtitle = boost::lexical_cast(hero->getStackCount(t->serial)); break; case RESOURCE: t->subtitle = boost::lexical_cast(LOCPLINT->cb->getResourceAmount(t->serial)); break; } } else //right side { if(itemsType[0] == PLAYER) { t->subtitle = CGI->generaltexth->capColors[t->id]; } else if(hLeft)//artifact, creature { int h1, h2; //hlp variables for getting offer market->getOffer(hLeft->id, t->id, h1, h2, mode); if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources { std::ostringstream oss; oss << h2; if(h1!=1) oss << "/" << h1; t->subtitle = oss.str(); } else t->subtitle = CGI->generaltexth->allTexts[164]; // n/a } else t->subtitle = ""; } } } void CTradeWindow::showAll(SDL_Surface * to) { CWindowObject::showAll(to); if(hRight) CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148)); if(hLeft && hLeft->type != ARTIFACT_INSTANCE) CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148)); if(readyToTrade) { hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to); hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to); } } void CTradeWindow::removeItems(const std::set &toRemove) { BOOST_FOREACH(CTradeableItem *t, toRemove) removeItem(t); } void CTradeWindow::removeItem(CTradeableItem * t) { items[t->left] -= t; delete t; if(hRight == t) { hRight = NULL; selectionChanged(false); } } void CTradeWindow::getEmptySlots(std::set &toRemove) { BOOST_FOREACH(CTradeableItem *t, items[1]) if(!hero->getStackCount(t->serial)) toRemove.insert(t); } void CTradeWindow::setMode(EMarketMode::EMarketMode Mode) { const IMarket *m = market; const CGHeroInstance *h = hero; CTradeWindow *nwindow = NULL; GH.popIntTotally(this); switch(Mode) { case EMarketMode::CREATURE_EXP: case EMarketMode::ARTIFACT_EXP: nwindow = new CAltarWindow(m, h, Mode); break; default: nwindow = new CMarketplaceWindow(m, h, Mode); break; } GH.pushInt(nwindow); } void CTradeWindow::artifactSelected(CArtPlace *slot) { assert(mode == EMarketMode::ARTIFACT_RESOURCE); items[1][0]->setArtInstance(slot->ourArt); if(slot->ourArt) hLeft = items[1][0]; else hLeft = NULL; selectionChanged(true); } std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode) { switch(mode) { case EMarketMode::RESOURCE_RESOURCE: return "TPMRKRES.bmp"; case EMarketMode::RESOURCE_PLAYER: return "TPMRKPTS.bmp"; case EMarketMode::CREATURE_RESOURCE: return "TPMRKCRS.bmp"; case EMarketMode::RESOURCE_ARTIFACT: return "TPMRKABS.bmp"; case EMarketMode::ARTIFACT_RESOURCE: return "TPMRKASS.bmp"; } assert(0); return ""; } CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode) : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode) { OBJ_CONSTRUCTION_CAPTURING_ALL; madeTransaction = false; bool sliderNeeded = true; new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); std::string title; if (market->o->ID == Obj::TOWN) { switch (mode) { break; case EMarketMode::CREATURE_RESOURCE: title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name(); break; case EMarketMode::RESOURCE_ARTIFACT: title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name(); break; case EMarketMode::ARTIFACT_RESOURCE: title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name(); break; default: title = CGI->generaltexth->allTexts[158]; } } else { switch (market->o->ID) { break; case 7: title = CGI->generaltexth->allTexts[349]; break; case 99: title = CGI->generaltexth->allTexts[159]; break; case 221: title = CGI->generaltexth->allTexts[159]; break; default: title = market->o->getHoverText(); } } new CLabel(300, 27, FONT_BIG, CENTER, Colors::Jasmine, title); initItems(false); initItems(true); ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); ok->assignedKeys.insert(SDLK_ESCAPE); deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF"); deal->block(true); if(sliderNeeded) { slider = new CSlider(231,490,137,0,0,0); slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1); max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF"); max->block(true); } else { slider = NULL; max = NULL; deal->moveBy(Point(-30, 0)); } Rect traderTextRect; //left side switch(Mode) { case EMarketMode::RESOURCE_RESOURCE: case EMarketMode::RESOURCE_PLAYER: case EMarketMode::RESOURCE_ARTIFACT: new CLabel(154, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[270]); break; case EMarketMode::CREATURE_RESOURCE: //%s's Creatures new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk, boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name)); break; case EMarketMode::ARTIFACT_RESOURCE: //%s's Artifacts new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk, boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name)); break; } //right side switch(Mode) { case EMarketMode::RESOURCE_RESOURCE: case EMarketMode::CREATURE_RESOURCE: case EMarketMode::RESOURCE_ARTIFACT: case EMarketMode::ARTIFACT_RESOURCE: new CLabel(445, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[168]); traderTextRect = Rect(316, 48, 260, 75); break; case EMarketMode::RESOURCE_PLAYER: new CLabel(445, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[169]); traderTextRect = Rect(28, 48, 260, 75); break; } traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER); int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down if(printButtonFor(EMarketMode::RESOURCE_PLAYER)) new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF"); if(printButtonFor(EMarketMode::RESOURCE_RESOURCE)) new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF"); if(printButtonFor(EMarketMode::CREATURE_RESOURCE)) new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT)) new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF"); if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE)) new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions updateTraderText(); } CMarketplaceWindow::~CMarketplaceWindow() { hLeft = hRight = NULL; for(int i=0;imoveToMax(); } void CMarketplaceWindow::makeDeal() { int sliderValue = 0; if(slider) sliderValue = slider->value; else sliderValue = !deal->isBlocked(); //should always be 1 if(!sliderValue) return; int leftIdToSend = -1; switch (mode) { case EMarketMode::CREATURE_RESOURCE: leftIdToSend = hLeft->serial; break; case EMarketMode::ARTIFACT_RESOURCE: leftIdToSend = hLeft->getArtInstance()->id; break; default: leftIdToSend = hLeft->id; break; } if(slider) { LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero); slider->moveTo(0); } else { LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero); } madeTransaction = true; hLeft = NULL; hRight = NULL; selectionChanged(true); } void CMarketplaceWindow::sliderMoved( int to ) { redraw(); } void CMarketplaceWindow::selectionChanged(bool side) { readyToTrade = hLeft && hRight; if(mode == EMarketMode::RESOURCE_RESOURCE) readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft) arts->unmarkSlots(false); if(readyToTrade) { int soldItemId = hLeft->id; market->getOffer(soldItemId, hRight->id, r1, r2, mode); if(slider) { int newAmount = -1; if(itemsType[1] == RESOURCE) newAmount = LOCPLINT->cb->getResourceAmount(soldItemId); else if(itemsType[1] == CREATURE) newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack()); else assert(0); slider->setAmount(newAmount / r1); slider->moveTo(0); max->block(false); deal->block(false); } else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction { deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1); } else deal->block(false); } else { if(slider) { max->block(true); slider->setAmount(0); slider->moveTo(0); } deal->block(true); } if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers initSubs(false); updateTraderText(); redraw(); } bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const { return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE )); } void CMarketplaceWindow::garrisonChanged() { if(mode != EMarketMode::CREATURE_RESOURCE) return; std::set toRemove; getEmptySlots(toRemove); removeItems(toRemove); initSubs(true); } void CMarketplaceWindow::artifactsChanged(bool Left) { assert(!Left); if(mode != EMarketMode::RESOURCE_ARTIFACT) return; std::vector available = market->availableItemsIds(mode); std::set toRemove; BOOST_FOREACH(CTradeableItem *t, items[0]) if(!vstd::contains(available, t->id)) toRemove.insert(t); removeItems(toRemove); redraw(); } std::string CMarketplaceWindow::selectionSubtitle(bool Left) const { if(Left) { switch(itemsType[1]) { case RESOURCE: case CREATURE: { int val = slider ? slider->value * r1 : (((deal->isBlocked())) ? 0 : r1); return boost::lexical_cast(val); } case ARTIFACT_INSTANCE: return ((deal->isBlocked()) ? "0" : "1"); } } else { switch(itemsType[0]) { case RESOURCE: if(slider) return boost::lexical_cast( slider->value * r2 ); else return boost::lexical_cast(r2); case ARTIFACT_TYPE: return ((deal->isBlocked()) ? "0" : "1"); case PLAYER: return (hRight ? CGI->generaltexth->capColors[hRight->id] : ""); } } return "???"; } Point CMarketplaceWindow::selectionOffset(bool Left) const { if(Left) { switch(itemsType[1]) { case RESOURCE: return Point(122, 446); case CREATURE: return Point(128, 450); case ARTIFACT_INSTANCE: return Point(134, 466); } } else { switch(itemsType[0]) { case RESOURCE: if(mode == EMarketMode::ARTIFACT_RESOURCE) return Point(410, 469); else return Point(410, 446); case ARTIFACT_TYPE: return Point(425, 447); case PLAYER: return Point(417, 451); } } assert(0); return Point(0,0); } void CMarketplaceWindow::resourceChanged(int type, int val) { initSubs(true); } void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const { switch(type) { case RESOURCE: dx = 82; dy = 79; x = 39; y = 180; h = 66; w = 74; break; case PLAYER: dx = 83; dy = 118; h = 64; w = 58; x = 44; y = 83; assert(Right); break; case CREATURE://45,123 x = 45; y = 123; w = 58; h = 64; dx = 83; dy = 98; assert(!Right); break; case ARTIFACT_TYPE://45,123 x = 340-289; y = 180; w = 44; h = 44; dx = 83; dy = 79; break; } leftToRightOffset = 289; } void CMarketplaceWindow::updateTraderText() { if(readyToTrade) { if(mode == EMarketMode::RESOURCE_PLAYER) { //I can give %s to the %s player. