/* * cmodlist.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include class JsonNode; namespace ModStatus { enum EModStatus { MASK_NONE = 0, ENABLED = 1, INSTALLED = 2, UPDATEABLE = 4, MASK_ALL = 255 }; } class CModEntry { // repository contains newest version only (if multiple are available) QVariantMap repository; QVariantMap localData; QVariantMap modSettings; QString modname; public: CModEntry(QVariantMap repository, QVariantMap localData, QVariantMap modSettings, QString modname); // installed and enabled bool isEnabled() const; // installed but disabled bool isDisabled() const; // available in any of repositories but not installed bool isAvailable() const; // installed and greater version exists in repository bool isUpdateable() const; // installed bool isInstalled() const; // vcmi essential files bool isEssential() const; // checks if verison is compatible with vcmi bool isCompatible() const; // returns if has any data bool isValid() const; // see ModStatus enum int getModStatus() const; QString getName() const; // get value of some field in mod structure. Returns empty optional if value is not present QVariant getValue(QString value) const; // returns true if less < greater comparing versions section by section static bool compareVersions(QString lesser, QString greater); static QString sizeToString(double size); }; class CModList { QVector repositories; QVariantMap localModList; QVariantMap modSettings; QVariantMap copyField(QVariantMap data, QString from, QString to); public: virtual void resetRepositories(); virtual void reloadRepositories(); virtual void addRepository(QVariantMap data); virtual void setLocalModList(QVariantMap data); virtual void setModSettings(QVariant data); virtual void modChanged(QString modID); // returns mod by name. Note: mod MUST exist CModEntry getMod(QString modname) const; // returns list of all mods necessary to run selected one, including mod itself // order is: first mods in list don't have any dependencies, last mod is modname // note: may include mods not present in list QStringList getRequirements(QString modname); bool hasMod(QString modname) const; // returns list of all available mods QVector getModList() const; QVector getChildren(QString parent) const; };