#include "mapsettings.h" #include "ui_mapsettings.h" #include "mainwindow.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CArtHandler.h" #include "../lib/CHeroHandler.h" MapSettings::MapSettings(MapController & ctrl, QWidget *parent) : QDialog(parent), ui(new Ui::MapSettings), controller(ctrl) { ui->setupUi(this); assert(controller.map()); ui->mapNameEdit->setText(tr(controller.map()->name.c_str())); ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str())); show(); for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getName())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked); ui->listAbilities->addItem(item); } for(int i = 0; i < controller.map()->allowedSpell.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getName())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked); ui->listSpells->addItem(item); } for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getName())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked); ui->listArts->addItem(item); } for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i) { auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getName())); item->setData(Qt::UserRole, QVariant::fromValue(i)); item->setFlags(item->flags() | Qt::ItemIsUserCheckable); item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked); ui->listHeroes->addItem(item); } //ui8 difficulty; //ui8 levelLimit; //std::string victoryMessage; //std::string defeatMessage; //ui16 victoryIconIndex; //ui16 defeatIconIndex; //std::vector players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT. } MapSettings::~MapSettings() { delete ui; } void MapSettings::on_pushButton_clicked() { controller.map()->name = ui->mapNameEdit->text().toStdString(); controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString(); controller.commitChangeWithoutRedraw(); for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i) { auto * item = ui->listAbilities->item(i); controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedSpell.size(); ++i) { auto * item = ui->listSpells->item(i); controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i) { auto * item = ui->listArts->item(i); controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked; } for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i) { auto * item = ui->listHeroes->item(i); controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked; } close(); }