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName())); } else if(mode == EMarketMode::RESOURCE_ARTIFACT) { //I can offer you the %s for %d %s of %s. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName())); } else if(mode == EMarketMode::RESOURCE_RESOURCE) { //I can offer you %d %s of %s for %d %s of %s. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName())); } else if(mode == EMarketMode::CREATURE_RESOURCE) { //I can offer you %d %s of %s for %d %s. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1))); } else if(mode == EMarketMode::ARTIFACT_RESOURCE) { //I can offer you %d %s of %s for your %s. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1))); } return; } int gnrtxtnr = -1; if(madeTransaction) { if(mode == EMarketMode::RESOURCE_PLAYER) gnrtxtnr = 166; //Are there any other resources you'd like to give away? else gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares? } else { if(mode == EMarketMode::RESOURCE_PLAYER) gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom. else gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for. } traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]); } CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode) :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode) { if(Mode == EMarketMode::CREATURE_EXP) { //%s's Creatures new CLabel(155, 30, FONT_SMALL, CENTER, Colors::Jasmine, boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name)); //Altar of Sacrifice new CLabel(450, 30, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[479]); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine); slider = new CSlider(231,481,137,0,0,0); slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1); max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF"); sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0); sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF"); sacrificeBackpack = NULL; initItems(true); mimicCres(); } else { //Sacrifice artifacts for experience new CLabel(450, 34, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[477]); //%s's Creatures new CLabel(302, 423, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[478]); sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF"); sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty()); sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF"); sacrificeBackpack->block(hero->artifactsInBackpack.empty()); slider = NULL; max = NULL; initItems(true); initItems(false); } //Experience needed to reach next level new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::Jasmine); //Total experience on the Altar new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine); new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); ok->assignedKeys.insert(SDLK_ESCAPE); deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF"); if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP) new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF"); if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP) new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF"); expPerUnit.resize(GameConstants::ARMY_SIZE, 0); getExpValues(); expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER); expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER); setExpToLevel(); calcTotalExp(); blockTrade(); } CAltarWindow::~CAltarWindow() { } void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const { leftToRightOffset = 289; x = 45; y = 110; w = 58; h = 64; dx = 83; dy = 98; } void CAltarWindow::sliderMoved(int to) { sacrificedUnits[hLeft->serial] = to; updateRight(hRight); deal->block(!to); calcTotalExp(); redraw(); } void CAltarWindow::makeDeal() { if(mode == EMarketMode::CREATURE_EXP) { blockTrade(); slider->value = 0; std::vector toSacrifice = sacrificedUnits; for (int i = 0; i < toSacrifice.size(); i++) { if(toSacrifice[i]) LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero); } BOOST_FOREACH(int& val, sacrificedUnits) val = 0; BOOST_FOREACH(CTradeableItem *t, items[0]) { t->type = CREATURE_PLACEHOLDER; t->subtitle = ""; } } else { BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list { LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero); } arts->artifactsOnAltar.clear(); BOOST_FOREACH(CTradeableItem *t, items[0]) { t->id = -1; t->subtitle = ""; } arts->commonInfo->reset(); //arts->scrollBackpack(0); deal->block(true); } calcTotalExp(); } void CAltarWindow::SacrificeAll() { if(mode == EMarketMode::CREATURE_EXP) { bool movedAnything = false; BOOST_FOREACH(CTradeableItem *t, items[1]) sacrificedUnits[t->serial] = hero->getStackCount(t->serial); sacrificedUnits[items[1].front()->serial]--; BOOST_FOREACH(CTradeableItem *t, items[0]) { updateRight(t); if(t->type == CREATURE) movedAnything = true; } deal->block(!movedAnything); calcTotalExp(); } else { for(std::map::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++) { if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts moveFromSlotToAltar(i->first, NULL, i->second.artifact); } SacrificeBackpack(); } redraw(); } void CAltarWindow::selectionChanged(bool side) { if(mode != EMarketMode::CREATURE_EXP) return; CTradeableItem *&selected = side ? hLeft : hRight; CTradeableItem *&theOther = side ? hRight : hLeft; theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial); int stackCount = 0; for (int i = 0; i < GameConstants::ARMY_SIZE; i++) if(hero->getStackCount(i) > sacrificedUnits[i]) stackCount++; slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1)); slider->block(!slider->amount); slider->value = sacrificedUnits[hLeft->serial]; max->block(!slider->amount); readyToTrade = true; redraw(); } void CAltarWindow::mimicCres() { std::vector positions; getPositionsFor(positions, false, CREATURE); BOOST_FOREACH(CTradeableItem *t, items[1]) { CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial); hlp->pos = positions[t->serial] + hlp->pos; items[0].push_back(hlp); } } Point CAltarWindow::selectionOffset(bool Left) const { if(Left) return Point(150, 421); else return Point(396, 421); } std::string CAltarWindow::selectionSubtitle(bool Left) const { if(Left && slider && hLeft) return boost::lexical_cast(slider->value); else if(!Left && hRight) return hRight->subtitle; else return ""; } void CAltarWindow::artifactsChanged(bool left) { } void CAltarWindow::garrisonChanged() { if(mode != EMarketMode::CREATURE_EXP) return; std::set empty; getEmptySlots(empty); BOOST_FOREACH(CTradeableItem *t, empty) { removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial)); removeItem(t); } initSubs(true); getExpValues(); } void CAltarWindow::getExpValues() { int dump; BOOST_FOREACH(CTradeableItem *t, items[1]) if(t->id >= 0) market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP); } void CAltarWindow::calcTotalExp() { int val = 0; if(mode == EMarketMode::CREATURE_EXP) { for (int i = 0; i < sacrificedUnits.size(); i++) { val += expPerUnit[i] * sacrificedUnits[i]; } } else { BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) { int dmp, valOfArt; market->getOffer(art->artType->id, 0, dmp, valOfArt, mode); val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i); } } val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0; expOnAltar->setTxt(boost::lexical_cast(val)); } void CAltarWindow::setExpToLevel() { expToLevel->setTxt(boost::lexical_cast(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp)); } void CAltarWindow::blockTrade() { hLeft = hRight = NULL; readyToTrade = false; if(slider) { slider->block(true); max->block(true); } deal->block(true); } void CAltarWindow::updateRight(CTradeableItem *toUpdate) { int val = sacrificedUnits[toUpdate->serial]; toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER; toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast(val * expPerUnit[toUpdate->serial])) : ""; //%s exp } int CAltarWindow::firstFreeSlot() { int ret = -1; while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size()); return ret < items[0].size() ? ret : -1; } void CAltarWindow::SacrificeBackpack() { std::multiset toOmmit = arts->artifactsOnAltar; for (int i = 0; i < hero->artifactsInBackpack.size(); i++) { if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact)) { toOmmit -= hero->artifactsInBackpack[i].artifact; continue; } putOnAltar(NULL, hero->artifactsInBackpack[i].artifact); } arts->scrollBackpack(0); calcTotalExp(); } void CAltarWindow::artifactPicked() { redraw(); } void CAltarWindow::showAll(SDL_Surface * to) { CTradeWindow::showAll(to); if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art) { blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to); int dmp, val; market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP); printAtMiddleLoc(boost::lexical_cast(val), 304, 498, FONT_SMALL, Colors::Cornsilk, to); } } bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art) { int artID = art->artType->id; if(artID != 1 && artID < 7) //special art { tlog2 << "Cannot put special artifact on altar!\n"; return false; } if(!altarSlot) { int slotIndex = firstFreeSlot(); if(slotIndex < 0) { tlog2 << "No free slots on altar!