/* * AbilityCaster.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ProxyCaster.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { class DLL_LINKAGE AbilityCaster : public ProxyCaster { public: AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_); virtual ~AbilityCaster(); int32_t getSpellSchoolLevel(const Spell * spell, SpellSchool * outSelectedSchool = nullptr) const override; int32_t getEffectLevel(const Spell * spell) const override; void getCastDescription(const Spell * spell, const std::vector & attacked, MetaString & text) const override; void spendMana(ServerCallback * server, const int32_t spellCost) const override; private: int32_t baseSpellLevel; }; } // namespace spells VCMI_LIB_NAMESPACE_END