#include "StdInc.h" #include "CBattleInterfaceClasses.h" #include "../gui/SDL_Extensions.h" #include "CBattleInterface.h" #include "../CGameInfo.h" #include "../CDefHandler.h" #include "../gui/CCursorHandler.h" #include "../CPlayerInterface.h" #include "../../CCallback.h" #include "../CSpellWindow.h" #include "../Graphics.h" #include "../../lib/CConfigHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/CIntObjectClasses.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/NetPacks.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/CObjectHandler.h" #include "../../lib/BattleState.h" #include "../CMusicHandler.h" #include "../CVideoHandler.h" #include "../../lib/CTownHandler.h" #include "../CBitmapHandler.h" #include "../CCreatureWindow.h" #include "../CMessage.h" void CBattleConsole::showAll(SDL_Surface * to) { Point textPos(pos.x + pos.w/2, pos.y + 17); if(ingcAlter.size()) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos); } else if(alterTxt.size()) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos); } else if(texts.size()) { if(texts.size()==1) { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos); } else { graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos); textPos.y += 16; graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos); } } } bool CBattleConsole::addText(const std::string & text) { if(text.size()>70) return false; //text too long! int firstInToken = 0; for(size_t i = 0; i < text.size(); ++i) //tokenize { if(text[i] == 10) { texts.push_back( text.substr(firstInToken, i-firstInToken) ); firstInToken = i+1; } } texts.push_back( text.substr(firstInToken, text.size()) ); lastShown = texts.size()-1; return true; } void CBattleConsole::alterText(const std::string &text) { //char buf[500]; //sprintf(buf, text.c_str()); //alterTxt = buf; alterTxt = text; } void CBattleConsole::eraseText(ui32 pos) { if(pos < texts.size()) { texts.erase(texts.begin() + pos); if(lastShown == texts.size()) --lastShown; } } void CBattleConsole::changeTextAt(const std::string & text, ui32 pos) { if(pos >= texts.size()) //no such pos return; texts[pos] = text; } void CBattleConsole::scrollUp(ui32 by) { if(lastShown > static_cast(by)) lastShown -= by; } void CBattleConsole::scrollDown(ui32 by) { if(lastShown + by < texts.size()) lastShown += by; } CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0) {} void CBattleHero::show(SDL_Surface * to) { //animation of flag SDL_Rect temp_rect; if(flip) { temp_rect = genRect( flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, pos.x + 61, pos.y + 39); } else { temp_rect = genRect( flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, pos.x + 72, pos.y + 39); } CSDL_Ext::blit8bppAlphaTo24bpp( flag->ourImages[flagAnim].bitmap, nullptr, screen, &temp_rect); //animation of hero SDL_Rect rect = pos; CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect); if ( ++animCount == 4 ) { animCount = 0; if ( ++flagAnim >= flag->ourImages.size()) flagAnim = 0; if ( ++currentFrame >= lastFrame) switchToNextPhase(); } } void CBattleHero::setPhase(int newPhase) { nextPhase = newPhase; switchToNextPhase(); //immediately switch to next phase and then restore idling phase nextPhase = 0; } void CBattleHero::clickLeft(tribool down, bool previousState) { if(myOwner->spellDestSelectMode) //we are casting a spell return; if(!down && myHero != nullptr && myOwner->myTurn && myOwner->curInt->cb->battleCanCastSpell()) //check conditions { for(int it=0; itbfield[it]->hovered && myOwner->bfield[it]->strictHovered) return; } CCS->curh->changeGraphic(ECursor::ADVENTURE, 0); auto spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->curInt.get()); GH.pushInt(spellWindow); } } void CBattleHero::switchToNextPhase() { if (phase != nextPhase) { phase = nextPhase; //find first and last frames of our animation for (firstFrame = 0; firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase; firstFrame++); for (lastFrame = firstFrame; lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase; lastFrame++); } currentFrame = firstFrame; } CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(1), nextPhase(0), flagAnim(0), animCount(0) { dh = CDefHandler::giveDef( defName ); for(auto & elem : dh->ourImages) //transforming images { if(flip) { SDL_Surface * hlp = CSDL_Ext::rotate01(elem.bitmap); SDL_FreeSurface(elem.bitmap); elem.bitmap = hlp; } CSDL_Ext::alphaTransform(elem.bitmap); } if(flip) flag = CDefHandler::giveDef("CMFLAGR.DEF"); else flag = CDefHandler::giveDef("CMFLAGL.DEF"); //coloring flag and adding transparency for(auto & elem : flag->ourImages) { CSDL_Ext::alphaTransform(elem.bitmap); graphics->blueToPlayersAdv(elem.bitmap, player); } addUsedEvents(LCLICK); switchToNextPhase(); } CBattleHero::~CBattleHero() { delete dh; delete flag; } CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; pos = position; background = new CPicture("comopbck.bmp"); background->colorize(owner->curInt->playerID); viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", nullptr, 25, 