\n"; return false; } altarSlot = items[0][slotIndex]; } int dmp, val; market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP); arts->artifactsOnAltar.insert(art); altarSlot->setArtInstance(art); altarSlot->subtitle = boost::lexical_cast(val); deal->block(false); return true; } void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art) { int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START; if(arts->commonInfo->src.art) { arts->commonInfo->dst.slotID = freeBackpackSlot; arts->commonInfo->dst.AOH = arts; } if(putOnAltar(altarSlot, art)) { if(slotID < GameConstants::BACKPACK_START) LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot)); else { arts->commonInfo->src.clear(); arts->commonInfo->dst.clear(); CCS->curh->dragAndDropCursor(NULL); arts->unmarkSlots(false); } } } void CSystemOptionsWindow::setMusicVolume( int newVolume ) { Settings volume = settings.write["general"]["music"]; volume->Float() = newVolume; } void CSystemOptionsWindow::setSoundVolume( int newVolume ) { Settings volume = settings.write["general"]["sound"]; volume->Float() = newVolume; } void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed ) { Settings speed = settings.write["adventure"]["heroSpeed"]; speed->Float() = newSpeed; } void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed ) { Settings speed = settings.write["adventure"]["scrollSpeed"]; speed->Float() = newSpeed; } CSystemOptionsWindow::CSystemOptionsWindow(): CWindowObject(PLAYER_COLORED, "SysOpBck") { //TODO: translation and\or config file static const std::string fsLabel = "Fullscreen"; static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window"; static const std::string cwLabel = "Classic creature window"; static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI"; static const std::string rsLabel = "Select resolution"; static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution."; OBJ_CONSTRUCTION_CAPTURING_ALL; title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[568]); //left window section leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::Jasmine); leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]); leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]); leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]); leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20] leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]); leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]); //right section rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::Cornsilk); rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]); rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]); rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]); rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]); rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576] rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577] //setting up buttons load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l); load->swappedImages = true; load->update(); save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s); save->swappedImages = true; save->update(); restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r); restart->swappedImages = true; restart->update(); mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m); mainMenu->swappedImages = true; mainMenu->update(); quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q); quitGame->swappedImages = true; quitGame->update(); backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN); backToMap->swappedImages = true; backToMap->update(); backToMap->assignedKeys.insert(SDLK_ESCAPE); heroMoveSpeed = new CHighlightableButtonsGroup(0); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4); heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8); heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1); heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1); mapScrollSpeed = new CHighlightableButtonsGroup(0); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2); mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4); mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1); mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1); musicVolume = new CHighlightableButtonsGroup(0, true); for(int i=0; i<10; ++i) musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11); musicVolume->select(CCS->musich->getVolume(), 1); musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1); effectsVolume = new CHighlightableButtonsGroup(0, true); for(int i=0; i<10; ++i) effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11); effectsVolume->select(CCS->soundh->getVolume(), 1); effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1); showReminder = new CHighlightableButton( boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false), std::map(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false); newCreatureWin = new CHighlightableButton( boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false), std::map(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false); fullscreen = new CHighlightableButton( boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false), std::map(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false); showReminder->select(settings["adventure"]["heroReminder"].Bool()); newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool()); fullscreen->select(settings["video"]["fullscreen"].Bool()); gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g); } void CSystemOptionsWindow::selectGameRes() { //TODO: translation and\or config file static const std::string rsLabel = "Select resolution"; static const std::string rsHelp = "Change in-game screen resolution."; std::vector items; BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions) { std::string resX = boost::lexical_cast(value.first.first); std::string resY = boost::lexical_cast(value.first.second); items.push_back(resX + 'x' + resY); } GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp, boost::bind(&CSystemOptionsWindow::setGameRes, this, _1))); } void CSystemOptionsWindow::setGameRes(int index) { config::CConfigHandler::GuiOptionsMap::const_iterator iter = conf.guiOptions.begin(); while (index--) iter++; //do not set resolution to illegal one (0x0) assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0); Settings gameRes = settings.write["video"]["screenRes"]; gameRes["width"].Float() = iter->first.first; gameRes["height"].Float() = iter->first.second; } void CSystemOptionsWindow::toggleReminder(bool on) { Settings heroReminder = settings.write["adventure"]["heroReminder"]; heroReminder->Bool() = on; } void CSystemOptionsWindow::toggleCreatureWin(bool on) { Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"]; classicCreatureWindow->Bool() = on; } void CSystemOptionsWindow::toggleFullscreen(bool on) { Settings fullscreen = settings.write["video"]["fullscreen"]; fullscreen->Bool() = on; } void CSystemOptionsWindow::bquitf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0); } void CSystemOptionsWindow::breturnf() { GH.popIntTotally(this); } void CSystemOptionsWindow::bmainmenuf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0); } void CSystemOptionsWindow::bloadf() { GH.popIntTotally(this); LOCPLINT->proposeLoadingGame(); } void CSystemOptionsWindow::bsavef() { GH.popIntTotally(this); GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1)); } void CSystemOptionsWindow::brestartf() { LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0); } void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/) { GH.popIntTotally(this); GH.pushSDLEvent(eventType, code); } CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj): CWindowObject(PLAYER_COLORED, "TPTAVERN"), tavernObj(TavernObj) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::vector h = LOCPLINT->cb->getAvailableHeroes(TavernObj); assert(h.size() == 2); h1 = new HeroPortrait(selected,0,72,299,h[0]); h2 = new HeroPortrait(selected,1,162,299,h[1]); if(h[0]) selected = 0; else selected = -1; oldSelected = -1; new CLabel(200, 35, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[37]); new CLabel(320, 328, FONT_SMALL, CENTER, Colors::Cornsilk, "2500"); new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk); new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE); recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN); thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t); if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero recruit->block(2); } else if(LOCPLINT->cb->howManyHeroes(false) >= 8) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast(LOCPLINT->cb->howManyHeroes())); recruit->block(2); } else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) { recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town. recruit->block(2); } else { if(!h[0]) recruit->block(1); } CCS->videoh->open("TAVERN.BIK"); } void CTavernWindow::recruitb() { const CGHeroInstance *toBuy = (selected ? h2 : h1)->h; const CGObjectInstance *obj = tavernObj; close(); LOCPLINT->cb->recruitHero(obj, toBuy); } void CTavernWindow::thievesguildb() { GH.pushInt( new CThievesGuildWindow(tavernObj) ); } CTavernWindow::~CTavernWindow() { CCS->videoh->close(); } void CTavernWindow::show(SDL_Surface * to) { CWindowObject::show(to); CCS->videoh->update(pos.x+70, pos.y+56, to, true, false); if(selected >= 0) { HeroPortrait *sel = selected ? h2 : h1; if (selected != oldSelected && !recruit->isBlocked()) { // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed. oldSelected = selected; recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name); boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name); } printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::Cornsilk,to); CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123)); } } void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState) { if(previousState && !down && h) *_sel = _id; } void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState) { if(down && h) { GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true)); } } CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H) : h(H), _sel(&sel), _id(id) { addUsedEvents(LCLICK | RCLICK | HOVER); OBJ_CONSTRUCTION_CAPTURING_ALL; h = H; pos.x += x; pos.y += y; pos.w = 58; pos.h = 64; if(H) { hoverName = CGI->generaltexth->tavernInfo[4]; boost::algorithm::replace_first(hoverName,"%s",H->name); int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size(); for(int i=13; i<=17; i++) //war machines and spellbook don't count if(vstd::contains(h->artifactsWorn,i)) artifs--; sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(), h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs); descr[sizeof(descr)-1] = '\0'; new CAnimImage("portraitsLarge", h->subID); } } void CTavernWindow::HeroPortrait::hover( bool on ) { //Hoverable::hover(on); if(on) GH.statusbar->print(hoverName); else GH.statusbar->clear(); } void CInGameConsole::show(SDL_Surface * to) { int number = 0; std::vector >::iterator> toDel; boost::unique_lock lock(texts_mx); for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number) { SDL_Color green = {0,0xff,0,0}; Point