/* * CGMarket.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGObjectInstance.h" #include "IMarket.h" #include "../CArtHandler.h" VCMI_LIB_NAMESPACE_BEGIN class MarketInstanceConstructor; class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket { protected: std::shared_ptr getMarketHandler() const; public: CGMarket(IGameCallback *cb); ///IObjectInterface void onHeroVisit(const CGHeroInstance * h) const override; //open trading window void initObj(vstd::RNG & rand) override;//set skills for trade std::string getPopupText(PlayerColor player) const override; std::string getPopupText(const CGHeroInstance * hero) const override; ///IMarket ObjectInstanceID getObjInstanceID() const override; int getMarketEfficiency() const override; int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited std::set availableModes() const override; template void serialize(Handler &h) { h & static_cast(*this); if (h.version < Handler::Version::NEW_MARKETS) { std::set marketModes; h & marketModes; } if (h.version < Handler::Version::MARKET_TRANSLATION_FIX) { int unused = 0; h & unused; } if (h.version < Handler::Version::NEW_MARKETS) { std::string speech; std::string title; h & speech; h & title; } } template void serializeArtifactsAltar(Handler &h) { serialize(h); IMarket::serializeArtifactsAltar(h); } }; class DLL_LINKAGE CGBlackMarket : public CGMarket { public: using CGMarket::CGMarket; std::vector artifacts; //available artifacts void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month std::vector availableItemsIds(EMarketMode mode) const override; template void serialize(Handler &h) { h & static_cast(*this); if (h.version < Handler::Version::REMOVE_VLC_POINTERS) { int32_t size = 0; h & size; for (int32_t i = 0; i < size; ++i) { bool isNull = false; ArtifactID artifact; h & isNull; if (!isNull) h & artifact; artifacts.push_back(artifact); } } else { h & artifacts; } } }; class DLL_LINKAGE CGUniversity : public CGMarket { public: using CGMarket::CGMarket; std::string getSpeechTranslated() const; std::vector skills; //available skills std::vector availableItemsIds(EMarketMode mode) const override; void onHeroVisit(const CGHeroInstance * h) const override; //open window template void serialize(Handler &h) { h & static_cast(*this); h & skills; if (h.version >= Handler::Version::NEW_MARKETS && h.version < Handler::Version::MARKET_TRANSLATION_FIX) { std::string temp; h & temp; h & temp; } } }; VCMI_LIB_NAMESPACE_END