#include "StdInc.h" #include "SDL_Extensions.h" #include "SDL_Pixels.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../Graphics.h" #include "../CMT.h" const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 }; const SDL_Color Colors::WHITE = { 255, 243, 222, 0 }; const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 }; const SDL_Color Colors::GREEN = { 0, 255, 0, 0 }; const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0}; void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h) { Rect rect(x,y,w,h); if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch)) logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError(); SDL_RenderClear(mainRenderer); if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL)) logGlobal->errorStream() << __FUNCTION__ << "SDL_RenderCopy " << SDL_GetError(); SDL_RenderPresent(mainRenderer); } SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given { SDL_Surface * ret = SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask); if (mod->format->palette) { assert(ret->format->palette); assert(ret->format->palette->ncolors == mod->format->palette->ncolors); memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color)); } return ret; } SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface { //return SDL_DisplayFormat(mod); return SDL_ConvertSurface(mod, mod->format, mod->flags); } template SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height) { Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0; Channels::px::r.set((Uint8*)&rMask, 255); Channels::px::g.set((Uint8*)&gMask, 255); Channels::px::b.set((Uint8*)&bMask, 255); Channels::px::a.set((Uint8*)&aMask, 255); return SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, bpp * 8, rMask, gMask, bMask, aMask); } bool isItIn(const SDL_Rect * rect, int x, int y) { return (x>rect->x && xx+rect->w) && (y>rect->y && yy+rect->h); } void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst) { if(!dst) dst = screen; SDL_Rect pom = genRect(src->h,src->w,x,y); CSDL_Ext::blitSurface(src,nullptr,dst,&pom); } void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst) { if (src) blitAt(src,pos.x,pos.y,dst); } // Vertical flip SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); SDL_LockSurface(ret); SDL_LockSurface(toRot); const int bpp = ret->format->BytesPerPixel; char * src = reinterpret_cast(toRot->pixels); char * dst = reinterpret_cast(ret->pixels); for(int i=0; ih; i++) { //FIXME: optimization bugged // if (bpp == 1) // { // // much faster for 8-bit surfaces (majority of our data) // std::reverse_copy(src, src + toRot->pitch, dst); // } // else // { char * srcPxl = src; char * dstPxl = dst + ret->w * bpp; for(int j=0; jw; j++) { dstPxl -= bpp; std::copy(srcPxl, srcPxl + bpp, dstPxl); srcPxl += bpp; } // } src += toRot->pitch; dst += ret->pitch; } SDL_UnlockSurface(ret); SDL_UnlockSurface(toRot); return ret; } // Horizontal flip SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot) { SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags); SDL_LockSurface(ret); SDL_LockSurface(toRot); char * src = reinterpret_cast(toRot->pixels); char * dst = reinterpret_cast(ret->pixels) + ret->h * ret->pitch; for(int i=0; ih; i++) { dst -= ret->pitch; std::copy(src, src + toRot->pitch, dst); src += toRot->pitch; } SDL_UnlockSurface(ret); SDL_UnlockSurface(toRot); return ret; }; Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: if(colorByte) return colorToUint32(surface->format->palette->colors+(*p)); else return *p; case 2: return *(Uint16 *)p; case 3: return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32 *)p; default: return 0; // shouldn't happen, but avoids warnings } } void CSDL_Ext::alphaTransform(SDL_Surface *src) { assert(src->format->BitsPerPixel == 8); SDL_Color colors[] = { { 0, 0, 0, 0}, { 0, 0, 0, 32}, { 0, 0, 0, 64}, { 0, 0, 0, 128}, { 0, 0, 0, 128} }; for (size_t i=0; i< ARRAY_COUNT(colors); i++ ) { SDL_Color & palColor = src->format->palette->colors[i]; palColor = colors[i]; } SDL_SetColorKey(src, SDL_TRUE, 0); } template int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect) { /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a nullptr surface"); return -1; } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return -1; } if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok { SDL_Rect fulldst; int srcx, srcy, w, h; /* If the destination rectangle is nullptr, use the entire dest surface */ if ( dstRect == nullptr ) { fulldst.x = fulldst.y = 0; dstRect = &fulldst; } /* clip the source rectangle to the source surface */ if(srcRect) { int maxw, maxh; srcx = srcRect->x; w = srcRect->w; if(srcx < 0) { w += srcx; dstRect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcRect->y; h = srcRect->h; if(srcy < 0) { h += srcy; dstRect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstRect->x; if(dx > 0) { w -= dx; dstRect->x += dx; srcx += dx; } dx = dstRect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstRect->y; if(dy > 0) { h -= dy; dstRect->y += dy; srcy += dy; } dy = dstRect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { dstRect->w = w; dstRect->h = h; if(SDL_LockSurface(dst)) return -1; //if we cannot lock the surface const SDL_Color *colors = src->format->palette->colors; Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx; Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp; for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch) { Uint8 *color = colory; Uint8 *p = py; for(int x = w; x; x--) { const SDL_Color &tbc = colors[*color++]; //color to blit ColorPutter::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a); } } SDL_UnlockSurface(dst); } } return 