56, false); viewGrid->select(settings["battle"]["cellBorders"].Bool()); movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", nullptr, 25, 89, false); movementShadow->select(settings["battle"]["stackRange"].Bool()); mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", nullptr, 25, 122, false); mouseShadow->select(settings["battle"]["mouseShadow"].Bool()); animSpeeds = new CHighlightableButtonsGroup(0); animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 40); animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 63); animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 100); animSpeeds->select(owner->getAnimSpeed(), 1); animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1); setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def"); setToDefault->swappedImages = true; setToDefault->update(); exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN); exit->swappedImages = true; exit->update(); //creating labels labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info //auto - combat options labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent //creature info labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only //general options labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404])); labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405])); labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406])); labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407])); } void CBattleOptionsWindow::bDefaultf() { } void CBattleOptionsWindow::bExitf() { GH.popIntTotally(this); } CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner) : owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; this->pos = pos; CPicture * bg = new CPicture("CPRESULT"); bg->colorize(owner.playerID); exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN); exit->borderColor = Colors::METALLIC_GOLD; exit->borderEnabled = true; if(br.winner==0) //attacker won { new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]); new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]); } else //if(br.winner==1) { new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]); new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]); } new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]); new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]); new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]); std::string sideNames[2] = {"N/A", "N/A"}; for(int i = 0; i < 2; i++) { auto heroInfo = owner.cb->battleGetHeroInfo(i); const int xs[] = {21, 392}; if(heroInfo.portrait >= 0) //attacking hero { new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38); sideNames[i] = heroInfo.name; } else { auto stacks = owner.cb->battleGetAllStacks(); vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison { return stack->attackerOwned == i || !stack->base; }); auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; }); if(best != stacks.end()) //should be always but to be safe... { new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38); sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl; } } } //printing attacker and defender's names new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]); new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]); //printing casualties for(int step = 0; step < 2; ++step) { if(br.casualties[step].size()==0) { new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]); } else { int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture int yPos = 344 + step*97; for(auto & elem : br.casualties[step]) { new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos); std::ostringstream amount; amount<battleGetMySide()); if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won { int text=-1; switch(br.result) { case BattleResult::NORMAL: text = 304; break; case BattleResult::ESCAPE: text = 303; break; case BattleResult::SURRENDER: text = 302; break; } CCS->musich->playMusic("Music/Win Battle", false); CCS->videoh->open("WIN3.BIK"); std::string str = CGI->generaltexth->allTexts[text]; const CGHeroInstance * ourHero = owner.cb->battleGetMyHero(); if (ourHero) { str += CGI->generaltexth->allTexts[305]; boost::algorithm::replace_first(str,"%s",ourHero->name); boost::algorithm::replace_first(str,"%d",boost::lexical_cast(br.exp[weAreAttacker?0:1])); } new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE); } else // we lose { switch(br.result) { case BattleResult::NORMAL: { CCS->musich->playMusic("Music/LoseCombat", false); CCS->videoh->open("LBSTART.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]); break; } case BattleResult::ESCAPE: //flee { CCS->musich->playMusic("Music/Retreat Battle", false); CCS->videoh->open("RTSTART.