leftBottomCorner(0, screen->h); if(LOCPLINT->battleInt) { leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft(); } CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green); if(SDL_GetTicks() - it->second > defaultTimeout) { toDel.push_back(it); } } for(int it=0; it lock(texts_mx); int lineLen = conf.go()->ac.outputLineLength; if(txt.size() < lineLen) { texts.push_back(std::make_pair(txt, SDL_GetTicks())); if(texts.size() > maxDisplayedTexts) { texts.pop_front(); } } else { assert(lineLen); for(int g=0; g maxDisplayedTexts) { texts.pop_front(); } } } } void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key) { if(key.type != SDL_KEYDOWN) return; if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text switch(key.keysym.sym) { case SDLK_TAB: case SDLK_ESCAPE: { if(captureAllKeys) { captureAllKeys = false; endEnteringText(false); } else if(SDLK_TAB) { captureAllKeys = true; startEnteringText(); } break; } case SDLK_RETURN: //enter key { if(enteredText.size() > 0 && captureAllKeys) { captureAllKeys = false; endEnteringText(true); } break; } case SDLK_BACKSPACE: { if(enteredText.size() > 1) { enteredText.resize(enteredText.size()-1); enteredText[enteredText.size()-1] = '_'; refreshEnteredText(); } break; } case SDLK_UP: //up arrow { if(previouslyEntered.size() == 0) break; if(prevEntDisp == -1) { prevEntDisp = previouslyEntered.size() - 1; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if( prevEntDisp > 0) { --prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } break; } case SDLK_DOWN: //down arrow { if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size()) { ++prevEntDisp; enteredText = previouslyEntered[prevEntDisp] + "_"; refreshEnteredText(); } else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature { prevEntDisp = -1; enteredText = "_"; refreshEnteredText(); } break; } default: { if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength) { if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 ) { enteredText[enteredText.size()-1] = (char)key.keysym.unicode; enteredText += "_"; refreshEnteredText(); } } break; } } } void CInGameConsole::startEnteringText() { enteredText = "_"; if(GH.topInt() == adventureInt) { GH.statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } void CInGameConsole::endEnteringText(bool printEnteredText) { prevEntDisp = -1; if(printEnteredText) { std::string txt = enteredText.substr(0, enteredText.size()-1); LOCPLINT->cb->sendMessage(txt); previouslyEntered.push_back(txt); //print(txt); } enteredText = ""; if(GH.topInt() == adventureInt) { GH.statusbar->clear(); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = ""; } } void CInGameConsole::refreshEnteredText() { if(GH.topInt() == adventureInt) { GH.statusbar->print(enteredText); } else if(LOCPLINT->battleInt) { LOCPLINT->battleInt->console->ingcAlter = enteredText; } } CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10) { addUsedEvents(KEYBOARD); } CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ): CWindowObject(PLAYER_COLORED, "GARRISON") { OBJ_CONSTRUCTION_CAPTURING_ALL; garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits); { CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF"); removeChild(split); garr->addSplitBtn(split); } quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN); std::string titleText; if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner) titleText = CGI->generaltexth->allTexts[709]; else { titleText = CGI->generaltexth->allTexts[35]; boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl); } new CLabel(275, 30, FONT_BIG, CENTER, Colors::Jasmine, titleText); new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124); new CAnimImage("PortraitsLarge", dynamic_cast(garr->armedObjs[1])->portrait, 0, 29, 222); } IShowActivatable::IShowActivatable() { type = 0; } CGarrisonHolder::CGarrisonHolder() { } void CWindowWithGarrison::updateGarrisons() { garr->recreateSlots(); } CArtPlace::CArtPlace(const CArtifactInstance* Art) :picked(false), marked(false), locked(false), ourArt(Art) { } CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art): picked(false), marked(false), locked(false), ourArt(Art) { pos += position; pos.w = pos.h = 44; } void CArtPlace::clickLeft(tribool down, bool previousState) { //LRClickableAreaWTextComp::clickLeft(down); bool inBackpack = slotID >= GameConstants::BACKPACK_START, srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START, srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner; if(ourOwner->highlightModeCallback && ourArt) { if(down) { if(ourArt->artType->id < 7) //War Machine or Spellbook { LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded. } else { ourOwner->unmarkSlots(false); marked = true; ourOwner->highlightModeCallback(this); } } return; } // If clicked on spellbook, open it only if no artifact is held at the moment. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH) { if(ourArt->artType->id == 0) { CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt); GH.pushInt(spellWindow); } } if (!down && previousState) { if(ourArt && ourArt->artType->id == 0) //spellbook return; //this is handled separately if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked { if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported) && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player { if(ourArt->artType->id == 3) //catapult cannot be highlighted { std::vector catapult(1, new CComponent(CComponent::artifact, 3, 0)); LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped. return; } select(); } } else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact { deselect(); } else //perform artifact transition { if(inBackpack) // Backpack destination. { if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot { deselect(); } else { const CArtifact * const cur = ourOwner->commonInfo->src.art->artType; switch(cur->id) { case 3: //should not happen, catapult cannot be selected assert(cur->id != 3); break; case 4: case 5: case 6: //war machines cannot go to backpack LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name())); break; default: setMeAsDest(); vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START); if(srcInBackpack && srcInSameHero) { if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted ourOwner->commonInfo->dst.slotID--; } if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst deselect(); else ourOwner->realizeCurrentTransaction(); break; } } } //check if swap is possible else if (fitsHere(ourOwner->commonInfo->src.art) && (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID)) { setMeAsDest(); // // // Special case when the dest artifact can't be fit into the src slot. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID); // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH; // ui16 srcSlotID = ourOwner->commonInfo->src.slotID; // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID))) // { // // Put dest artifact into owner's backpack. // ourOwner->commonInfo->src.AOH = ourOwner; // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19; // } ourOwner->realizeCurrentTransaction(); } } } } void CArtPlace::clickRight(tribool down, bool previousState) { if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;] { if (slotID < GameConstants::BACKPACK_START) { if(ourOwner->allowedAssembling) { std::vector assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero); // If the artifact can be assembled, display dialog. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities) { LOCPLINT->showArtifactAssemblyDialog( ourArt->artType->id, combination->id, true, boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id), 0); if(assemblyPossibilities.size() > 2) { tlog3 << "More than one possibility of assembling... taking only first\n"; break; } return; } // Otherwise if the artifact can be diasassembled, display dialog. if(ourArt->canBeDisassembled()) { LOCPLINT->showArtifactAssemblyDialog( ourArt->artType->id, 0, false, boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0), 0); return; } } } // Lastly just show the artifact description. LRClickableAreaWTextComp::clickRight(down, previousState); } } /** * Selects artifact slot so that the containing artifact looks like it's picked up. */ void CArtPlace::select () { if (locked) return; picked = true; if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear { for(int i = 0; i < GameConstants::BACKPACK_START; i++) { CArtPlace *ap = ourOwner->getArtPlace(i); ap->picked = ourArt->isPart(ap->ourArt); } } //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos); CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap); ourOwner->commonInfo->src.setTo(this, false); ourOwner->markPossibleSlots(ourArt); if(slotID >= GameConstants::BACKPACK_START) ourOwner->scrollBackpack(0); //will update slots ourOwner->updateParentWindow(); ourOwner->safeRedraw(); } /** * Deselects the artifact slot. FIXME: Not used. Maybe it should? */ void CArtPlace::deselect () { picked = false; if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks { for(int i = 0; i < GameConstants::BACKPACK_START; i++) ourOwner->getArtPlace(i)->picked = false; } CCS->curh->dragAndDropCursor(NULL); ourOwner->unmarkSlots(); ourOwner->commonInfo->src.clear(); if(slotID >= GameConstants::BACKPACK_START) ourOwner->scrollBackpack(0); //will update slots ourOwner->updateParentWindow(); ourOwner->safeRedraw(); } void CArtPlace::showAll(SDL_Surface * to) { if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution { int graphic = locked ? 