/* * GlobalLobbyProcessor.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GlobalLobbyProcessor.h" #include "CVCMIServer.h" #include "../lib/CConfigHandler.h" #include "../lib/json/JsonUtils.h" GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner) : owner(owner) { logGlobal->info("Connecting to lobby server"); establishNewConnection(); } void GlobalLobbyProcessor::establishNewConnection() { std::string hostname = settings["lobby"]["hostname"].String(); uint16_t port = settings["lobby"]["port"].Integer(); owner.getNetworkHandler().connectToRemote(*this, hostname, port); } void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr & connection, const std::string & errorMessage) { if (connection == controlConnection) { owner.setState(EServerState::SHUTDOWN); return; } else { if (owner.getState() == EServerState::LOBBY) { for (auto const & proxy : proxyConnections) { if (proxy.second == connection) { JsonNode message; message["type"].String() = "leaveGameRoom"; message["accountID"].String() = proxy.first; sendMessage(controlConnection, message); break; } } } // player disconnected owner.onDisconnected(connection, errorMessage); } } void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr & connection, const std::vector & message) { if (connection == controlConnection) { JsonNode json(message.data(), message.size()); if(json["type"].String() == "operationFailed") return receiveOperationFailed(json); if(json["type"].String() == "serverLoginSuccess") return receiveServerLoginSuccess(json); if(json["type"].String() == "accountJoinsRoom") return receiveAccountJoinsRoom(json); logGlobal->error("Received unexpected message from lobby server of type '%s' ", json["type"].String()); } else { // received game message via proxy connection owner.onPacketReceived(connection, message); } } void GlobalLobbyProcessor::receiveOperationFailed(const JsonNode & json) { logGlobal->info("Lobby: Failed to login into a lobby server!"); owner.setState(EServerState::SHUTDOWN); } void GlobalLobbyProcessor::receiveServerLoginSuccess(const JsonNode & json) { // no-op, wait just for any new commands from lobby logGlobal->info("Lobby: Succesfully connected to lobby server"); owner.startAcceptingIncomingConnections(); } void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json) { std::string accountID = json["accountID"].String(); logGlobal->info("Lobby: Account %s will join our room!", accountID); assert(proxyConnections.count(accountID) == 0); proxyConnections[accountID] = nullptr; establishNewConnection(); } void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage) { owner.setState(EServerState::SHUTDOWN); } void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr & connection) { if (controlConnection == nullptr) { controlConnection = connection; logGlobal->info("Connection to lobby server established"); JsonNode toSend; toSend["type"].String() = "serverLogin"; toSend["gameRoomID"].String() = owner.uuid; toSend["accountID"] = settings["lobby"]["accountID"]; toSend["accountCookie"] = settings["lobby"]["accountCookie"]; toSend["version"].String() = VCMI_VERSION_STRING; sendMessage(connection, toSend); } else { // Proxy connection for a player std::string guestAccountID; for (auto const & proxies : proxyConnections) if (proxies.second == nullptr) guestAccountID = proxies.first; JsonNode toSend; toSend["type"].String() = "serverProxyLogin"; toSend["gameRoomID"].String() = owner.uuid; toSend["guestAccountID"].String() = guestAccountID; toSend["accountCookie"] = settings["lobby"]["accountCookie"]; sendMessage(connection, toSend); proxyConnections[guestAccountID] = connection; owner.onNewConnection(connection); } } void GlobalLobbyProcessor::sendGameStarted() { JsonNode toSend; toSend["type"].String() = "gameStarted"; sendMessage(controlConnection, toSend); } void GlobalLobbyProcessor::sendChangeRoomDescription(const std::string & description) { JsonNode toSend; toSend["type"].String() = "changeRoomDescription"; toSend["description"].String() = description; sendMessage(controlConnection, toSend); } void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & toSend) { assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack")); targetConnection->sendPacket(toSend.toBytes()); }