#pragma once #include "CRewardableObject.h" #include "CObjectClassesHandler.h" #include "../JsonNode.h" /* * CRewardableConstructor.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo { JsonNode parameters; public: bool givesResources() const override; bool givesExperience() const override; bool givesMana() const override; bool givesMovement() const override; bool givesPrimarySkills() const override; bool givesSecondarySkills() const override; bool givesArtifacts() const override; bool givesCreatures() const override; bool givesSpells() const override; bool givesBonuses() const override; void configureObject(CRewardableObject * object, CRandomGenerator & rng) const; CRandomRewardObjectInfo() {} void init(const JsonNode & objectConfig); }; class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler { CRandomRewardObjectInfo objectInfo; void initTypeData(const JsonNode & config) override; public: CRewardableConstructor(); CGObjectInstance * create(ObjectTemplate tmpl) const override; void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override; std::unique_ptr getObjectInfo(ObjectTemplate tmpl) const override; };