145 : ourArt->artType->id; blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to); } if(marked && active) { // Draw vertical bars. for (int i = 0; i < pos.h; ++i) { CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120); CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120); } // Draw horizontal bars. for (int i = 0; i < pos.w; ++i) { CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120); CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120); } } } bool CArtPlace::fitsHere(const CArtifactInstance * art) const { // You can place 'no artifact' anywhere. if(!art) return true; // Anything can but War Machines can be placed in backpack. if (slotID >= GameConstants::BACKPACK_START) return !CGI->arth->isBigArtifact(art->id); return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true); } void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/) { ourOwner->commonInfo->dst.setTo(this, backpackAsVoid); } void CArtPlace::setArtifact(const CArtifactInstance *art) { baseType = -1; //by default we don't store any component ourArt = art; if(!art) { text = std::string(); hoverText = CGI->generaltexth->allTexts[507]; } else { text = ourArt->artType->Description(); if(art->artType->id == 1) //spell scroll { // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll. // so we want to replace text in [...] with a spell name // however other language versions don't have name placeholder at all, so we have to be careful int spellID = art->getGivenSpellID(); int nameStart = text.find_first_of('['); int nameEnd = text.find_first_of(']', nameStart); if(spellID >= 0) { if(nameStart != std::string::npos && nameEnd != std::string::npos) text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name); //add spell component info (used to provide a pic in r-click popup) baseType = CComponent::spell; type = spellID; bonusValue = 0; } } if (locked) // Locks should appear as empty. hoverText = CGI->generaltexth->allTexts[507]; else hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name()); } } void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState) { if((!down) && previousState) { std::vector comp(1, createComponent()); LOCPLINT->showInfoDialog(text, comp); } } LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType) : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1) { } CComponent * LRClickableAreaWTextComp::createComponent() const { if(baseType >= 0) return new CComponent(CComponent::Etype(baseType), type, bonusValue); else return NULL; } void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState) { if(down) { if(CComponent *comp = createComponent()) { CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp)); return; } } LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred } CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero) { addUsedEvents(LCLICK | RCLICK | HOVER); pos.x += x; pos.w = 58; pos.y += y; pos.h = 64; } void CHeroArea::clickLeft(tribool down, bool previousState) { if((!down) && previousState && hero) LOCPLINT->openHeroWindow(hero); } void CHeroArea::clickRight(tribool down, bool previousState) { if((!down) && previousState && hero) LOCPLINT->openHeroWindow(hero); } void CHeroArea::hover(bool on) { if (on && hero) GH.statusbar->print(hero->hoverName); else GH.statusbar->clear(); } void CHeroArea::showAll(SDL_Surface * to) { if (hero) blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to); } void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState) { if((!down) && previousState && town) { LOCPLINT->openTownWindow(town); if ( type == 2 ) LOCPLINT->castleInt->builds->buildingClicked(10); else if ( type == 3 && town->fortLevel() ) LOCPLINT->castleInt->builds->buildingClicked(7); } } void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState) { if((!down) && previousState && town) LOCPLINT->openTownWindow(town);//TODO: popup? } LRClickableAreaOpenTown::LRClickableAreaOpenTown() : LRClickableAreaWTextComp(Rect(0,0,0,0), -1) { } void CArtifactsOfHero::SCommonPart::reset() { src.clear(); dst.clear(); CCS->curh->dragAndDropCursor(NULL); } void CArtifactsOfHero::setHero(const CGHeroInstance * hero) { // // An update is made, rather than initialization. // if (curHero && curHero->id == hero->id) // { // if(curHero != hero) // { // //delete curHero; // curHero = hero; //was: creating a copy // } // // // Compensate backpack pos if an artifact was insertad before it. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this // && commonInfo->dst.slotID - 19 < backpackPos) // { // backpackPos++; // } // // if (updateState && commonInfo->srcAOH == this) // { // // A swap was made, make the replaced artifact the current selected. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact) // { // // // Temporarily remove artifact from hero. // // if (commonInfo->srcSlotID < 19) // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID); // // else // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19)); // // updateParentWindow(); //TODO: evil! but does the thing // // // Source <- Dest // commonInfo->srcArtifact = commonInfo->destArtifact; // // // Reset destination parameters. // commonInfo->dst.clear(); // // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap); // markPossibleSlots(commonInfo->srcArtifact); // } // else if (commonInfo->destAOH != NULL) // { // // Reset all parameters. // commonInfo->reset(); // unmarkSlots(); // } // } // } // else // { // commonInfo->reset(); // } // // if(hero != curHero) // { // // delete curHero; // // curHero = new CGHeroInstance(*hero); // curHero = hero; //was: creating a copy // } curHero = hero; if (curHero->artifactsInBackpack.size() > 0) backpackPos %= curHero->artifactsInBackpack.size(); else backpackPos = 0; // Fill the slots for worn artifacts and backpack. for (int g = 0; g < artWorn.size() ; g++) setSlotData(artWorn[g], g); scrollBackpack(0); } void CArtifactsOfHero::dispose() { //vstd::clear_pointer(curHero); //unmarkSlots(false); CCS->curh->dragAndDropCursor(NULL); } void CArtifactsOfHero::scrollBackpack(int dir) { int artsInBackpack = curHero->artifactsInBackpack.size(); backpackPos += dir; if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive backpackPos += artsInBackpack; if(artsInBackpack) backpackPos %= artsInBackpack; std::multiset toOmit = artifactsOnAltar; if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted toOmit.insert(commonInfo->src.art); int omitedSoFar = 0; //set new data size_t s = 0; for( ; s < artsInBackpack; ++s) { if (s < artsInBackpack) { int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack; const CArtifactInstance *art = curHero->getArt(slotID); assert(art); if(!vstd::contains(toOmit, art)) { if(s - omitedSoFar < backpack.size()) setSlotData(backpack[s-omitedSoFar], slotID); } else { toOmit -= art; omitedSoFar++; continue; } } } for( ; s - omitedSoFar < backpack.size(); s++) eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s); //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed if(highlightModeCallback) { for(int i = 0; i < backpack.size(); i++) { if(backpack[i]->marked) { highlightModeCallback(backpack[i]); break; } } } //blocking scrolling if there is not enough artifacts to scroll bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size(); leftArtRoll->block(!scrollingPossible); rightArtRoll->block(!scrollingPossible); safeRedraw(); } /** * Marks possible slots where a given artifact can be placed, except backpack. * * @param art Artifact checked against. */ void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art) { BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants) BOOST_FOREACH(CArtPlace *place, aoh->artWorn) place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true); safeRedraw(); } /** * Unamarks all slots. */ void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/) { if(commonInfo) BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants) aoh->unmarkLocalSlots(false); else unmarkLocalSlots(false);\ if(withRedraw) safeRedraw(); } void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/) { BOOST_FOREACH(CArtPlace *place, artWorn) place->marked = false; BOOST_FOREACH(CArtPlace *place, backpack) place->marked = false; if(withRedraw) safeRedraw(); } /** * Assigns an artifacts to an artifact place depending on it's new slot ID. */ void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID) { if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot { return; } artPlace->picked = false; artPlace->slotID = slotID; if(const ArtSlotInfo *asi = curHero->getSlot(slotID)) { artPlace->setArtifact(asi->artifact); artPlace->locked = asi->locked; } else artPlace->setArtifact(NULL); } /** * Makes given artifact slot appear as empty with a certain slot ID. */ void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID) { artPlace->picked = false; artPlace->slotID = slotID; artPlace->setArtifact(NULL); } CArtifactsOfHero::CArtifactsOfHero(std::vector ArtWorn, std::vector Backpack, CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart): curHero(NULL), artWorn(ArtWorn), backpack(Backpack), backpackPos(0), commonInfo(NULL), updateState(false), leftArtRoll(leftScroll), rightArtRoll(rightScroll), allowedAssembling(true), highlightModeCallback(0) { if(createCommonPart) { commonInfo = new CArtifactsOfHero::SCommonPart; commonInfo->participants.insert(this); } // Init slots for worn artifacts. for (size_t g = 0; g < artWorn.size() ; g++) { artWorn[g]->ourOwner = this; eraseSlotData(artWorn[g], g); } // Init slots for the backpack. for(size_t s=0; sourOwner = this; eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s); } leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1); rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1); } CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/) : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0) { if(createCommonPart) { commonInfo = new CArtifactsOfHero::SCommonPart; commonInfo->participants.insert(this); } OBJ_CONSTRUCTION_CAPTURING_ALL; pos += position; artWorn.resize(19); std::vector slotPos; slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80), genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130), genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295), genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245), genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30), genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310), genRect(44,44,381,296); // Create slots for worn artifacts. for (size_t g = 0; g < 19 ; g++) { artWorn[g] = new CArtPlace(NULL); artWorn[g]->pos = slotPos[g] + pos; artWorn[g]->ourOwner = this; eraseSlotData(artWorn[g], g); } // Create slots for the backpack. for(size_t s=0; s<5; ++s) { CArtPlace * add = new