/* * Teleport.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" VCMI_LIB_NAMESPACE_BEGIN struct BattleStackMoved; namespace spells { namespace effects { class Teleport : public UnitEffect { public: void adjustTargetTypes(std::vector & types) const override; bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override; void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override; protected: void serializeJsonUnitEffect(JsonSerializeFormat & handler) override; private: bool triggerObstacles; bool isWallPassable; bool isMoatPassable; }; } } VCMI_LIB_NAMESPACE_END