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]); break; } case BattleResult::SURRENDER: { CCS->musich->playMusic("Music/Surrender Battle", false); CCS->videoh->open("SURRENDER.BIK"); new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]); break; } } } } CBattleResultWindow::~CBattleResultWindow() { } void CBattleResultWindow::activate() { owner.showingDialog->set(true); CIntObject::activate(); } void CBattleResultWindow::show(SDL_Surface * to) { CIntObject::show(to); CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false); } void CBattleResultWindow::bExitf() { if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL) { CGuiHandler::pushSDLEvent(SDL_QUIT); return; } CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon GH.popIntTotally(this); if(dynamic_cast(GH.topInt())) GH.popInts(1); //pop battle interface if present //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle, //so we can be sure that there is no dialogs left on GUI stack. intTmp.showingDialog->setn(false); CCS->videoh->close(); } Point CClickableHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi) { Point ret(-500, -500); //returned value if(stack && stack->position < 0) //creatures in turrets { switch(stack->position) { case -2: //keep ret = cbi->siegeH->town->town->clientInfo.siegePositions[18]; break; case -3: //lower turret ret = cbi->siegeH->town->town->clientInfo.siegePositions[19]; break; case -4: //upper turret ret = cbi->siegeH->town->town->clientInfo.siegePositions[20]; break; } } else { ret.y = -139 + 42 * (hexNum/GameConstants::BFIELD_WIDTH); //counting y //counting x if(attacker) { ret.x = -160 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH); } else { ret.x = -219 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH); } //shifting position for double - hex creatures if(stack && stack->doubleWide()) { if(attacker) { ret.x -= 44; } else { ret.x += 45; } } } //returning return ret +CPlayerInterface::battleInt->pos; } void CClickableHex::hover(bool on) { hovered = on; //Hoverable::hover(on); if(!on && setAlterText) { myInterface->console->alterTxt = std::string(); setAlterText = false; } } CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr) { addUsedEvents(LCLICK | RCLICK | HOVER | MOVE); } void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent) { if(myInterface->cellShade) { if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex { strictHovered = false; } else //hovered pixel is inside hex { strictHovered = true; } } if(hovered && strictHovered) //print attacked creature to console { const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber); if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr && attackedStack->owner != myInterface->curInt->playerID && attackedStack->alive()) { char tabh[160]; const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl; sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str()); myInterface->console->alterTxt = std::string(tabh); setAlterText = true; } } else if(setAlterText) { myInterface->console->alterTxt = std::string(); setAlterText = false; } } void CClickableHex::clickLeft(tribool down, bool previousState) { if(!down && hovered && strictHovered) //we've been really clicked! { myInterface->hexLclicked(myNumber); } } void CClickableHex::clickRight(tribool down, bool previousState) { const CStack * myst = myInterface->curInt->cb->battleGetStackByPos(myNumber); //stack info if(hovered && strictHovered && myst!=nullptr) { if(!myst->alive()) return; if(down) { GH.pushInt(createCreWindow(myst)); } } } void CStackQueue::update() { stacksSorted.clear(); owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size()); if(stacksSorted.size()) { for (int i = 0; i < stackBoxes.size() ; i++) { stackBoxes[i]->setStack(stacksSorted[i]); } } else { //no stacks on battlefield... what to do with queue? } } CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner) :embedded(Embedded), owner(_owner) { OBJ_CONSTRUCTION_CAPTURING_ALL; if(embedded) { bg = nullptr; pos.w = QUEUE_SIZE * 37; pos.h = 46; pos.x = screen->w/2 - pos.w/2; pos.y = (screen->h - 600)/2 + 10; } else { bg = BitmapHandler::loadBitmap("DIBOXBCK"); pos.w = 800; pos.h = 85; } stackBoxes.resize(QUEUE_SIZE); for (int i = 0; i < stackBoxes.size(); i++) { stackBoxes[i] = new StackBox(embedded); stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0)); } } CStackQueue::~CStackQueue() { SDL_FreeSurface(bg); } void CStackQueue::showAll(SDL_Surface * to) { blitBg(to); CIntObject::showAll(to); } void CStackQueue::blitBg( SDL_Surface * to ) { if(bg) { SDL_SetClipRect(to, &pos); CSDL_Ext::fillTexture(to, bg); SDL_SetClipRect(to, nullptr); } } void CStackQueue::StackBox::showAll(SDL_Surface * to) { assert(stack); bg->colorize(stack->owner); CIntObject::showAll(to); if(small) printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to); else printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to); } void CStackQueue::StackBox::setStack( const CStack *stack ) { this->stack = stack; assert(stack); icon->setFrame(stack->getCreature()->iconIndex); } CStackQueue::StackBox::StackBox(bool small): stack(nullptr), small(small) { OBJ_CONSTRUCTION_CAPTURING_ALL; bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" ); if (small) { icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2); } else icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1); pos.w = bg->pos.w; pos.h = bg->pos.h; }