CArtPlace(NULL); add->ourOwner = this; add->pos.x = pos.x + 403 + 46*s; add->pos.y = pos.y + 365; add->pos.h = add->pos.w = 44; eraseSlotData(add, 19 + s); backpack.push_back(add); } leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT); rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT); } CArtifactsOfHero::~CArtifactsOfHero() { dispose(); } void CArtifactsOfHero::updateParentWindow() { if (CHeroWindow* chw = dynamic_cast(GH.topInt())) { if(updateState) chw->curHero = curHero; else chw->update(curHero, true); } else if(CExchangeWindow* cew = dynamic_cast(GH.topInt())) { //use our copy of hero to draw window if(cew->heroInst[0]->id == curHero->id) cew->heroInst[0] = curHero; else cew->heroInst[1] = curHero; if(!updateState) { cew->deactivate(); // for(int g=0; gheroInst); ++g) // { // if(cew->heroInst[g] == curHero) // { // cew->artifs[g]->setHero(curHero); // } // } cew->prepareBackground(); cew->redraw(); cew->activate(); } } } void CArtifactsOfHero::safeRedraw() { if (active) { if(parent) parent->redraw(); else redraw(); } } void CArtifactsOfHero::realizeCurrentTransaction() { assert(commonInfo->src.AOH); assert(commonInfo->dst.AOH); LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID), ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID)); } void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst) { bool isCurHeroSrc = src.isHolder(curHero), isCurHeroDst = dst.isHolder(curHero); if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START) updateSlot(src.slot); if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) updateSlot(dst.slot); if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots updateWornSlots(false); if (!src.isHolder(curHero) && !isCurHeroDst) return; if(commonInfo->src == src) //artifact was taken from us { assert(commonInfo->dst == dst //expected movement from slot ot slot || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving) || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO); commonInfo->reset(); unmarkSlots(); } else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it { assert(dst.slot >= GameConstants::BACKPACK_START); commonInfo->reset(); CArtPlace *ap = NULL; BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants) { if(dst.isHolder(aoh->curHero)) { commonInfo->src.AOH = aoh; if((ap = aoh->getArtPlace(dst.slot))) break; } } if(ap) { ap->select(); } else { commonInfo->src.art = dst.getArt(); commonInfo->src.slotID = dst.slot; assert(commonInfo->src.AOH); CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap); markPossibleSlots(dst.getArt()); } } else if(src.slot >= GameConstants::BACKPACK_START && src.slot < commonInfo->src.slotID && src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one { //int fixedSlot = src.hero->getArtPos(commonInfo->src.art); commonInfo->src.slotID--; assert(commonInfo->src.valid()); } else { //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst // however after first movement we pick the art from backpack and the second movement coming when // we have a different artifact may look surprising... but it's valid. //tlog1 << "Unexpected artifact movement...\n"; } updateParentWindow(); int shift = 0; // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos) // shift++; // if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos) shift++; if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos) shift--; if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START) || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) ) scrollBackpack(shift); //update backpack slots } void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al) { if(al.isHolder(curHero)) { if(al.slot < GameConstants::BACKPACK_START) updateWornSlots(0); else scrollBackpack(0); //update backpack slots } } CArtPlace * CArtifactsOfHero::getArtPlace(int slot) { if(slot < GameConstants::BACKPACK_START) { return artWorn[slot]; } else { BOOST_FOREACH(CArtPlace *ap, backpack) if(ap->slotID == slot) return ap; } return NULL; } void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al) { if(al.isHolder(curHero)) updateWornSlots(); } void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al) { if(al.isHolder(curHero)) updateWornSlots(); } void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/) { for(int i = 0; i < artWorn.size(); i++) updateSlot(i); if(redrawParent) updateParentWindow(); } const CGHeroInstance * CArtifactsOfHero::getHero() const { return curHero; } void CArtifactsOfHero::updateSlot(int slotID) { setSlotData(getArtPlace(slotID), slotID); } void CExchangeWindow::questlog(int whichHero) { CCS->curh->dragAndDropCursor(NULL); } void CExchangeWindow::prepareBackground() { //printing heroes' names and levels auto genTitle = [](const CGHeroInstance *h) { return boost::str(boost::format(CGI->generaltexth->allTexts[138]) % h->name % h->level % h->type->heroClass->name); }; new CLabel(147, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[0])); new CLabel(653, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[1])); //printing primary skills for(int g=0; g<4; ++g) new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g); //heroes related thing for(int b=0; b(heroWArt.getPrimSkillLevel(m))); //printing secondary skills for(int m=0; msecSkills.size(); ++m) { int id = heroInst[b]->secSkills[m].first; int level = heroInst[b]->secSkills[m].second; new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88); } //hero's specialty new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45); //experience new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45); new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->exp)); //mana points new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45); new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->mana)); } //printing portraits new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13); new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13); } CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2): CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2") { OBJ_CONSTRUCTION_CAPTURING_ALL; char bufor[400]; heroInst[0] = LOCPLINT->cb->getHero(hero1); heroInst[1] = LOCPLINT->cb->getHero(hero2); prepareBackground(); artifs[0] = new CArtifactsOfHero(Point(-334, 150)); artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart; artifs[0]->commonInfo->participants.insert(artifs[0]); artifs[0]->setHero(heroInst[0]); artifs[1] = new CArtifactsOfHero(Point(96, 150)); artifs[1]->commonInfo = artifs[0]->commonInfo; artifs[1]->commonInfo->participants.insert(artifs[1]); artifs[1]->setHero(heroInst[1]); artSets.push_back(artifs[0]); artSets.push_back(artifs[1]); //primary skills for(int g=0; g<4; ++g) { //primary skill's clickable areas primSkillAreas.push_back(new LRClickableAreaWTextComp()); primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g); primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g]; primSkillAreas[g]->type = g; primSkillAreas[g]->bonusValue = -1; primSkillAreas[g]->baseType = 0; sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str()); primSkillAreas[g]->hoverText = std::string(bufor); } //heroes related thing for(int b=0; bsecSkills.size(); ++g) { int skill = heroInst[b]->secSkills[g].first, level = heroInst[b]->secSkills[g].second; // <1, 3> secSkillAreas[b].push_back(new LRClickableAreaWTextComp()); secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88); secSkillAreas[b][g]->baseType = 1; secSkillAreas[b][g]->type = skill; secSkillAreas[b][g]->bonusValue = level; secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1]; sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str()); secSkillAreas[b][g]->hoverText = std::string(bufor); } portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]); speciality[b] = new LRClickableAreaWText(); speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45); speciality[b]->hoverText = CGI->generaltexth->heroscrn[27]; speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus; experience[b] = new LRClickableAreaWText(); experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45); experience[b]->hoverText = CGI->generaltexth->heroscrn[9]; experience[b]->text = CGI->generaltexth->allTexts[2].c_str(); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->level)); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(CGI->heroh->reqExp(heroInst[b]->level+1))); boost::replace_first(experience[b]->text, "%d", boost::lexical_cast(heroInst[b]->exp)); spellPoints[b] = new LRClickableAreaWText(); spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45); spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22]; sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit()); spellPoints[b]->text = std::string(bufor); //setting morale morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true); morale[b]->set(heroInst[b]); //setting luck luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true); luck[b]->set(heroInst[b]); } //buttons quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN); questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def"); questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def"); Rect barRect(5, 578, 725, 18); ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false)); //garrison interface garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true); garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF")); garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF")); } CExchangeWindow::~CExchangeWindow() //d-tor { delete artifs[0]->commonInfo; artifs[0]->commonInfo = NULL; artifs[1]->commonInfo = NULL; } CShipyardWindow::CShipyardWindow(const std::vector &cost, int state, int boatType, const boost::function &onBuy): CWindowObject(PLAYER_COLORED, "TPSHIP") { OBJ_CONSTRUCTION_CAPTURING_ALL; bgWater = new CPicture("TPSHIPBK", 100, 69); std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"}; Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2); bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE); bgShip->center(waterCenter); // Create resource icons and costs. std::string goldValue = boost::lexical_cast(cost[Res::GOLD]); std::string