/* * timedevent.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "timedevent.h" #include "ui_timedevent.h" #include "../../lib/constants/EntityIdentifiers.h" #include "../../lib/constants/StringConstants.h" TimedEvent::TimedEvent(QListWidgetItem * t, QWidget *parent) : QDialog(parent), target(t), ui(new Ui::TimedEvent) { ui->setupUi(this); const auto params = t->data(Qt::UserRole).toMap(); ui->eventNameText->setText(params.value("name").toString()); ui->eventMessageText->setPlainText(params.value("message").toString()); ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool()); ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool()); ui->eventFirstOccurance->setValue(params.value("firstOccurence").toInt()); ui->eventRepeatAfter->setValue(params.value("nextOccurence").toInt()); for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) { bool isAffected = (1 << i) & params.value("players").toInt(); auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i])); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked); ui->playersAffected->addItem(item); } ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]); int val = params.value("resources").toMap().value(name).toInt(); ui->resources->setItem(i, 0, new QTableWidgetItem(name)); auto nval = new QTableWidgetItem(QString::number(val)); nval->setFlags(nval->flags() | Qt::ItemIsEditable); ui->resources->setItem(i, 1, nval); } show(); } TimedEvent::~TimedEvent() { delete ui; } void TimedEvent::on_TimedEvent_finished(int result) { QVariantMap descriptor; descriptor["name"] = ui->eventNameText->text(); descriptor["message"] = ui->eventMessageText->toPlainText(); descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked()); descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked()); descriptor["firstOccurence"] = QVariant::fromValue(ui->eventFirstOccurance->value()); descriptor["nextOccurence"] = QVariant::fromValue(ui->eventRepeatAfter->value()); int players = 0; for(int i = 0; i < ui->playersAffected->count(); ++i) { auto * item = ui->playersAffected->item(i); if(item->checkState() == Qt::Checked) players |= 1 << i; } descriptor["players"] = QVariant::fromValue(players); auto res = target->data(Qt::UserRole).toMap().value("resources").toMap(); for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) { auto * itemType = ui->resources->item(i, 0); auto * itemQty = ui->resources->item(i, 1); res[itemType->text()] = QVariant::fromValue(itemQty->text().toInt()); } descriptor["resources"] = res; target->setData(Qt::UserRole, descriptor); target->setText(ui->eventNameText->text()); } void TimedEvent::on_pushButton_clicked() { close(); } void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item) { if(item && item->column() == 1) { ui->resources->editItem(item); } }