0; } int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect) { switch(dst->format->BytesPerPixel) { case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect); case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect); case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect); default: logGlobal->errorStream() << (int)dst->format->BitsPerPixel << " bpp is not supported!!!"; return -1; } } Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color) { Uint32 ret = 0; ret+=color->a; ret<<=8; //*=256 ret+=color->b; ret<<=8; //*=256 ret+=color->g; ret<<=8; //*=256 ret+=color->r; return ret; } void CSDL_Ext::update(SDL_Surface * what) { if(!what) return; if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch)) logGlobal->errorStream() << __FUNCTION__ << "SDL_UpdateTexture " << SDL_GetError(); } void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color) { for(int i = 0; i < w; i++) { SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z); SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z); } for(int i = 0; i < h; i++) { SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z); SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z); } } void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color ) { drawBorder(sur, r.x, r.y, r.w, r.h, color); } void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color) { const int y1 = r.y, y2 = r.y + r.h-1; for (int i=0; iformat->BitsPerPixel==8) { SDL_Color *color = (player == PlayerColor::NEUTRAL ? graphics->neutralColor : &graphics->playerColors[player.getNum()]); SDL_SetColors(sur, color, 5, 1); } else logGlobal->warnStream() << "Warning, setPlayerColor called on not 8bpp surface!"; } TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing) { #define CASE_BPP(BytesPerPixel) \ case BytesPerPixel: \ if(incrementing > 0) \ return ColorPutter::PutColor; \ else if(incrementing == 0) \ return ColorPutter::PutColor; \ else \ return ColorPutter::PutColor;\ break; switch(dest->format->BytesPerPixel) { CASE_BPP(2) CASE_BPP(3) CASE_BPP(4) default: logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!"; return nullptr; } } TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing) { switch(dest->format->BytesPerPixel) { CASE_BPP(2) CASE_BPP(3) CASE_BPP(4) default: logGlobal->errorStream() << (int)dest->format->BitsPerPixel << "bpp is not supported!"; return nullptr; } #undef CASE_BPP } Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y) { return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel; } std::string CSDL_Ext::processStr(std::string str, std::vector & tor) { for (size_t i=0; (i= srf->w || y >= srf->h) return true; SDL_Color color; SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a); // color is considered transparent here if // a) image has aplha: less than 50% transparency // b) no alpha: color is cyan if (srf->format->Amask) return color.a < 128; // almost transparent else return (color.r == 0 && color.g == 255 && color.b == 255); } void CSDL_Ext::VflipSurf(SDL_Surface * surf) { char buf[4]; //buffer int bpp = surf->format->BytesPerPixel; for (int y=0; yh; ++y) { char * base = (char*)surf->pixels + y * surf->pitch; for (int x=0; xw/2; ++x) { memcpy(buf, base + x * bpp, bpp); memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp); memcpy(base + (surf->w - x - 1) * bpp, buf, bpp); } } } void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/) { Uint8 *p = getPxPtr(ekran, x, y); getPutterFor(ekran, false)(p, R, G, B); switch(ekran->format->BytesPerPixel) { case 2: Channels::px<2>::a.set(p, A); break; case 3: Channels::px<3>::a.set(p, A); break; case 4: Channels::px<4>::a.set(p, A); break; } } void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A /*= 255*/) { const SDL_Rect & rect = ekran->clip_rect; if(x >= rect.x && x < rect.w + rect.x && y >= rect.y && y < rect.h + rect.y) SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A); } template void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode ) { switch(mode) { case 0: //sepia { const int sepiaDepth = 20; const int sepiaIntensity = 30; for(int xp = rect->x; xp < rect->x + rect->w; ++xp) { for(int yp = rect->y; yp < rect->y + rect->h; ++yp) { Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel; int r = Channels::px::r.get(pixel); int g = Channels::px::g.get(pixel); int b = Channels::px::b.get(pixel); int gray = 0.299 * r + 0.587 * g + 0.114 *b; r = g = b = gray; r = r + (sepiaDepth * 2); g = g + sepiaDepth; if (r>255) r=255; if (g>255) g=255; if (b>255) b=255; // Darken blue color to increase sepia effect b -= sepiaIntensity; // normalize if out of bounds if (b<0) b=0; Channels::px::r.set(pixel, r); Channels::px::g.set(pixel, g); Channels::px::b.set(pixel, b); } } } break; case 1: //grayscale { for(int xp = rect->x; xp < rect->x + rect->w; ++xp) { for(int yp = rect->y; yp < rect->y + rect->h; ++yp) { Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel; int r = Channels::px::r.get(pixel); int g = Channels::px::g.get(pixel); int b = Channels::px::b.get(pixel); int gray = 0.299 * r + 0.587 * g + 0.114 *b; vstd::amax(gray, 255); Channels::px::r.set(pixel, gray); Channels::px::g.set(pixel, gray); Channels::px::b.set(pixel, gray); } } } break; default: throw std::runtime_error("Unsupported effect!"); } } void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode ) { switch(surf->format->BytesPerPixel) { case 2: applyEffectBpp<2>(surf, rect, mode); break; case 3: applyEffectBpp<3>(surf, rect, mode); break; case 4: applyEffectBpp<4>(surf, rect, mode); break; } } template void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret) { const float factorX = float(surf->w) / float(ret->w), factorY = float(surf->h) / float(ret->h); for(int y = 0; y < ret->h; y++) { for(int x = 0; x < ret->w; x++) { //coordinates we want to calculate int origX = floor(factorX * x), origY = floor(factorY * y); // Get pointers to source pixels Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp; Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp; memcpy(destPtr, srcPtr, bpp); } } } SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height) { if (!surf || !width || !height) return nullptr; //Same size? return copy - this should more be faster if (width == surf->w && height == surf->h) return copySurface(surf); SDL_Surface *ret = newSurface(width, height, surf); switch(surf->format->BytesPerPixel) { case 1: scaleSurfaceFastInternal<1>(surf, ret); break; case 2: scaleSurfaceFastInternal<2>(surf, ret); break; case 3: scaleSurfaceFastInternal<3>(surf, ret); break; case 4: scaleSurfaceFastInternal<4>(surf, ret); break; } return ret; } template void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret) { const float factorX = float(surf->w - 1) / float(ret->w), factorY = float(surf->h - 1) / float(ret->h); for(int y = 0; y < ret->h; y++) { for(int x = 0; x < ret->w; x++) { //coordinates we want to interpolate float origX = factorX * x, origY = factorY * y; float x1 = floor(origX), x2 = floor(origX+1), y1 = floor(origY), y2 = floor(origY+1); //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range // Calculate weights of each source pixel float w11 = ((origX - x1) * (origY - y1)); float w12 = ((origX - x1) * (y2 - origY)); float w21 = ((x2 - origX) * (origY - y1)); float w22 = ((x2 - origX) * (y2 - origY)); //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0 // Get pointers to source pixels Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp; Uint8 *p12 = p11 + bpp; Uint8 *p21 = p11 + surf->pitch; Uint8 *p22 = p21 + bpp; // Calculate resulting channels #define PX(X, PTR) Channels::px::X.get(PTR) int resR = PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22; int resG = PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22; int resB = PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22; int resA = PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22; //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256); #undef PX Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp; Channels::px::r.set(dest, resR); Channels::px::g.set(dest, resG); Channels::px::b.set(dest, resB); Channels::px::a.set(dest, resA); } } } // scaling via bilinear interpolation algorithm. // NOTE: best results are for scaling in range 50%...200%. // And upscaling looks awful right now - should be fixed somehow SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height) { if (!surf || !width || !height) return nullptr; if (surf->format->palette) return scaleSurfaceFast(surf, width, height); //Same size? return copy - this should more be faster if (width == surf->w && height == surf->h) return copySurface(surf); SDL_Surface *ret = newSurface(width, height, surf); switch(surf->format->BytesPerPixel) { case 2: scaleSurfaceInternal<2>(surf, ret); break; case 3: scaleSurfaceInternal<3>(surf, ret); break; case 4: scaleSurfaceInternal<4>(surf, ret); break; } return ret; } void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect ) { if (dst != screen) { SDL_UpperBlit(src, srcRect, dst, dstRect); } else { SDL_Rect betterDst; if (dstRect) { betterDst = *dstRect; } else { betterDst = Rect(0, 0, dst->w, dst->h); } SDL_UpperBlit(src, srcRect, dst, &betterDst); } } void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color ) { SDL_Rect newRect; if (dstrect) { newRect = *dstrect; } else { newRect = Rect(0, 0, dst->w, dst->h); } SDL_FillRect(dst, &newRect, color); } void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect) { const Uint32 black = SDL_MapRGB(dst->format,0,0,0); fillRect(dst,dstrect,black); } void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src) { SDL_Rect srcRect; SDL_Rect dstRect; SDL_GetClipRect(src, &srcRect); SDL_GetClipRect(dst, &dstRect); for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h) { for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w) { int xLeft = std::min(srcRect.w, dstRect.x + dstRect.w - x); int yLeft = std::min(srcRect.h, dstRect.y + dstRect.h - y); Rect currentDest(x, y, xLeft, yLeft); SDL_BlitSurface(src, &srcRect, dst, ¤tDest); } } } SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a) { SDL_Color ret = {r, g, b, a}; return ret; } void CSDL_Ext::startTextInput(SDL_Rect * where) { if (SDL_IsTextInputActive() == SDL_FALSE) { SDL_StartTextInput(); } SDL_SetTextInputRect(where); } void CSDL_Ext::stopTextInput() { if (SDL_IsTextInputActive() == SDL_TRUE) { SDL_StopTextInput(); } } STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color) { return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a); } void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color) { uint32_t key = mapColor(surface,color); SDL_SetColorKey(surface, SDL_TRUE, key); } void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface) { setColorKey(surface, Colors::DEFAULT_KEY_COLOR); } void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface) { uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR); auto & color = surface->format->palette->colors[key]; // set color key only if exactly such color was found if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b) SDL_SetColorKey(surface, SDL_TRUE, key); } template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int); template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int); template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);