#include "rewardswidget.h" #include "ui_rewardswidget.h" #include "../lib/VCMI_Lib.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CArtHandler.h" #include "../lib/CCreatureHandler.h" #include "../lib/StringConstants.h" RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) : QDialog(parent), map(m), pandora(&p), ui(new Ui::RewardsWidget) { ui->setupUi(this); for(auto & type : rewardTypes) ui->rewardType->addItem(QString::fromStdString(type)); } RewardsWidget::~RewardsWidget() { delete ui; } QList RewardsWidget::getListForType(int typeId) { assert(typeId < rewardTypes.size()); QList result; switch (typeId) { case 4: //resources //to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL, result.append("Wood"); result.append("Mercury"); result.append("Ore"); result.append("Sulfur"); result.append("Crystals"); result.append("Gems"); result.append("Gold"); break; case 5: for(auto s : PrimarySkill::names) result.append(QString::fromStdString(s)); break; case 6: //abilities for(int i = 0; i < map.allowedAbilities.size(); ++i) { if(map.allowedAbilities[i]) result.append(QString::fromStdString(VLC->skillh->objects.at(i)->getName())); } break; case 7: //arts for(int i = 0; i < map.allowedArtifact.size(); ++i) { if(map.allowedArtifact[i]) result.append(QString::fromStdString(VLC->arth->objects.at(i)->getName())); } break; case 8: //spells for(int i = 0; i < map.allowedSpell.size(); ++i) { if(map.allowedSpell[i]) result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getName())); } break; case 9: //creatures for(auto creature : VLC->creh->objects) { result.append(QString::fromStdString(creature->getName())); } break; } return result; } void RewardsWidget::on_rewardType_activated(int index) { ui->rewardList->clear(); ui->rewardList->setEnabled(true); assert(index < rewardTypes.size()); auto l = getListForType(index); if(l.empty()) ui->rewardList->setEnabled(false); for(auto & s : l) ui->rewardList->addItem(s); } void RewardsWidget::obtainData() { if(pandora) { if(pandora->gainedExp > 0) addReward(0, 0, pandora->gainedExp); if(pandora->manaDiff) addReward(1, 0, pandora->manaDiff); if(pandora->moraleDiff) addReward(2, 0, pandora->moraleDiff); if(pandora->luckDiff) addReward(3, 0, pandora->luckDiff); if(pandora->resources.nonZero()) { for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter) addReward(4, resiter->resType, resiter->resVal); } for(int idx = 0; idx < pandora->primskills.size(); ++idx) { if(pandora->primskills[idx]) addReward(5, idx, pandora->primskills[idx]); } assert(pandora->abilities.size() == pandora->abilityLevels.size()); for(int idx = 0; idx < pandora->abilities.size(); ++idx) { addReward(6, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]); } for(auto art : pandora->artifacts) { addReward(7, art.getNum(), 1); } for(auto spell : pandora->spells) { addReward(8, spell.getNum(), 1); } for(int i = 0; i < pandora->creatures.Slots().size(); ++i) { if(auto c = pandora->creatures.getCreature(SlotID(i))) addReward(9, c->getId(), pandora->creatures.getStackCount(SlotID(i))); } } } bool RewardsWidget::commitChanges() { bool haveRewards = false; if(pandora) { pandora->abilities.clear(); pandora->abilityLevels.clear(); pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0); pandora->resources = Res::ResourceSet(); pandora->artifacts.clear(); pandora->spells.clear(); pandora->creatures.clear(); for(int row = 0; row < rewards; ++row) { haveRewards = true; int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt(); int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0; int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt(); switch(typeId) { case 0: pandora->gainedExp = amount; break; case 1: pandora->manaDiff = amount; break; case 2: pandora->moraleDiff = amount; break; case 3: pandora->luckDiff = amount; break; case 4: pandora->resources.at(listId) = amount; break; case 5: pandora->primskills[listId] = amount; break; case 6: pandora->abilities.push_back(SecondarySkill(listId)); pandora->abilityLevels.push_back(amount); break; case 7: pandora->artifacts.push_back(ArtifactID(listId)); break; case 8: pandora->spells.push_back(SpellID(listId)); break; case 9: auto slot = pandora->creatures.getFreeSlot(); if(slot != SlotID() && amount > 0) pandora->creatures.addToSlot(slot, CreatureID(listId), amount); break; } } } return haveRewards; } void RewardsWidget::on_rewardList_activated(int index) { ui->rewardAmount->setText(QString::number(1)); } void RewardsWidget::addReward(int typeId, int listId, int amount) { ui->rewardsTable->setRowCount(++rewards); auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId])); itemType->setData(Qt::UserRole, typeId); ui->rewardsTable->setItem(rewards - 1, 0, itemType); auto l = getListForType(typeId); if(!l.empty()) { auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]); itemCurr->setData(Qt::UserRole, listId); ui->rewardsTable->setItem(rewards - 1, 1, itemCurr); } QString am = QString::number(amount); switch(ui->rewardType->currentIndex()) { case 6: if(amount <= 1) am = "Basic"; if(amount == 2) am = "Advanced"; if(amount >= 3) am = "Expert"; break; case 7: case 8: am = ""; amount = 1; break; } auto itemCount = new QTableWidgetItem(am); itemCount->setData(Qt::UserRole, amount); ui->rewardsTable->setItem(rewards - 1, 2, itemCount); } void RewardsWidget::on_buttonAdd_clicked() { addReward(ui->rewardType->currentIndex(), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt()); } void RewardsWidget::on_buttonRemove_clicked() { ui->rewardsTable->removeRow(ui->rewardsTable->currentRow()); --rewards; } void RewardsWidget::on_buttonClear_clicked() { ui->rewardsTable->clear(); rewards = 0; } void RewardsWidget::on_rewardsTable_itemSelectionChanged() { /*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0); ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt()); ui->rewardType->activated(ui->rewardType->currentIndex()); type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1); ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt()); ui->rewardList->activated(ui->rewardList->currentIndex()); type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2); ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/ } RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), QStyledItemDelegate() { } QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new RewardsWidget(map, pandora, parent); } void RewardsPandoraDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void RewardsPandoraDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { auto isArmed = ed->commitChanges(); model->setData(index, "dummy"); if(isArmed) model->setData(index, "HAS REWARD"); else model->setData(index, ""); } else { QStyledItemDelegate::setModelData(editor, model, index); } }