/* * RecruitHeroBehavior.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "lib/VCMI_Lib.h" #include "../Goals/CGoal.h" #include "../AIUtility.h" namespace NKAI { namespace Goals { class RecruitHeroBehavior : public CGoal { public: RecruitHeroBehavior() :CGoal(RECRUIT_HERO_BEHAVIOR) { } virtual TGoalVec decompose() const override; virtual std::string toString() const override; virtual bool operator==(const RecruitHeroBehavior & other) const override { return true; } }; } }