#ifndef __INT3_H__ #define __INT3_H__ #include #include #include /* * int3.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CCreature; //a few typedefs for CCreatureSet typedef si32 TSlot, TQuantity; typedef ui32 TCreature; typedef std::pair TStack; typedef std::map TSlots; class CCreatureSet //seven combined creatures { public: TSlots slots; //slots[slot_id]=> pair(creature_id,creature_quantity) ui8 formation; //false - wide, true - tight int getCreature (TSlot slot) const //workaround of map issue { std::map::const_iterator i = slots.find(slot); if (i != slots.end()) return i->second.first; else return -1; } int getAmount (TSlot slot) const { std::map::const_iterator i = slots.find(slot); if (i != slots.end()) return i->second.second; else return -1; } bool setCreature (TSlot slot, TCreature type, TQuantity quantity) //slots 0 to 6 { slots[slot] = TStack(type, quantity); //brutal force if (quantity == 0) slots.erase(slot); if (slots.size() > 7) return false; else return true; } TSlot getSlotFor(TCreature creature, ui32 slotsAmount=7) const //returns -1 if no slot available { for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { if(i->second.first == creature) { return i->first; //if there is already such creature we return its slot id } } for(ui32 i=0; i &out, TSlot preferable = -1) //looks for two same stacks, returns slot positions { //try to match creature to our preferred stack if(preferable >= 0 && slots.find(preferable) != slots.end()) { TCreature id = slots[preferable].first; for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(id == j->second.first) { out.first = preferable; out.second = j->first; return true; } } } for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(i->second.first == j->second.first) { out.first = i->first; out.second = j->first; return true; } } } return false; } template void serialize(Handler &h, const int version) { h & slots & formation; } void sweep() { for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i) { if(!i->second.second) { slots.erase(i); sweep(); break; } } } }; class int3 { public: si32 x,y,z; inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0 inline int3(const si32 & X, const si32 & Y, const si32 & Z):x(X),y(Y),z(Z){}; //c-tor inline int3(const int3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor inline int3 operator=(const int3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator ~int3() {} // d-tor - does nothing inline int3 operator+(const int3 & i) const //returns int3 with coordinates increased by corresponding coordinate of given int3 {return int3(x+i.x,y+i.y,z+i.z);} inline int3 operator+(const si32 i) const //returns int3 with coordinates increased by given numer {return int3(x+i,y+i,z+i);} inline int3 operator-(const int3 & i) const //returns int3 with coordinates decreased by corresponding coordinate of given int3 {return int3(x-i.x,y-i.y,z-i.z);} inline int3 operator-(const si32 i) const //returns int3 with coordinates decreased by given numer {return int3(x-i,y-i,z-i);} inline int3 operator-() const //returns opposite position {return int3(-x,-y,-z);} inline double dist2d(const int3 other) const //distance (z coord is not used) {return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));} inline void operator+=(const int3 & i) { x+=i.x; y+=i.y; z+=i.z; } inline void operator+=(const si32 & i) { x+=i; y+=i; z+=i; } inline void operator-=(const int3 & i) { x-=i.x; y-=i.y; z-=i.z; } inline void operator-=(const si32 & i) { x+=i; y+=i; z+=i; } inline bool operator==(const int3 & i) const {return (x==i.x) && (y==i.y) && (z==i.z);} inline bool operator!=(const int3 & i) const {return !(*this==i);} inline bool operator<(const int3 & i) const { if (zi.z) return false; if (yi.y) return false; if (xi.x) return false; return false; } template void serialize(Handler &h, const int version) { h & x & y & z; } }; inline std::istream & operator>>(std::istream & str, int3 & dest) { str>>dest.x>>dest.y>>dest.z; return str; } inline std::ostream & operator<<(std::ostream & str, const int3 & sth) { return str<