/* * heroskillswidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "heroskillswidget.h" #include "ui_heroskillswidget.h" #include "../../lib/constants/StringConstants.h" #include "../../lib/CSkillHandler.h" #include "inspector.h" static QList> LevelIdentifiers { {QObject::tr("Beginner"), QVariant::fromValue(1)}, {QObject::tr("Advanced"), QVariant::fromValue(2)}, {QObject::tr("Expert"), QVariant::fromValue(3)}, }; HeroSkillsWidget::HeroSkillsWidget(CGHeroInstance & h, QWidget *parent) : QDialog(parent), ui(new Ui::HeroSkillsWidget), hero(h) { ui->setupUi(this); ui->labelAttack->setText(QString::fromStdString(NPrimarySkill::names[0])); ui->labelDefence->setText(QString::fromStdString(NPrimarySkill::names[1])); ui->labelPower->setText(QString::fromStdString(NPrimarySkill::names[2])); ui->labelKnowledge->setText(QString::fromStdString(NPrimarySkill::names[3])); auto * delegate = new InspectorDelegate; for(auto s : VLC->skillh->objects) delegate->options.push_back({QString::fromStdString(s->getNameTranslated()), QVariant::fromValue(s->getId().getNum())}); ui->skills->setItemDelegateForColumn(0, delegate); delegate = new InspectorDelegate; delegate->options = LevelIdentifiers; ui->skills->setItemDelegateForColumn(1, delegate); } HeroSkillsWidget::~HeroSkillsWidget() { delete ui; } void HeroSkillsWidget::on_addButton_clicked() { ui->skills->setRowCount(ui->skills->rowCount() + 1); } void HeroSkillsWidget::on_removeButton_clicked() { ui->skills->removeRow(ui->skills->currentRow()); } void HeroSkillsWidget::on_checkBox_toggled(bool checked) { ui->skills->setEnabled(checked); ui->addButton->setEnabled(checked); ui->removeButton->setEnabled(checked); } void HeroSkillsWidget::obtainData() { ui->attack->setValue(hero.getPrimSkillLevel(PrimarySkill::ATTACK)); ui->defence->setValue(hero.getPrimSkillLevel(PrimarySkill::DEFENSE)); ui->power->setValue(hero.getPrimSkillLevel(PrimarySkill::SPELL_POWER)); ui->knowledge->setValue(hero.getPrimSkillLevel(PrimarySkill::KNOWLEDGE)); if(!hero.secSkills.empty() && hero.secSkills.front().first.getNum() == -1) return; ui->checkBox->setChecked(true); ui->skills->setRowCount(hero.secSkills.size()); int i = 0; for(auto & s : hero.secSkills) { auto * itemSkill = new QTableWidgetItem; itemSkill->setText(QString::fromStdString(VLC->skillh->getById(s.first)->getNameTranslated())); itemSkill->setData(Qt::UserRole, QVariant::fromValue(s.first.getNum())); ui->skills->setItem(i, 0, itemSkill); auto * itemLevel = new QTableWidgetItem; itemLevel->setText(LevelIdentifiers[s.second - 1].first); itemLevel->setData(Qt::UserRole, LevelIdentifiers[s.second - 1].second); ui->skills->setItem(i++, 1, itemLevel); } } void HeroSkillsWidget::commitChanges() { hero.pushPrimSkill(PrimarySkill::ATTACK, ui->attack->value()); hero.pushPrimSkill(PrimarySkill::DEFENSE, ui->defence->value()); hero.pushPrimSkill(PrimarySkill::SPELL_POWER, ui->power->value()); hero.pushPrimSkill(PrimarySkill::KNOWLEDGE, ui->knowledge->value()); hero.secSkills.clear(); if(!ui->checkBox->isChecked()) { hero.secSkills.push_back(std::make_pair(SecondarySkill(-1), -1)); return; } for(int i = 0; i < ui->skills->rowCount(); ++i) { if(ui->skills->item(i, 0) && ui->skills->item(i, 1)) hero.secSkills.push_back(std::make_pair(SecondarySkill(ui->skills->item(i, 0)->data(Qt::UserRole).toInt()), ui->skills->item(i, 1)->data(Qt::UserRole).toInt())); } } HeroSkillsDelegate::HeroSkillsDelegate(CGHeroInstance & h): hero(h), QStyledItemDelegate() { } QWidget * HeroSkillsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new HeroSkillsWidget(hero, parent); } void HeroSkillsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void HeroSkillsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { ed->commitChanges(); } else { QStyledItemDelegate::setModelData(editor, model, index); } }