/* * PenroseTiling.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include #include VCMI_LIB_NAMESPACE_BEGIN namespace vstd { class RNG; } using namespace boost::geometry; typedef std::array TIndices; const float PI_CONSTANT = 3.141592f; class Point2D : public model::d2::point_xy { public: using point_xy::point_xy; Point2D operator * (float scale) const; Point2D operator / (float scale) const; Point2D operator + (const Point2D& other) const; Point2D operator - (const Point2D& other) const; Point2D rotated(float radians) const; bool operator < (const Point2D& other) const; bool operator == (const Point2D& other) const; std::string toString() const; }; Point2D rotatePoint(const Point2D& point, double radians, const Point2D& origin); class Triangle { public: ~Triangle(); const bool tiling; TIndices indices; std::vector subTriangles; Triangle(bool t_123, const TIndices & inds); }; class PenroseTiling { public: const float PHI = 1.0 / ((1.0 + std::sqrt(5.0)) / 2); const uint32_t POLY = 10; // Number of symmetries? const float BASE_SIZE = 1.25f; const uint32_t DEPTH = 8; //Recursion depth const bool P2 = false; // Tiling type std::set generatePenroseTiling(size_t numZones, vstd::RNG * rand); private: void split(Triangle& p, std::vector& points, std::array, 5>& indices, uint32_t depth); }; VCMI_LIB_NAMESPACE_END