/* * CCampaignInfoScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CCampaignInfoScreen.h" #include "../../CCallback.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" #include "../gui/CGuiHandler.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" CCampaignInfoScreen::CCampaignInfoScreen() { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; localSi = new StartInfo(*LOCPLINT->cb->getStartInfo()); localMi = new CMapInfo(); localMi->mapHeader = std::unique_ptr(new CMapHeader(*LOCPLINT->cb->getMapHeader())); screenType = ESelectionScreen::scenarioInfo; updateAfterStateChange(); } CCampaignInfoScreen::~CCampaignInfoScreen() { vstd::clear_pointer(localSi); vstd::clear_pointer(localMi); } const CMapInfo * CCampaignInfoScreen::getMapInfo() { return localMi; } const StartInfo * CCampaignInfoScreen::getStartInfo() { return localSi; }