project(vcmiserver) cmake_minimum_required(VERSION 2.6) include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib) include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR}) set(server_SRCS StdInc.cpp CGameHandler.cpp CVCMIServer.cpp CQuery.cpp NetPacksServer.cpp ) if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script return() endif() add_executable(vcmiserver ${server_SRCS}) target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS}) if(WIN32) set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server) endif() set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES}) set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/") cotire(vcmiserver) if (NOT APPLE) # Already inside vcmiclient bundle install(TARGETS vcmiserver DESTINATION ${BIN_DIR}) endif()