woodValue = boost::lexical_cast(cost[Res::WOOD]); goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::Cornsilk, goldValue); woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::Cornsilk, woodValue); goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244); woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244); quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN); build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN); build->callback += onBuy; for(size_t i = 0; i < cost.size(); i++) { if(cost[i] > LOCPLINT->cb->getResourceAmount(i)) { build->block(true); break; } } statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[13]); costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->jktexts[14]); } CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio): CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"), grailPos(GrailPos), currentAlpha(SDL_ALPHA_OPAQUE) { OBJ_CONSTRUCTION_CAPTURING_ALL; CCS->soundh->playSound(soundBase::OBELISK); quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN); quitb->assignedKeys.insert(SDLK_ESCAPE); quitb->borderColor = Colors::MetallicGold; quitb->borderEnabled = true; new CPicture("PUZZLOGO", 607, 3); new CLabel(700, 95, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[463]); new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85); int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle; auto & puzzleMap = CGI->townh->factions[faction].puzzleMap; for(int g=0; gneedRefresh = true; piece->recActions = piece->recActions & ~SHOWALL; } } } void CPuzzleWindow::showAll(SDL_Surface * to) { int3 moveInt = int3(8, 9, 0); Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7); CGI->mh->terrainRect (grailPos - moveInt, adventureInt->anim, &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim, to, &mapRect, 0, 0, true, moveInt); CWindowObject::showAll(to); } void CPuzzleWindow::show(SDL_Surface * to) { static int animSpeed = 2; if (currentAlpha < animSpeed) { //animation done BOOST_FOREACH(auto & piece, piecesToRemove) delete piece; piecesToRemove.clear(); } else { //update disappearing puzzles BOOST_FOREACH(auto & piece, piecesToRemove) piece->setAlpha(currentAlpha); currentAlpha -= animSpeed; } CWindowObject::show(to); } void CTransformerWindow::CItem::move() { if (left) moveBy(Point(289, 0)); else moveBy(Point(-289, 0)); left = !left; } void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { move(); parent->showAll(screen2); } } void CTransformerWindow::CItem::update() { icon->setFrame(parent->army->getCreature(id)->idNumber + 2); } CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id): id(id), size(size), parent(parent) { OBJ_CONSTRUCTION_CAPTURING_ALL; addUsedEvents(LCLICK); left = true; pos.w = 58; pos.h = 64; pos.x += 45 + (id%3)*83 + id/6*83; pos.y += 109 + (id/3)*98; icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2); new CLabel(28, 76,FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast(size));//stack size } void CTransformerWindow::makeDeal() { for (int i=0; ileft) LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero); } void CTransformerWindow::addAll() { for (int i=0; ileft) items[i]->move(); showAll(screen2); } void CTransformerWindow::updateGarrisons() { BOOST_FOREACH(auto & item, items) { item->update(); } } CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town): CWindowObject(PLAYER_COLORED, "SKTRNBK"), hero(_hero), town(_town) { OBJ_CONSTRUCTION_CAPTURING_ALL; if (hero) army = hero; else army = town; for (int i=0; i<7; i++ ) if ( army->getCreature(i) ) items.push_back(new CItem(this, army->getStackCount(i), i)); all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a); convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN); cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); new CLabel(153, 29,FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[485]);//holding area new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[486]);//transformer new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//move creatures to create skeletons new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//creatures here will become skeletons } void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState) { if(previousState && (!down)) { if ( state() != 2 ) return; CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000); GH.pushInt(win); } } void CUniversityWindow::CItem::clickRight(tribool down, bool previousState) { if(down) { CInfoPopup *message = new CInfoPopup(); message->free = true; message->bitmap = CMessage::drawBoxTextBitmapSub (LOCPLINT->playerID, CGI->generaltexth->skillInfoTexts[ID][0], graphics->abils82->ourImages[ID*3+3].bitmap, CGI->generaltexth->skillName[ID]); message->pos.x = screen->w/2 - message->bitmap->w/2; message->pos.y = screen->h/2 - message->bitmap->h/2; GH.pushInt(message); } } void CUniversityWindow::CItem::hover(bool on) { if (on) GH.statusbar->print(CGI->generaltexth->skillName[ID]); else GH.statusbar->clear(); } int CUniversityWindow::CItem::state() { if (parent->hero->getSecSkillLevel(static_cast(ID)))//hero know this skill return 1; if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills return 0; if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros) return 0; return 2; } void CUniversityWindow::CItem::showAll(SDL_Surface * to) { CPicture * bar; switch (state()) { case 0: bar = parent->red; break; case 1: bar = parent->yellow; break; case 2: bar = parent->green; break; default:bar = NULL; break; } assert(bar); blitAtLoc(bar->bg, -28, -22, to); blitAtLoc(bar->bg, -28, 48, to); printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::Cornsilk,to);//Name printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::Cornsilk,to);//Level(always basic) CAnimImage::showAll(to); } CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y): CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y), ID(_ID), parent(_parent) { addUsedEvents(LCLICK | RCLICK | HOVER); } CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market): CWindowObject(PLAYER_COLORED, "UNIVERS1"), hero(_hero), market(_market) { OBJ_CONSTRUCTION_CAPTURING_ALL; green = new CPicture("UNIVGREN.PCX"); yellow = new CPicture("UNIVGOLD.PCX");//bars red = new CPicture("UNIVRED.PCX"); green->recActions = yellow->recActions = red->recActions = DISPOSE; CIntObject * titlePic = nullptr; if ( market->o->ID == Obj::UNIVERSITY ) // this is adventure map university titlePic = new CPicture("UNIVBLDG"); else if (market->o->ID == Obj::TOWN) titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY); else tlog0<<"Error: Image for university was not found!\n";//This should not happen if (titlePic) titlePic->center(Point(232 + pos.x, 76 + pos.y)); //Clerk speech new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk); //University new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[602]); std::vector list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL); assert(list.size() == 4); for (int i=0; igeneraltexth->zelp[632], boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ): CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"), parent(PARENT) { OBJ_CONSTRUCTION_CAPTURING_ALL; std::string text = CGI->generaltexth->allTexts[608]; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);//Clerk speech new CLabel(230, 37, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth-> skillName[SKILL]);//Skill name new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill new CLabel(230, 107, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->levels[1]);//Skill level new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold new CLabel(230, 267, FONT_SMALL, CENTER, Colors::Cornsilk, "2000");//Cost std::string hoverText = CGI->generaltexth->allTexts[609]; boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]); text = CGI->generaltexth->zelp[633].second; boost::replace_first(text, "%s", CGI->generaltexth->levels[0]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%d", "2000"); confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL), 148,299,"IBY6432.DEF",SDLK_RETURN); confirm->block(!available); cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this), 252,299,"ICANCEL.DEF",SDLK_ESCAPE); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); } void CUnivConfirmWindow::makeDeal(int skill) { LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero); close(); } CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object): CWindowObject(PLAYER_COLORED, "APHLFTBK"), fort(object), hero(visitor) { OBJ_CONSTRUCTION_CAPTURING_ALL; slotsCount=7; resources = CDefHandler::giveDefEss("SMALRES.DEF"); new CLabel(325, 32, FONT_BIG, CENTER, Colors::Jasmine, fort->hoverName);//Hill Fort heroPic = new CHeroArea(30, 60, hero); currState.resize(slotsCount+1); costs.resize(slotsCount); totalSumm.resize(GameConstants::RESOURCE_QUANTITY); std::vector files; files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF"; for (int i=0; iblock(currState[i] == -1); } files.clear(); files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF"; currState[slotsCount] = getState(slotsCount); upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, "", SDLK_0, &files); quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN); bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL); updateGarrisons(); } void CHillFortWindow::updateGarrisons() { for (int i=0; icb->getUpgradeInfo(hero, i, info); if (info.newID.size())//we have upgrades here - update costs { costs[i] = info.cost[0] * hero->getStackCount(i); totalSumm += costs[i]; } } currState[i] = newState; upgrade[i]->setIndex(newState); upgrade[i]->block(currState[i] == -1); upgrade[i]->hoverTexts[0] = getTextForSlot(i); } int newState = getState(slotsCount); currState[slotsCount] = newState; upgradeAll->setIndex(newState); garr->recreateSlots(); } void CHillFortWindow::makeDeal(int slot) { int offset = (slot == slotsCount)?2:0; switch (currState[slot]) { case 0: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector(), soundBase::sound_todo); break; case 1: LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector(), soundBase::sound_todo); break; case 2: for (int i=0; icb->getUpgradeInfo(hero, i, info); LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]); } break; } } void CHillFortWindow::showAll (SDL_Surface *to) { CWindowObject::showAll(to); for ( int i=0; i= 0; j--) { int val = costs[i][j]; if(!val) continue; blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to); printToLoc(boost::lexical_cast(val), 168+76*i, curY+16, FONT_SMALL, Colors::Cornsilk, to); curY += 20; } } else//free upgrade - print gold image and "Free" text { blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to); printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::Cornsilk, to); } } } for (int i=0; iourImages[i].bitmap, 104+76*i, 237, to); printToLoc(boost::lexical_cast(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::Cornsilk, to); } } } std::string CHillFortWindow::getTextForSlot(int slot) { if ( !hero->getCreature(slot) )//we dont have creature here return ""; std::string str = CGI->generaltexth->allTexts[318]; int amount = hero->getStackCount(slot); if ( amount == 1 ) boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing); else boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl); return str; } int CHillFortWindow::getState(int slot) { TResources myRes = LOCPLINT->cb->getResourceAmount(); if ( slot == slotsCount )//"Upgrade all" slot { bool allUpgraded = true;//All creatures are upgraded? for (int i=0; islotEmpty(slot))//no creature here return -1; UpgradeInfo info; LOCPLINT->cb->getUpgradeInfo(hero, slot, info); if (!info.newID.size())//already upgraded return 1; if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes)) return 0; return 2;//can upgrade } CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner): CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"), owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; type |= BLOCK_ADV_HOTKEYS; SThievesGuildInfo tgi; //info to be displayed LOCPLINT->cb->getThievesGuildInfo(tgi, owner); exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN); statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742); resdatabar = new CMinorResDataBar(); resdatabar->pos.x += pos.x; resdatabar->pos.y += pos.y; //data for information table: // fields[row][column] = list of id's of players for this box static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold, &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income }; //printing texts & descriptions to background for(int g=0; g<12; ++g) { int posY[] = {400, 460, 510}; int y; if(g < 9) y = 52 + 32*g; else y = posY[g-9]; std::string text = CGI->generaltexth->jktexts[24+g]; boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\"")); new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::Jasmine, text); } for(int g=1; ggeneraltexth->jktexts[16+g]); //printing flags for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines { for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...) { std::vector &players = (tgi .* fields[g])[b]; //get players with this place in this line //position of box int xpos = 259 + 66 * b; int ypos = 41 + 32 * g; size_t rowLength[2]; //size of each row rowLength[0] = std::min(players.size(), 4); rowLength[1] = players.size() - rowLength[0]; for (size_t j=0; j< 2; j++) { // origin of this row | offset for 2nd row| shift right for short rows int rowStartX = xpos + (j ? 6 : 0) + (rowLength[j] < 3 ? 12 : 0); int rowStartY = ypos + (j ? 4 : 0); for (size_t i=0; i< rowLength[j]; i++) { new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY); } } } } static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"}; //printing best hero int counter = 0; BOOST_FOREACH(auto & iter, tgi.colorToBestHero) { if(iter.second.portrait >= 0) { new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334); new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360); //TODO: r-click info: // - r-click on hero // - r-click on primary skill label if(iter.second.details) { new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64), 0, FONT_TINY, TOPLEFT, Colors::Cornsilk); for (int i=0; iprimskills.size(); ++i) { new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::Cornsilk, boost::lexical_cast(iter.second.details->primskills[i])); } } } counter++; } //printing best creature counter = 0; BOOST_FOREACH(auto & it, tgi.bestCreature) { if(it.second >= 0) new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479); counter++; } //printing personality counter = 0; BOOST_FOREACH(auto & it, tgi.personality) { std::string text; if(it.second == -1) text = CGI->generaltexth->arraytxt[172]; else if (it.second) text = CGI->generaltexth->arraytxt[168 + it.second]; new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::Cornsilk, text); counter++; } } void MoraleLuckBox::set(const IBonusBearer *node) { OBJ_CONSTRUCTION_CAPTURING_ALL; const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:} const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat. const int componentType[] = {CComponent::luck, CComponent::morale}; const int hoverTextBase[] = {7, 4}; const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE}; int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal}; int mrlt = -9; TModDescr mrl; if (node) { node->getModifiersWDescr(mrl, bonusType[morale]); bonusValue = (node->*getValue[morale])(); } else bonusValue = 0; mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt]; baseType = componentType[morale]; text = CGI->generaltexth->arraytxt[textId[morale]]; boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]); if (!mrl.size()) text += CGI->generaltexth->arraytxt[noneTxtId]; else { if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window { text += CGI->generaltexth->arraytxt[113]; //unaffected by morale } else { for(int it=0; it < mrl.size(); it++) text += "\n" + mrl[it].second; } } std::string imageName; if (small) imageName = morale ? "IMRL30": "ILCK30"; else imageName = morale ? "IMRL42" : "ILCK42"; delete image; image = new CAnimImage(imageName, bonusValue + 3); image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon } MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small): image(NULL), morale(Morale), small(Small) { bonusValue = 0; pos = r + pos; } CArtifactHolder::CArtifactHolder() { } void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc) { BOOST_FOREACH(CArtifactsOfHero *aoh, artSets) aoh->artifactRemoved(artLoc); } void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) { BOOST_FOREACH(CArtifactsOfHero *aoh, artSets) aoh->artifactMoved(artLoc, destLoc); } void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc) { BOOST_FOREACH(CArtifactsOfHero *aoh, artSets) aoh->artifactDisassembled(artLoc); } void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc) { BOOST_FOREACH(CArtifactsOfHero *aoh, artSets) aoh->artifactAssembled(artLoc); } void CArtifactsOfHero::SCommonPart::Artpos::clear() { slotID = -1; AOH = NULL; art = NULL; } CArtifactsOfHero::SCommonPart::Artpos::Artpos() { clear(); } void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack) { slotID = place->slotID; AOH = place->ourOwner; if(slotID >= 19 && dontTakeBackpack) art = NULL; else art = place->ourArt; } bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const { if(!AOH) return false; bool ret = al.isHolder(AOH->curHero) && al.slot == slotID; //assert(al.getArt() == art); return ret; } bool CArtifactsOfHero::SCommonPart::Artpos::valid() { assert(AOH && art); return art == AOH->curHero->getArt(slotID); } void CRClickPopup::clickRight(tribool down, bool previousState) { if(down) return; close(); } void CRClickPopup::close() { GH.popIntTotally(this); } void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps) { int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue CSimpleWindow * temp = new CInfoWindow(txt, player, comps); temp->center(Point(GH.current->motion)); //center on mouse temp->fitToScreen(10); CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true); GH.pushInt(rcpi); } Point CInfoBoxPopup::toScreen(Point p) { vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100); vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100); return p; } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town): CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(town, iah); OBJ_CONSTRUCTION_CAPTURING_ALL; new CTownTooltip(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero): CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position)) { InfoAboutHero iah; LOCPLINT->cb->getHeroInfo(hero, iah); OBJ_CONSTRUCTION_CAPTURING_ALL; new CHeroTooltip(Point(9, 10), iah); } CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr): CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position)) { InfoAboutTown iah; LOCPLINT->cb->getTownInfo(garr, iah); OBJ_CONSTRUCTION_CAPTURING_ALL; new CArmyTooltip(Point(9, 10), iah); } CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero { if(!specific) specific = adventureInt->selection; assert(specific); switch(specific->ID) { case Obj::HERO: return new CInfoBoxPopup(position, dynamic_cast(specific)); case Obj::TOWN: return new CInfoBoxPopup(position, dynamic_cast(specific)); case Obj::GARRISON: case Obj::GARRISON2: return new CInfoBoxPopup(position, dynamic_cast(specific)); default: return NULL; } } void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/) { CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj if(iWin) GH.pushInt(iWin); else CRClickPopup::createAndPush(obj->getHoverText()); } CRClickPopup::CRClickPopup() { addUsedEvents(RCLICK); } CRClickPopup::~CRClickPopup() { } void CRClickPopupInt::show(SDL_Surface * to) { inner->show(to); } CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt ) { CCS->curh->hide(); inner = our; delInner = deleteInt; } CRClickPopupInt::~CRClickPopupInt() { // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?) // if(LOCPLINT && inner == adventureInt->heroWindow) // adventureInt->heroWindow->dispose(); if(delInner) delete inner; CCS->curh->show(); } void CRClickPopupInt::showAll(SDL_Surface * to) { inner->showAll(to); }